
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A long-time enjoyer of Civ, Paradox games, Total Wars, etc., I was tempted to try Civ 7 after the recent update having steered clear due to the departure from the infrastructure that has always made Civ enjoyable. The UI is what largely what killed it for me. Civ 3's UI felt more polished than the alpha-tester feel Civ 7 delivers. Ultimately makes the game feel like a high-end early-2000's game in terms of graphics and that tanks immersion. Age transitions are stark, and the game doesn't feel fluid, leading to a sense that you're playing to end the game rather than enjoy it. The leader choices as well are just weird. Ada Lovelace leading Carthage to War? Okay.
3个阿三领袖,3个小日子领袖,高丽的特色建筑叫青瓷窑,朝鲜的特色建筑叫儒家学院,还有一群F社不知道从哪里找出来的神人领袖。这文明7你就玩吧,一玩一个不吱声。我觉得这游戏设计团队里肯定有印度人,不然不可能这么脑抽。爱印神游
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst KR #91 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] This Game Still Aint It [/h1] I've never hated a Civ game in my life, but here we are. I've played every single iteration back to CIV 3. This game just doesn't feel like it has the required moving parts to feel like Civ. Civ despite it's complexity was a game that understood it took time to play, and didn't go out of it's way to waste it. I keep giving this game a chance with the updates but, [b] There has never been an installment that dares you to enjoy it as much as this one. [/b] We're not talking about difficultly. We're talking about design decisions that make you realize you might have something, anything, better to do than play a video game right now. Even after all the needed polish updates since launch you can still clear a hostile settlement only to have a hostile warrior spawn in the cleared tile the very next turn. You can still only be 20 turns in and sanctioned blitz to the point you'd rather a diplomatically delegated kick to the d*** than get hit with one more. If you're a long time fan as of July 2026 this game still isn't it. And it may never be. [b] If you want a red flag just look at how many paid dlc items this iteration has compared to what it's predecessor did at this point in it's lifespan. [/b] It becomes clear any design ideas weren't to build the next foundation of a great Civ game you could play for years. It's just here to make you hope the next nickel and dime you spend may be the one that gives you that feeling of accomplishment a game of Civ could give you. Something right now it is not capable of giving you.
Despite being a huge fan of the series—with 300 hours in Civ V and 150 in Civ VI—I cannot recommend Civ VII. I waited over a year for patches and bought it at a 50% discount hoping for the best, but the experience completely falls flat. The strategy and mechanics feel heavily watered down, leaving the gameplay loop incredibly boring compared to its predecessors. I genuinely struggled to force myself through just one playthrough.
Save your money and buy a copy of Civilization VI instead. This game, even with the updates, this game pales in comparison to its predecessors. I still play it some, since I bought it, but wouldn't miss it at all if it disappeared.
I originally had high hopes for this game. I loved Humankind, so I had was excited at the proposed innovations devs were describing in the leadup to the release. However, they have fallen far, far short of my expectations, and their behavior post-release has me skeptical that I can even trust them to release quality (if potentially misguided) games in the future. As it turns out, the dev's "vision" for the game broke what's been good about Civ for decades while also failing to deliver what they intended to achieve in the process. Now they're spending years scrambling to implement baseline, genre-standard functionality (maps larger than "medium", auto-scout, the ability to trade anything but cities, readable UI, etc.) while also painstakingly undoing "the vision" in a a misguided attempt to deliver on an acceptable Civ experience. The irony is that taking this approach is only failing to reach the bar while also removing anything unique about the game. Youtubers make videos every ~6 months about "whether Civ 7 is good yet" (every one I've seen has said "no"), but it won't ever be. The game was dead in the drawing room the moment the lead designer decided he'd implement the inability to snowball (ie, the periodic removal of military units, and resetting of city progress and tech trees) as a core mechanic to the game. Now it's just a matter of waiting out enough insultingly-overpriced DLC ($30 for a handful of civs, leaders, and wonders?!) for Firaxis to get the message that it's time to move on to Civ 8. Maybe they'll remember what players enjoy about their games and what a reasonable price point are by then.
Je crois que je totalise plus de 10000 heures de jeux sur tout les civilisation depuis le premier, et le VII est sans rivale dans son incompréhensibilité et ses frustrations. Le plus décevant de la série, et pourtant le précédent n'était pas folichons. Depuis le V, les créateur on perdu ce qui faisait le succès du jeux: des mécanismes simples et compréhensibles dont la cohérence permettait d'élaborer des stratégies complexes et intéressante. Au lieux d'améliorer les IA, il semblerai que tout est été misé sur : perdre le joueur dans une complexité des mécanismes n'apportant aucun intérêt réel le tout saupoudré de gadget graphique. Si vous voulez un clickodrome, il existe plein d'alternative gratuite. Cid, remets toi au travail !
One of the single biggest requirements for a strategy game is that it is easy to visually process. You should be able to tell what everything is at a glance. No matter how good it looks, it won't be playable if that criteria is not met and that is exactly what happened with Civ 7. The only thing needed to fix this is a strategic view that past entries had, but who knows if they will ever implement one. For as much effort as the dev team put into reducing the burnout from micromanagement that past games had, the art team just made it 10 times worse by replacing clicks with eye strain. The game is exhausting to play and it's also frustrating because you will repeatedly make mistakes from misinterpreting the map tiles. It's a shame because I really like a lot of the ideas in this game. I genuinely think that it can be better than Civ 6 if given the chance. It has the tools to solve most of the complaints that other reviewers have, it just needs the continued investment to grow. I do think like 80% of the issue is with the terrain. If someone made a mod for a terrain lens, it would go a long way, but it would make the game look terrible and you would spend most of the time in that mode lol.
Wow that age transition... I immediately quit the game after "Age Transition" like wtf? Why my wars end instantly? Why we all "Age Transit" together at the same time? This is not the Civ experience I was looking for.
Although there are some nice things about this version (pretty and the districts) it just doesn't feel like Civ anymore, with the age transition still very disjointed after the latest update. The "AI" still seems to be at the same level of VI or earlier, with very basic difficulty adjustments akin to much earlier Civ games. I gave it a good try, but just don't enjoy this version and certainly don't think the game is worth the price tag.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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