
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
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About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 666 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know what it is about this version, but it just sparks no joy to play.
I've held off on reviewing this game for a long time, but seeing the deluxe edition on sale for 50% off, and STILL costing $50 on sale, pushes me to the point I have to. When I went from Civ 5 to Civ 6, I still recall missing Civ 5, but that honestly faded pretty quickly once I got more used to it. I could feel the polish, I could feel the improvements, I could feel it being a better game. I've tried and tried to get into this game, but it feels like I fight the game itself more than the enemies. Some changes, like not having to manage citizens, feel good. But trying to figure out what is going on in the UI. Keeping track of the myraid of systems and unintuitive processes/steps/trees. I guess the world is really beautiful. But it might as well still be the fog of war for trying to figure out what's going on. I hoped the Test of Time update would improve things, and there's some things it did, other things it made worse, and it just crushed my faith that this game would be brought to a point where I once again would stop missing the previous iteration. $50 is what I would pay for it baseline maybe. As a HALF OFF sale price, it's an insult. The game has been out for well over a year, with lots of DLC for you to sink money into as well, and a major update that revamped a lot of it, and STILL feels like it misses the marks badly. I've gone back to CIv 6, and I'm having fun again.
While I have been playing the Civilization games since its early concept (Sid Meyers Civilization); I must say I have enjoyed each and every one. This game I feel is too restrictive and I just do not enjoy as much as Civ 6. I must admit the graphics are improved but I especially do not like the ages set up. I purchased this on sale during this summer sale so it was less expensive, however; I would strongly urge anyone who is thinking about purchasing this game to wait until it is less than $20.00!
THe "security" features are unbelieveably annoying, and this is a half baked game at most
Just doesn't scratch the same itch as previous civs, game play is not as fluid and I often find myself getting annoyed which is exactly the opposite of what I want in this game.
I must admit that my first Civ game was the "call to power" produced by Activision, but since then i played every civilization game starting from Civ 2. Picked this mess up after the most recent update hoping they fixed things and made it at least playable. Well it is playable, but it is not a civilization game. They have taken a hero based rogue lite, like "slay the spire", and gave it a civilization coat of paint. Either because some one really wanted to make a rogue lite or they were trying to make something that will not crash on Switch every 2 minutes. Don't believe me? The primary focus of this pile of trash are "heroes" rulers. You pick your ruler and a starting "weapon" civilization. While playing as your "hero" you advance through the "stages" ages, and face a "boss" crisis. Depending on how you played through the age and the crisis you unlock different weapons to play in the next stage, and you unlock mementos to make you next playthrough easier. There are many more points like this you notice while playing. On top of it basic civilization gameplay like Science, diplomacy, economy is severely nerfed. Science pool is laughably small, where used to be a huge tree now lies a bush with maybe 50 choices spread across 3 ages. Diplomacy becomes click on your neighbor every 9-12 turns and renew "improve trade relations". etc. I tried both age transition methods, do not like either. They are just a reset point to free up ram on the switch because feraxis does not want to bother and have 2 versions of this game one for PC and one for console. The game looks ok and as long as i use vulcan it does not crash, but if i forget and use the default aka Dx12 it crashes every hour on the dot. I do not want to play a Switch hero based rogue lite on my PC. I do not want a civilization game that stops me every 2-3 hours to do an age transition just so handheld switches do not melt and it can be fair to the poor ai players. I want the continuous raw experience of civ 2 - civ 5. I want to be able to have tanks, nukes and airplanes (or the fusion tanks and space cities from "call to power") while the ai barely has enough technology to make gunpowder at best. Should have waited another year to buy it on sale for $10 + 50% off dlc.
Doesn't allow domination only victory. I went back to 6 because of this
When the game came out in 2025 it initially hooked me pretty well for about 50 hours. Some of the CIV core is still there. However now after 1 and a half year later, I can't force myself to play it. In the past whenever a new Civilization was announced I got excited. My mind started to think about the strategies that I could try with that civ. Here? It doesn't matter. The feeling of starting a new game is totally gone. They got so focused on trying to "make people finish their games" that they killed the enjoyment of "starting a new game". UI choice is still so so. I think it's the font and the spacing between elements. 3D Characters are still so so. Graphics (map, etc) it's fantastic, so at least they landed the visuals. Yes. Every new CIV introduced a new change. Hexes, non-stacking armies, etc. But changing civs during the game makes no sense. It's completely disconnecting you from what you are trying to build. It might have worked if this was NOT Civ and it was some kind of "roguelite" game that gives you randomization, unlocks and progression, but not in CIV. SAD
I probably would have recommended this game until they asked $30 for DLC while core gameplay mechanics are still being completely overhauled and fixed. This game should have been delayed by at least a year so that basic things could be fixed and devs could have the time they needed to work. This latest cash grab lost the Civ franchise so much good will.
Dont waste your money, just get Civ VI
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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