
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.2Kreviews | 75% | #67 | $117.7M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would be the best ARPG, but the freezing every 5 mins endgame is ridiculous. Fix your game/server before you add more content. UPDATE: For anyone curious I believe I have found a fix for this issue, its a shader issue. For all the alpha badasses who think they are so cool, you aren't. I am also a more casual player, I am not changing the review until this game can just be downloaded and played fine without tweaking system files to fix issues. Anyone suffering from the constant freezes, this is how I fixed my issues: https://docs.google.com/document/d/1w4uMJzWaMKHFXLBn8X0R0meMHwuYQvsG-F_45vB6eTY/edit?usp=sharing
I have friends who have been trying to sell me on these games for years, so I tried to give it a real solid try. There are a lot of really fun game mechanics and build varieties in POE2. However there are so many poor design tactics and weird balance choices that suck the fun out of the game. The new player experience is pretty bad and even worse once you get to the endgame content. GGG seems to focus all of their design choices focused around the long term player base, the people who have been playing POE for years. Supposedly they were trying to make POE2 a bit different than POE, so this was their best chance to attract new players and give them an enjoyable experience. Nope, if this isn't your second job or more life slaving in the mines for crafting currency, you just don't get to interact with a majority of this games content. Apparently they want the character lvl grind to take forever because that's some kinda metric related to their player retention every season. Meanwhile I want to try many different characters but that leads to a trade off of play multiple characters or engage in endgame content, which I'm told is the best part of the game. I have to hope the character/ build I'm trying is even capable of grinding endgame content as well, or do what so many people do and follow a build guide and play the game how someone else wants me to. For a casual the grind to lvl 100 isn't worth it, I want to do it so I can actually play a complete build but it's not happening. I was on the edge of sending more money on this game, trying to interact with the endgame economy is not possible putting in 20-30 hrs of gameplay every week. Maybe that changes after you've logged over 1000 hrs and finally understand how everything works but I'm done. If I have to research every single aspect of this game in order to reap the rewards that's bad game design. This game is so close to being fun and accessible and I've discussed my grievances with my friends that are long time fans and or hardcore grinders of POE/POE2, and copium is the only answer to keep playing this game. I also understand that this game is technically still alpha, but the massive changes every season make learning this game impossible for a casual gamer and especially a new player. TL/DR Basically this game will not respect your time and isn't worth spending money on unless it's your job or you have all the time in the world to grind. Creative freedom looks accessible and abundant but it isn't with regard to endgame. Depending on the season some builds aren't playable and so much of what has been described as the best parts of the game are accessible only when you are deep into the endgame grind.
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #23, worst US #71 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游玩时长:5.4 小时|购买地区:台港澳锁区专属版 给所有身在中国大陆、想和朋友玩国际服的玩家一句忠告:千万别买这个台港澳分区版本,纯纯大坑! 购买时商店页面没有醒目警示区分服务器,我本意是购入全球国际服,和国内好友一起联机开荒,误下单买到了台服专属 DLC。进游戏体验几小时后才发现,台港澳是完全独立隔离的服务器,角色、仓库、赞助包内容全部无法和全球国际服互通,等于我花钱买了一个完全没法和朋友一起玩的版本,彻底失去购买意义。 发现锁区问题后,我第一时间联系开发商 GGG 官方客服,发邮件申请解除区域限制、把我的 EA 资格转移到全球服。但 GGG 明确拒绝转服解锁,官方给出唯一解决方案:让我直接找 Steam 全额退款。 我拿着开发商的回复邮件完整提交退款申诉,清晰说明了锁区无法使用、厂商指引退款的全部情况,可 Steam 依旧以 “游戏时长超过 2 小时” 为由直接驳回退款,工单直接关闭。 我这 5 个多小时仅仅是登录测试、确认分区隔离问题,根本没有深度体验或消耗游戏内道具,产品从根源上无法满足我的游玩需求;一边开发商不给转服、只允许退款,一边平台卡死 2 小时时长规则不给退,两头互相推诿,消费者完全没有补救渠道。 单论游戏内容品质不作过多评价,但这套分区售卖、无转服渠道、超时一刀切不退款的销售机制,对大陆玩家极其不友好。如果你住在中国大陆、社交好友都在全球国际服,直接避开台港澳锁区包,不然只会像我一样,钱花了、游戏玩不到想玩的服务器,转服无路、退款无门,白白蒙受损失。
[b]Path of Exile 2 is a strong game trapped behind a campaign I never asked to replay[b] Combat, builds, and presentation are mostly solid. The problem is the loop around them. Every new character still has to run the same campaign before you are allowed to play the part of the game people actually stay for. After one season of that, I was done. I want what Diablo 4 already does: let me level in whatever activity I actually enjoy. Instead, PoE 2 treats the campaign like a mandatory ticket to endgame. By the time I finish that ticket, I do not want to keep playing. I have never really seen the endgame, and I could not tell you what it feels like, because I am burnt out before I get there. Seasonal content makes this worse, not better. The extra league stuff gets sprinkled into the same acts, so the run is longer and I am staring at the same zones for even more time. Graphics and systems do not matter if the first 15–20 hours of every character are the same hallway I already walked last league. This is not a niche complaint. Every friend I play with has the same gripe. We only boot this game when nothing else is out. Give players a choice. If someone wants to replay the story, let them. If someone wants to roll a new character and go straight into mapping, Helltide-style events, or whatever the season is actually about, let them do that too. Forcing the campaign on every character, every season, is the thing that kills the game for us.
[quote] [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Если вам нравятся аниме или хентай-игры, то подписывайтесь на куратора: Lord Azazel Group [/url] [/h1] [/quote] Одна итальянская крыса подарила мне эту игру для совместного прохождения со словами: "Будем играть в эту игру каждый день понемногу". После того как мы за два дня наиграли в неё 6 часов, эта крыса не заходила в игру уже три недели. Так как эта чертила меня киданула и я расстроился, то смысла в дальнейшем прохождении в соло я уже не вижу. За 6 часов игра порадовала меня своими механиками, прокачками и атмосферой. В целом, очень сильно напомнило Diablo 4, в которой я провёл почти 400 часов. Игра мне очень сильно понравилась, но в соло проходить дальше не особо хочется. Из плюсов: +Атмосферно +Затягивает +Можно играть с друзьями Из минусов: -Итальянская крыса меня кинула Игру рекомендую к покупке! И спасибо "Erni" за то, что подарил мне эту игру для обзора:) Хотите увидеть обзор на какую-то свою игру? Вы запросто можете мне её подарить!:) А если вам понравился мой обзор, не забывайте ставить лайки или кидать награды(*^ω^) А так-же, вы можете подписаться на мою кураторскую группу в Steam: [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Куратор: Lord Azazel Group [/url] [/h1]
My first ARPG, and I have to say it was totally worth it. I still have a lot to learn and my builds are probably a mess, but thanks to all the guides online, I've been managing just fine. It's been a really fun experience so far!
I havnt showered since i bought this game, every league I feel the need to hear the divine orb drop noise to fix my itch. Its the same feeling people get when shooting up some drugs
It's a good game, but held back by shader compilation issues (that I believe has been ongoing since launch, 2 years ago). I haven't even seen the developers mention the issue. The game runs perfectly fine on any type of settings but, like clockwork, every 5mins the game soft-locks for 50 secs to recompile all 20k+ shaders. Changing settings in-game does nothing, changing settings out of game does nothing. All types of computers experience this issue, all graphics cards, all CPUs, almost everyone who has made it to endgame has to deal with it. You just can't experience the endgame that the .5 update promised. If they optimize it and make the endgame playable, I'd gladly change my review.
This game needs an offline mode. I don't care about the overbloated economy. It only rewards players who speed run the league. Good luck affording anything without putting tons of hours in. Maybe the loot drops need to change? The game performance is abysmal. - Non-stop memory leak. I've done all the steps to fix the slowing framerates and nothing works. Worked fine when the game first came out. Every update makes it worse. - Constant stuttering whenever my internet is even slightly slower than usual. The gameplay itself is a ton of fun, obviously I was obsessed. But with the broken economy and the performance issues, the game is unplayable. An offline mode would at least solve the stutter problem. And the trade economy is just stupid.
Poorly optimized game that treats crashes as losing/dying in game and penalizes you for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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