
Hexarchy is an innovative, fast-paced, historical 4x strategy game where you use cards and deckbuilding to make your decisions. Single-player and online multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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About

Build thriving cities, expand your empire, gather resources, and forge history through trade—or conquest. Hexarchy is a fast-paced, card-driven 4X strategy game that blends the best of city building, deckbuilding, resource management, empire building, and hex-based tactics into one uniquely addictive experience.
Hexarchy brings a fresh twist to the historical 4X formula with fast games and deckbuilding mechanics.
Build Your Civilization – Build cities, improve your land, gather and trade resources.
Manage Scarce Resources - Build improvements on your land to gather resources. Use them to build buildings, wonders, armies and more. Or sell them for gold.
Great Wonders, Great Bonuses - Spend your precious resources to construct wonders with game-changing bonuses.
Deckbuilding, 4x Style – Research technologies and adopt civics to build a deck for your strategy and play style.
Conquest – Master the terrain, optimize your supply lines, and outmaneuver your enemies to best your rivals militarily, if you choose to.
Short Games, Massive Replayability - 11 unique civilizations, multiple map types, multiple game modes, and games that last less than an hour. “One more turn” just became One More Game.
Play your way with a variety of game modes:
Singleplayer Skirmish – Choose the map type, game length, player spacing, AI difficulty, and more.
Daily & Weekly Challenges – Take a shot at short daily challenges and longer weekly campaigns then see where you placed on the global leaderboard.
Weekly Hegemon Challenge - Choose a civilization and cooperate with all other players that chose that civilization this week. Complete randomly generated single-player campaigns to make your civilization the Global Hegemon for the week.
Competitive Multiplayer with Ladder – Think you’re pretty good? Put it to the test in cut-through PvP and see how high you can make it on the ladder. Or just conquer your friends in a custom game.
Cooperative Multiplayer - Don’t want to lose any friends today? Team up with them against one or more AI teams instead.
Hexarchy is designed to be accessible yet endlessly replayable. Whether you’re a deckbuilding pro, 4X veteran, or new to the genre, you’ll find rewarding depth and new strategies to explore in every session.
13 Unique Civilizations – Each with a unique unit, ability, and bonuses.
Global Trade System – Buy and sell resources in a dynamic market.
Unit Customization – Upgrade and customize your military forces with powerful promotions.
Tactical Combat – Endless ways to best your opponents militarily - outmaneuver them using the terrain, capture key resources, cut off their supply lines, and pillage their improvements.
Are you ready to build, expand, and dominate? Lead your civilization to glory in Hexarchy today.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Traditional Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you can get it on sale for like two bucks it's fine for a dozen hours or so, which is how long it takes to win with every faction available. But, Hexarchy is fundamentally flawed in some strange ways that are probably never going to be fixed. One of the most glaring is the way that creating a new game works. You don't get to choose how many players are in a game. Just, roughly how large the map is, and whether you want players to spawn with a couple hexes of breathing room or be stuck stacked on top of each other. Then the game will randomly generate the terrain, and spawn however many players it can fit on the board. Depending on how many impassible mountain tiles the game generates and the ratio of land to water, you could be in a game with five opponents or just one, and there's absolutely nothing you can do about it. Even with the largest map options the most players I've ever seen it spawn is 5 or 6, despite there being 13 civs available to play with. The second is the way scoring works. You see, the way the game plays by default, the game ends after a mere 20 turns, or after a player accumulates at least 100 points, which can be earned by pops, land, wonders, all the usual 4x type stuff. The thing is that in most matches, reaching 100+ points is done by 10-12. The longest 'marathon' game setting increases the irrelevant turn limit from 20 to 25 and the score threshold from 100 to 200... which is achieved usually around turn 12-15. This means that the normal game takes about 60 minutes to play and the marathon game mode that's supposed to let you take things at a slower pace and explore the full tech tree is over in 65 or 70 minutes instead and feels the exact same as the normal pace. There are some ideas to like about Hexarchy, including the fusion of civ-esque nationbuilding with deckbuild mechanics. But, the way the game is built, you can spend gold to draw cards in a turn as often as you have gold to spend, which effectively nullifies the concept of having a shuffled deck after the first few turns. This also means that the only bit of RNG that does matter is whether you draw your settler on turn 1, when you're not allowed to play it, or on turn 2, when you can. This 50/50 coinflip at the start of each game decides the entire course of the game, which you have pretty much no control over. Cool! If you want a 4x style board game with deckbuilding elements, the tragically abandoned Nexus 5X (formerly Stellaris Nexus) is a much better game than this is. Normally, both 4x games and board games are all about flexibility, allowing you to customize rules and adjust player counts and etc to craft the experience you want to play. Hexarchy HAS options, but none of them feel impactful. The game feels the same every time you play it, which is bad both by 4x standards and by deckbuilding card game standards. Let me pick who and how many other civs will be on the map. Let me play on MUCH larger maps. Split the victory conditions for score and turn limit into two separate options that can be adjusted individually or turned off entirely, so the game only ends through conquest. The max the points requirement should be able to go to is at least triple what it currently is, and that threshold should be increased on the current game modes as well so that more games last the full duration instead of being cut short. I want to make these tweaks. I can't. Why can't I?
Borderline good game. Potential to be a great game. But it's not something I would recommend as is. The game is a hyper-symplistic version of Civ V. A great concept. And for the most part, this does it well. Clean intuitive design. Fun premise with the cards for developing and building. But the two big issues I had with the game is: - the complete absence of diplomacy you are in perpetual war with the other civilizations. There are no allies, no enemies, just war (with an option for teams at the beginning... so not JUST war); - and the duration of a game, even at the longer game options the game is over in 30 minutes to an hour; that's just too fast for a strategy game of this sort. - (MINOR beef that the game stops in the early modern era, but that's a stylistic decision I would otherwise live with) I would totally revisit this game if those issues are addressed. There's a lot of potential here. And I will buy from this developer again. But I would not recommend this game. Not in it's current state.
I much disliked the graphical style and the interface.
Cool concept and it kinda works but has little to no replayability. Buy on sale, or dont.
The core gameplay loop is good. However, the games end too soon, the game warns that we could experience degrading performance... and we do, the bot turns are a lot longer, and sometimes the game freezes for a few seconds. The game isn't that complicated, there's not a lot happening on screen. @developer, please do better.
Your tutorial sucks ass. If there even is a tutorial. Maybe I will try again, but who knows. You gave ZERO instruction of what I should be doing. Good job and teaching nothing.
Hexarchy - это пошаговая 4X-игра, основанная на модели Civilization, в которой один город бронзового века движется сквозь время, превращаясь в обширную империю. Игрокам Civ сразу станет знаком выбор национальностей и многие технологии, юниты и улучшения. Но Hexarchy - это еще и динамичный конструктор колод, обладающий всеми отличительными чертами жанра. Ваша цель - стратегически использовать свою лучшую карту и усовершенствовать колоду, уничтожая карты, чтобы использовать более мощные и ценные карты. Партии в Hexarchy короткие и насыщенные, и для успешного прохождения жизненно важна ситуационная стратегия. Игроки могут регулировать темп на экране настроек, но стандартная игра рассчитана на завершение до 30 ходов. Вообще говоря, игра, скорее всего, подойдет к концу к тому времени, когда вы достигнете 20-го хода, и завершится примерно через 30 минут. Карты можно использовать для создания улучшений, набора юнитов, создания чудес и исследования новых технологий. Улучшения дают ресурсы, которые полезны для развития вашей экономики и обеспечения счастья ваших близких. Например, чудо-юнит может стоить и молотов, и золота, или конный отряд может стоить молотов и лошади. Карты также могут иметь альтернативную валюту. Например, техническими картами обычно можно играть либо молотками, либо наукой, в то время как некоторыми юнитами можно играть либо молотками, либо железом. Это делает игру интересной и динамичной. Разработка плана наилучшего способа и порядка разыгрывания ваших карт - важная часть игрового цикла Hexarchy. Более того, карты можно выбросить, чтобы получить больше ударов, поэтому часто бывает разумно продолжить ход, избавившись от колоды карт, которые вы не собираетесь разыгрывать или которые вам больше не нужны. Вы можете разыгрывать новые карты, тратя золото, которое вы также можете использовать для покупки ресурсов, позволяющих использовать альтернативные способы игры в карты, тем самым сохраняя свой ход активным. Если вы будете внимательны и удачливы, то сможете продлить свой ход и разыграть гораздо больше карт, чем предполагало ваше первоначальное количество молотов. Есть что-то чрезвычайно приятное в том, чтобы разыгрывать восемь или девять карт за ход, когда изначально предполагалось, что вы сможете разыграть только две или три. Процедурно сгенерированные карты означают, что каждое прохождение будет отличаться от других, причем некоторые настройки будут намного сложнее, чем другие. Вы можете начать с большого количества мощных ресурсов, удобно сгруппированных вместе. С другой стороны, у вас может быть относительно мало доступных ресурсов, что делает задачу стать достаточно могущественным, чтобы отобрать их у ваших соперников, непростой задачей. Случайность попадания карт в вашу руку также играет большую роль в том, как может пройти конкретная сессия. Различные цивилизации отличаются друг от друга. У каждой цивилизации есть уникальная механика и уникальные юниты. Это могут быть юниты, которые помогут вам в начале игры или превратят вас в мощную силу в середине игры. Разнообразие приветствуется, и цивилизации действительно отличаются друг от друга, но не настолько, как мне бы хотелось. Немного больше разнообразия фракций сыграло бы важную роль. Казалось бы все отлично, но в игре присутствуют неприятные баги и просто недоделки, с которыми приходится мирится. Например: Описание некоторых ресурсов, одни обозначаются значком, другие текстом и значком, что может запутать новичка. Иногда описание просто пропадает, кнопка окончания хода может просто не сработать. Или если вы хотите сбросить карты они просто не сбрасываются. Это я ещё не упомянул про орфографические ошибки в русском языке их достаточно много, как будто разработчики пропустили тест через промпт, но некоторые фразы не отредактировали. Про мультиплеер ..... знаете тут хочется просто поплакать( вылеты , нестабильное соединение, баги с очерёдностью хода, когда например ходят одновременно 2 игрока... чавось? Непонятна также очерёдность хода то сперва ходишь ты , то очерёдность меняется и опять ходишь ты. При ходах противника не всегда происходит прокрутка экрана для отображения их действий. И это только что я сумел вспомнить Так что играйте на свой страх и риск игра классная, но обилие багов не даёт наслаждаться ей без определённых неудобств. Рекомендую но с осторожностью.
The concept of combing Civilization with deckbuilding is a great idea that works well. My only issue is that I want a more ambitious version of this game. The tech tree is small, the games are short, and the options that would add variability are limited. So while I've had a lot of fun, I wish the game had more replayability. But given the price I paid, I'm satisfied.
Sub-par mobile game for $16?? Nahhhh
多人对战现在已经变成谁先出宙斯神像谁就赢了。这就巨无聊了知道吗? 现在特么大家都是第三回合就全部出宙斯神像。第三回合出不了你就直接出局吧 现在玩后期国家压根没用,就是都在憋前期。 第一回合写作,第二回合神秘主义,第三回合异教直接出最强奇观宙斯神像。这玩意不修改,联机就毁了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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