
Set in the zombie apocalypse, Left 4 Dead 2 is a co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Mreviews | 98% | — | $129M |
| Free | 8.6Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
before playing this game i had no job, no life, no girlfriend, and no car. after playing it none of that changed but it was fun playing this game frfr
Left 4 Dead 2 is one of those childhood masterpieces for me. So many years have passed, yet after finishing it once with my elementary school friends, again with my middle school friends, and then once more with my high school friends, I still find myself completely hooked every time. Plenty of multiplayer games claims teamwork as their selling point, but in reality they're often just palyers shooting enemies together. In L4D2, the feeling of cooperation comes from countless subtle design decisions. That's why even after more than a decade, we've seen countless games try to follow in its footsteps, yet none have truly matched it, not even Turtle Rock's own Back 4 Blood. Every Special Infected in L4D2 is designed around a single goal: breaking up the team. Whether it's a Smoker dragging someone away, a Hunter pinning someone to the ground, or a Jockey steering you off course, they're all trying to scatter the group. Even the Tank exists to force everyone out of position. But that's where Valve's brilliance lies, because once after creating chaos, the game immediately creates opportunities for cooperation. Pulling teammates out of danger and covering for each other in the middle of that chaos is what really drives the game forward. On top of that, Valve kept both the learning curve and the communication barrier incredibly low. There's no need to pick a class or spend time putting together a build before each match—you simply choose a character and jump in. Even the selection of weapons and items is intentionally straightforward (something Back 4 Blood could've learned from). Because of that, there's very little players actually need to communicate, while the gameplay is also very straightforward, so it's easy for anyone to pick up. Combined with the AI Director, which keeps the pacing feeling almost as tightly controlled as a linear campaign despite every run playing out differently, the game is constantly throwing memorable moments at you. That's exactly why I've been able to finish L4D2 over and over again with so many friends, including plenty who had barely played PC games before. Maybe that's L4D2's greatest achievement as a co-op game: making sure everyone, regardless of experience, can have an amazing time together. [h3]9/10[/h3]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $130M | 180.4K | 83% | $39.99 | |
| $125.7M | 308.5K | 98% | $24.99 | |
| $133.2M | 262.7K | 92% | $39.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $133.7M | 63.3K | 81% | $39.99 | |
| $123.3M | 262.7K | 96% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 68.2K | 96% | $9.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $31.3M | 68.9K | 95% | $19.99 | |
| $3.3M | 9.3K | 79% | $14.99 | |
| $0 | 7.9K | 85% | Free | |
| $18.2M | 53.3K | 92% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English*, Finnish, French*, German*, Italian, Japanese, Korean, Norwegian, Polish, Portuguese - Portugal +16 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
L4D2 is one of the few games that got me through my parents separation when i was 13, so yes I'd highly recommend this game. Community made campaigns from the workshop, the randomness of the AI director, and the small online community is what makes this game highly repayable (to me, at least).
this is one of if not the best zombie game we have from the characters themselves to the amounts of fun ive had playing this game
This isn't just a game to me, it was one of the absolute best experiences of my life. I believe anyone who has the chance should experience it in their lifetime. It’s a game way ahead of its time, packed with massive content and incredible lore. It is literally a timeless masterpiece that I wish I could forget, just to experience it all over again.
This game is one of my fav games of all time, it's endless replyability and the AI directors makes it so much fun to come back to, the visuals hold up pretty well despite being an "old" game, the hostile community of PvP game modes can be bothersome to deal with but you do find some amazing people in those modes!
such a classic can never go wrong with this one if you wanna play solo or multiplayer it's very good and was way ahead of it's time good game!
Riddled with Chinese modded servers can't even play a vanilla game in expert mode with randos
[h1]A 2009 Game That Aged Like The Purest Wine[/h1] You play as Coach, Ellis, Nick and Rochelle, four survivors trying to make their way through a zombie apocalypse from Savannah to New Orleans. Every campaign has its own personality through its environments, events, level design and atmosphere, and having the original Left 4 Dead campaigns included makes the amount of content even better. For a game this old, there's still an incredible amount to enjoy. The gameplay is incredibly simple: shoot zombies, survive hordes, manage your supplies, deal with Special Infected and reach the next safe room. Yet this formula remains fantastic. There is no pointless progression system or grind. You get better because you become better at the game. You learn the maps, recognize threats, improve your positioning and learn when to use your resources. The Special Infected are probably the best part of the game. Every one creates a different problem. Smokers drag you away, Hunters pin you down, Jockeys separate you from the team, Chargers slam you into walls, Boomers cover you in bile and attract hordes while disabling survivor outlines, and Spitters cover areas in acid that becomes more damaging the longer you stand in it. The Uncommon Infected are just as interesting: CEDA agents resist fire and make a funny noise when killed, Clowns attract zombies and honk when shoved, Mudmen use mud as camouflage, Riot Officers resist bullets and Construction Workers are immune to pipe bombs. There is a ridiculous amount of variety in something as simple as fighting zombies. The Tank and Witch fit perfectly into this system. The Tank is an incredible threat when you're inexperienced, although after enough time he becomes predictable. The Witch is more dependent on where she spawns: sometimes you can simply avoid her, while other times she's blocking your path and has to be dealt with. Both still work as threats because they force you to react differently from how you normally handle a horde. The weapons are great, and the melee weapons are one of L4D2's best additions. They're not just gimmicks; they're genuinely useful and satisfying to use. The game also encourages teamwork extremely well. Special Infected can completely disable or separate you from the group, so staying together isn't just good advice, it's necessary. The survivors even comment when someone wanders too far away. Playing with random people also keeps things interesting because every group behaves differently. Helping inexperienced players is fun, and the only time teammates really tend to cause problems is when someone decides to run too far ahead and gets themselves killed. The atmosphere is fantastic. L4D2 actually feels like a believable zombie apocalypse, with abandoned locations, destroyed areas, barricades and environmental details such as graffiti left behind in safe rooms. The sound design is excellent, and the music gives Tanks, Witches, hordes and Special Infected their own identity. The survivor dialogue gives the game even more personality, especially Ellis. Even though I usually turn the music off, I still appreciate things like the music during the Dark Carnival finale and the jukeboxes in The Passing. The campaigns are consistently memorable. Their finales can become somewhat repetitive mechanically, since many are variations of surviving for a certain amount of time or collecting gas cans, but the locations and set pieces make them stand out. The Parish's escape and The Sacrifice's actual sacrifice are good examples of finales that break away from the usual formula. The Workshop is another huge reason this game has lasted so long. I always play with mods, including weapon replacements, character replacements, Infected replacements and texture mods. There are also custom campaigns and Mutations. Mutations are a nice bonus, with modes like Tank Run completely changing the normal gameplay loop, and the Workshop even allows people to create their own. The game isn't perfect, though. My biggest annoyance is people abusing mods to spam survivor voice lines, especially death screams, over and over again. I wish Valve would patch that somehow. There have also been server problems discussed by the community, including DDoS attacks, although I haven't personally encountered those recently. Versus could also use better anti-cheat. I haven't played a huge amount of Versus myself, but I've seen plenty of examples of people getting kicked for making the wrong play, the right play, being bad or even being good. And that's really my biggest criticism of Valve: I don't need them to add endless new content to L4D2. I don't need new weapons, campaigns or some giant update. The game already has an enormous amount of content, especially with the Workshop. I want Valve to maintain it. Fix the bugs, improve the anti-cheat, stop annoying exploits and make sure the game continues working properly. For a game released in 2009, L4D2 has held up remarkably well. The gameplay is still satisfying, the Special Infected are still fun to fight, the campaigns still have personality, the atmosphere still works, and playing with different people keeps the experience from feeling exactly the same every time. Add the Workshop and its huge amount of community content, and there's still plenty of reason to come back to it. That's why I'd recommend L4D2 even to someone who has never played it. You don't need nostalgia for the game or memories of playing it back in 2009. You can start playing it today and immediately understand why people are still playing it all these years later.
我很需要点数!!!! 所以............... 摸一下猫猫会张嘴,一个赞摸一次 求求你了 ⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.