
Travel on a wind-up boat and complete quests in the charming town of Whaleville located inside a whale.
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About

The world’s first town inside a whale. It’s friendly, a little odd and utterly charming. Explore every corner of this peculiar place, help the locals — and maybe they’ll help you find a way out. Or... maybe you’ll decide to stay.
Chart Your Own Course
Turn the wheel, wind up the key — you're the captain of your own boat. Where will your journey take you?
Explore the Unexpected
Whaleville is full of hidden nooks and quiet surprises. Pick a direction, follow your instincts, and see what you discover — there's something new around every corner.
Make New Friends
The locals are a peculiar bunch. Some tell bad jokes. Some ask deep questions. Some just enjoy sitting in the sun. Who will you meet today?

What’s the Rush?
A no-pressure adventure. No timers. No fail states. Just gentle exploration at your own pace.
All Aboard!
Step inside Whaleville — and see where the current takes you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was on the fence whether to recommend the game or not, but it came down to two questions: "Did I have fun and would I want to play again?" Well the answer to that is frankly, No. It is a cute game and the premise is nice. The artwork is lovely and the quests are okay, but nothing earth-shattering fun. My biggest issue is the controls. It's just too hard to control this boat whether via keyboard/mouse or controller (and I tried both). Even when you get upgrades, it so persnickity and un-intuitive that it was just miserable to play. Especially the racing portions where you have to beat another boat or shoot the cannons in a timed test. I struggled with this so much that I almost gave up the game. My husband even said, "I wish you'd stop yelling at that game." I will say the developer is extremely supportive and active in the discussions as well as on discord and takes all feedback on board. I persevered and completed the game and got all achievements in about 9 hours, but I wouldn't want to go through that again, so that's why I'm not recommending. The price-point is good for this type of game, so if you don't mind having to fight the controls, go for it, but I wouldn't buy it again.
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Languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! The environment was really interesting and satisfying to explore, I loved all of the normal objects oversized for the scale of the world (reminds me of [i]The Borrowers[/i]). Helping everyone out and solving some puzzles was enjoyable, overall I appreciated my time in Whaleville! If you like games like [i]A Short Hike[/i] or [i]Pine Hearts[/i] mixed with a bit of [i]Spilled![/i], you'll probably like this game.
[h2]Sinopsis[/h2] A Completely Fictional Story About a City Inside a Whale (Una Historia Completamente Ficticia Sobre una Ciudad Dentro de una Ballena) es una pequeña aventura cozy de exploración, con un toque divertido y alocado. Nuestro pequeño barco de cuerda ha sido devorado por una ballena en mitad de una tormenta. Pero lejos de ser nuestro final, acabamos aterrizando en Ballenópolis (Whaleville), la ciudad más particular y extravagante jamás conocida en el interior de una ballena. Resulta que los habitantes de Ballenópolis estaban preparando una gran fiesta para celebrar un día emblemático, pero la tormenta exterior ha desbaratado todos los planes y vamos a ser nosotros quienes resolvamos el problema. Navega y explora un lugar fantástico, consigue divertidos sombreros para nuestro barco y ayuda a los diferentes personajes de Ballenópolis a reunir los preparativos necesarios para celebrar la gran fiesta: fuegos artificiales, decoración, tarta, etc. [h2]Jugabilidad / Apartado técnico[/h2] Se trata de una pequeña aventura de mundo abierto, donde tendremos libertad para explorar y navegar a través del enorme archipiélago que conforma la ciudad de Ballenópolis. Desde el primer momento tendremos un listado de las tareas principales que completar, así como el lugar donde podremos encontrarlas, sin embargo, este es el típico juego plagado de pequeños secretos, coleccionables y actividades secundarias que harán que nos desviemos del camino continuamente. La jugabilidad es probablemente su punto diferenciador. Con un joystick controlaremos el barco y con el otro manejaremos un cursor por la pantalla que nos servirá para recoger objetos, interactuar con personajes o activar mecanismos. El manejo del barco sigue un esquema similar a los simuladores, teniendo que estar constantemente dándole cuerda y cambiando las marchas o velocidades. Por el camino tendremos que ir recogiendo monedas y conseguir nuevas herramientas, así como ayudar a los vecinos de la ciudad, con tareas como repartir pizzas, limpiar manchas de aceite, recoger basura, encontrar mascotas perdidas, etc. También podremos hacer frente a ciertos desafíos, como carreras de velocidad, volar objetivos a cañonazos o resolver complejos rompecabezas. Todo ello con un toque divertido y surrealista, que hace que sea ameno y relajado. [h2]Valoración[/h2] A Completely Fictional Story About a City Inside a Whale es un juego que encontré de pura casualidad, que ha pasado totalmente desapercibido y la verdad es que me ha gustado. Se trata de una experiencia sencilla, de esas que empiezas a jugar sin muchas pretensiones y te acaba sorprendiendo por su calidad gráfica, la cantidad de actividades por hacer y su sentido del humor. Sus mecánicas de movimiento son quizás la parte más chocante, siendo un tanto incómodas al principio, tanto el manejo del barco como el cursor. El hecho de tener que estar constantemente “dándole cuerda al barco” y cambiando marchas manualmente se hace tedioso, aunque de cara a la mitad de la aventura se puede adquirir una mejora para automatizarlo. También he encontrado ciertos errores que me han hecho perder objetos clave para alguna misión secundaria o que impiden interactuar con algunos personajes. No son algo grave que afecten a la jugabilidad, pero sí pueden perjudicarnos de cara a conseguir el 100%. En resumen, un juego sencillo, no muy largo, con buen sentido del humor y bastante entretenido, que puede gustar a aquellos que busquen experiencias distintas, interactivas y simpáticas, pero al que no le vendría nada mal algo más de pulido para corregir ciertos errores o mecánicas. ✔️ [b]Positivo[/b]:[list] [*]Gran cantidad de contenido en forma de misiones principales, secundarias, coleccionables, rompecabezas y desafíos, repartidos por un mundo abierto que podremos explorar y recorrer libremente desde el primer momento. [*]Su apartado gráfico resulta muy llamativo y colorido, con un diseño caricaturesco, entornos tridimensionales y personajes en 2D. [*]Ofrece un tono agradable y divertido, con un toque alocado, jocoso y bromista. [/list] ❌ [b]Negativo[/b]:[list] [*]Las mecánicas de movimiento son relativamente incómodas, obligándonos a estar “dándole cuerda” al barco constantemente y cambiando marchas de manera manual. [*]He encontrado algunos bugs o errores que hace que ciertos objetos clave desaparezcan al caer al agua o que impiden interactuar con ciertos personajes. De cara a conseguir el 100% resultan conflictivos. [*]El juego es divertido y entretenido, pero la historia es demasiado simple y resulta poco interesante. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 4-5 horas juego base/ 5-7 horas para 100%. 🎮 [b]Steam Deck[/b]: Se puede jugar sin problemas. Lo salvaría de las llamas! 👨🚒👍🔥 [h1]6’5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
+ • colorful 2D cartoon art style • creative and unconventional setting • pleasant soundtrack • charming voice work reminiscent of Animal Crossing, featuring its own fictional language • plenty of achievements to unlock • exploration at your own pace without any time pressure − • a large number of fetch quests • the narrative occasionally lacks depth and a stronger sense of significance • slow boat travel can disrupt the overall pacing • long distances between quest objectives can become frustrating at times • Boat controls sometimes feel a bit clunky and inconvenient [h1]Conclusion[/h1] The game shines primarily through its colorful presentation and cozy atmosphere. It offers a relaxing experience for players who enjoy exploring at their own pace and are looking for a short, lighthearted adventure. However, those seeking a deeply engaging story or a wider variety of quest design may come away somewhat disappointed. Even so, it remains a charming indie title that is well worth picking up during a sale. _______________________ + • 2D-Cartoon-Stil | farbreich • kreatives und ungewöhnliches Setting • angenehme Musik • charmante Synchronisation im Stil von Animal Crossing mit eigener Fantasiesprache • viele Achievements • erkunden ohne Zeitdruck - • viele Fetch-Quests • der Narration fehlt stellenweise etwas mehr Tiefe und ein stärkeres Gefühl von Bedeutung • das langsame Fahren mit dem Boot kann den Spielfluss ausbremsen • lange Wege zwischen einzelnen Questzielen sorgen gelegentlich für Frust • die Steuerung des Boots fühlt sich manchmal etwas unpraktisch an [h1] Fazit [/h1] Das Spiel lebt vor allem von seiner farbenreichen Präsentation und seiner gemütlichen Atmosphäre. Zum Erkunden nach eigenem Maß und für den kurzen Spielspaß reicht es aus. Wer jedoch eine tiefgründige Geschichte oder besonders abwechslungsreiche Quests erwartet, könnte etwas enttäuscht werden. Trotzdem ist es ein liebevoll gestaltetes Indie-Spiel, das man sich gerne mal im Sale schnappen kann/sollte.
Краткий обзор: Тем кому уже не терпится влиться в процесс и прикоснуться к данному произведению, не смею участвовать в задержке, оставляя краткий комментарий: Приятно жить с возможностью быть благодарным миру за пополнение своей коллекции игрой с таким комплексным разнообразием реализованных идей. Для остальных скептиков смею расписать подробнее, без необходимости в спойлерах: В плане увлечения заядлых потребителей игровой индустрии у разработчиков есть своя стратегия по захвату/удержанию внимания. Задания разбросанные по игровому пространству будто куски свежего пекарного хлеба, которые с удовольствием едят привередливые птички. Проблема может возникнуть только при желании отложить дальнейшее прохождение т.к. придется столкнуться с ее отсутствием. Визуальная составляющая нежными мазками ложится на глаза игрока, погружая его вовнутрь "кита", являющегося холстом с помощью которого авторы решаются добиться эмоций, схожих с теми незабываемыми чувствами при просмотре знакомого из детства мультика. Очень важная часть касающаяся юмористической составляющей нарратива, сделана не просто для галочки с парой "приколов", а представляет из себя непровисающий аттракцион приятного безумия, прокатившись на котором, не появиться возможность для исчезновения улыбки с вашего лица. Если вы найдете более перспективную инди игру 2026 года, знайте, вам показалось!
啊……如果有得选我是不太想给差评,but…… 优点是画风非常美丽,角色也还比较可爱,水体效果做得极佳。缺点简直车载斗量啊:首先是中文缺字漏字极其严重,想看完整的对白只能读英文,一个以对白为主的游戏怎么连本地化都做不好啊。人物对白也只是让人会心一笑的程度,一次性npc很多,角色建构太弱了,玩家和角色之间几乎没啥感情。其次是移动系统极其折磨人,上发条的手感奇烂无比,按了有时候有反应有时候没反应,还不能长按,搞得玩家血压非常高(实际上需要交互的按钮很多都出现类似的点不动的情况);再次是谜题设计得非常简单甚至有点无趣,游玩过程中绝大多数的困难都来源于和船只的移动系统进行对抗。最后是私人恩怨:[spoiler]这个幽灵任务简直神了,认路的导向实在太恶心了,我把整个大区块前前后后里里外外绕了一圈都没找到,任务指向性实在是太!弱!了!!而且前面的对白也不能复盘,我想看看有没有错过npc说的话也不行,也没有其它任务指示,玩得我这个怒火中烧哟。最后还是试错性质地拖到长椅上结束了这段折磨,真的没啥意思,只有折磨。[/spoiler] 想想玩了半天感觉除了画面之外就没有什么值得推荐的地方,我看不到什么非玩不可的必要!好的点击冒险很多吧,在解决上述问题之前我真的不是很想推荐游玩这个游戏。
когда-нибудь я её пройду
游戏很好玩!喜欢这个剧情和画风,不过中文显示好像有点问题,一些字会显示为口,希望能尽快修复
A really cute and fun game! Was able to 100% it in under 5 hours and once I started playing I couldn't stop. It reminded me if dredge, spilled, and night in the woods had all melded and entered the world of Pinocchio. A fun story full of characters with the joy of being a ship captain.
A Completely Fictional Story About a City Inside a Whale is an exploration adventure developed by akinat0 and ln404 and published by Contrast Games that immediately captures attention with one of the most unusual concepts in recent indie gaming. A city existing inside a whale sounds like an idea built purely for novelty, but the game transforms that surreal premise into something unexpectedly thoughtful and charming. Rather than relying on constant action or complex mechanics, it creates a slower and more reflective experience centered around discovery, atmosphere, and the joy of wandering through a world unlike anything else. The game takes players to Whaleville, a strange settlement constructed within the body of an enormous whale drifting through an imaginative world. From the moment exploration begins, it becomes clear that the developers wanted players to feel curiosity rather than urgency. Whaleville is not designed like a traditional game world filled with aggressive objectives and constant interruptions. Instead, it encourages wandering without pressure. Streets, waterways, and unusual locations invite players to investigate at their own pace, creating an adventure that feels more personal and relaxing than many exploration-focused titles. Movement plays a surprisingly important role in shaping the atmosphere. Players travel using a small wind-up boat, a design choice that immediately reinforces the slower rhythm of the experience. Transportation is not about speed or efficiency. The boat transforms movement into part of the journey itself. Drifting through Whaleville creates opportunities to appreciate environmental details, discover hidden corners, and encounter unexpected moments that might otherwise go unnoticed. The setting becomes the game's greatest achievement. Whaleville feels imaginative without becoming overwhelming or chaotic. The world embraces absurdity but never treats its unusual ideas as jokes alone. Strange architecture, unusual residents, and mysterious locations all contribute toward building an environment that feels alive and quietly memorable. The city maintains an identity that feels whimsical while still grounded enough to encourage emotional investment. Character interactions strengthen that atmosphere considerably. Residents throughout Whaleville bring personality to the experience through conversations that shift naturally between humor and sincerity. Dialogue does not exist merely to deliver objectives or explain mechanics. Instead, conversations help reveal the personality of the city itself. Some interactions lean into awkward comedy while others introduce reflective moments that give the world emotional depth beneath its unusual surface. The writing succeeds because it exercises restraint. A concept this strange could easily become exhausting if every moment attempted to outdo itself with increasingly bizarre ideas. Instead, the game balances humor with quieter moments that allow players to connect with Whaleville naturally. The world feels strange because it exists comfortably within its own rules rather than constantly trying to remind players how unusual it is. Visually, A Completely Fictional Story About a City Inside a Whale embraces warmth and charm over technical ambition. The art direction supports exploration beautifully, using inviting environments and soft visual design to reinforce the relaxed tone. Whaleville feels like a place designed for observation. Small details scattered throughout locations reward players who take time to slow down and pay attention. One of the game's strongest qualities is how effectively it handles pacing. Exploration-focused experiences sometimes struggle when they rely too heavily on atmosphere without giving players reasons to remain engaged. Here, discovery becomes the motivation. Every new location feels like an opportunity to uncover another strange detail, meet another unusual resident, or stumble into an unexpected interaction. Curiosity becomes progression. The game intentionally avoids traditional challenge structures. There is little emphasis on combat, demanding mechanics, or skill mastery. Players seeking fast-paced gameplay may initially struggle to connect with its quieter approach. The experience values mood and exploration above difficulty. That design decision will naturally appeal more strongly to players who enjoy slower narrative-driven adventures. What stands out most is the confidence behind its creativity. The developers fully commit to their unusual premise without feeling the need to overexplain every strange element. Whaleville remains mysterious in ways that strengthen immersion rather than create confusion. The game trusts players to explore, interpret, and appreciate its world naturally. A Completely Fictional Story About a City Inside a Whale succeeds because it understands that memorable worlds are not built entirely through scale or spectacle. They are built through atmosphere, personality, and thoughtful design. The combination of imaginative worldbuilding, charming dialogue, and peaceful exploration creates an experience that feels genuinely distinct. It may not satisfy players searching for intense mechanics or constant excitement, but for players willing to embrace its quieter rhythm, Whaleville offers an experience filled with imagination and warmth. It transforms an absurd premise into a memorable journey that stays with players long after exploration ends. Rating: 8/10
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