
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
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About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 666 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] This Game Still Aint It [/h1] I've never hated a Civ game in my life, but here we are. I've played every single iteration back to CIV 3. This game just doesn't feel like it has the required moving parts to feel like Civ. Civ despite it's complexity was a game that understood it took time to play, and didn't go out of it's way to waste it. I keep giving this game a chance with the updates but, [b] There has never been an installment that dares you to enjoy it as much as this one. [/b] We're not talking about difficultly. We're talking about design decisions that make you realize you might have something, anything, better to do than play a video game right now. Even after all the needed polish updates since launch you can still clear a hostile settlement only to have a hostile warrior spawn in the cleared tile the very next turn. You can still only be 20 turns in and sanctioned blitz to the point you'd rather a diplomatically delegated kick to the d*** than get hit with one more. If you're a long time fan as of July 2026 this game still isn't it. And it may never be. [b] If you want a red flag just look at how many paid dlc items this iteration has compared to what it's predecessor did at this point in it's lifespan. [/b] It becomes clear any design ideas weren't to build the next foundation of a great Civ game you could play for years. It's just here to make you hope the next nickel and dime you spend may be the one that gives you that feeling of accomplishment a game of Civ could give you. Something right now it is not capable of giving you.
This game is still BUNS as of July 9th 2026 the issue is basically the whole game mechanics is built around the different civ/leader hopping and even tho the devs has tried their best to make this game more engaging it still suffers from the underling foundations of the swap and match style i paid $47 for the base version with the new updates and the issue is first you cant beat the game in your first era. if you start off as antiquity or exploration you arent allowed to win even if you steam roll the other civs. it just will spawn more AI units or rebels and even your friends will declare war on you and try to drag you down. even if you beat them all the victory score wont appear until the next era or until the game lets you in the modern age. also all of the war stops when changing eras and so it resets everything. you could literally be one more attack on a city before the end of the turn and if you dont capture it then you have restart at attacking the city all over. this game really forces you to build your cities and town in the antiquity era and pretty much impossible to win a war against a civ in the antiquity era because the AI can spawn so many units at a crazy speed. you can take over a city or two but you really can't just wipe them off. PLUS THEY SPAM SETTLERS LIKE CRAZY they just create two cities while you take one i hate that the leaders dont have their own civs. it's so frustrating tubman is the worst one. its an odd leader and i dont understand it america civ honestly is really bad and lame nothing unique about it the devs just need to release a bunch of more free DLC to make this somewhat better value and just go straight to civ8 and learn from their mistakes navigable rivers is really nice i was never a naval player but this made it more useful and fun that's about the only good part
Although there are some nice things about this version (pretty and the districts) it just doesn't feel like Civ anymore, with the age transition still very disjointed after the latest update. The "AI" still seems to be at the same level of VI or earlier, with very basic difficulty adjustments akin to much earlier Civ games. I gave it a good try, but just don't enjoy this version and certainly don't think the game is worth the price tag.
Вообще цива неплохая, но что не понравилось: -местами оказуаленная -способы победы непонятны -в отличие от 6 непонятно сколько у противника науки, культуры, золота за ход (этих данных просто как будто нет, догадывайся) -разработчик попытался её обрезать по времени, чтобы партии не шли несколько десятков часов, но по моему мнению они налажали -сложности очень бредовые, мне за 44 часа ни один бот не решил объявить войну даже на сложности государь (следующие сложности е ставил) -новая механика мол идёт война, жителям не нравится ваша власть и они снести половину строений и обрушили тем самым всю экономику вообще бред. Кто это придумал? -новая механика что можешь выбрать любого лидера и к нему любую нацию, и тут тоже налажали, так как играется это как то криво, в большинстве смешно -в каждой партии происходит чума и ты с этим ничего не можешь сделать, только смотреть как в городах погибают люди, и рядом стоящие юниты тоже -новая система общения и делегаций с лидерами -новая ленивая система с городами госудаствами, которые появляются на 1 эпоху а потом исчезают, в 5 где они были отдельными государствами которые ещё фиг захватишь было лучше, в 6 тоже неплохо, но они опять же чувствовались как марионетоные государства -иконки юнитов очень маленькие, постоянно путаешь где кто -новое дерево прокачки цивилизации, однотипное, ленивое, не особо меняющее прогресс в отличие от предыдущих частей -цена (просто необоснованно большая, за длс по 15000 тенге, это тупость в котором ешё пара лидеров и платные чудеса природы, не ну здесь просто слов нет, одни эмоции) -ачивок совсем чуть-чуть по сравнению с 5,6 частями Что понравилось -графика -частично интерфейс -новая механика с городами и районами (города выглядят просто шикарно) -как выглядят лидеры, в отличие от 6 части они больше на людей похожи, а не на карикатуры из мультика Как говорил Алексей Халецкий: "не цивилизация Сида Мейера"!
After a few playthroughs, this game just isn't grabbing me the way all other Civ games have, and I've been playing since Civ 2. I'm not a fan of the gameplay & progression, personally, although I understand why some might prefer the style. My biggest criticism of 7 is how busy the map gets. There's no room to breath, it just seems like the cities kind of run together, and there isn't any space between them. The maps just get.... busy. Nothing stands out, nothing seems epic. Civ 5 & 6 are my favorites, in that order. I'd recommend going back, if you still want to enjoy Civ.
worse than 5, and 6 no need to try it
While I have been playing the Civilization games since its early concept (Sid Meyers Civilization); I must say I have enjoyed each and every one. This game I feel is too restrictive and I just do not enjoy as much as Civ 6. I must admit the graphics are improved but I especially do not like the ages set up. I purchased this on sale during this summer sale so it was less expensive, however; I would strongly urge anyone who is thinking about purchasing this game to wait until it is less than $20.00!
你文明7也算是糖完了,奠基者版变成了一个笑话,给的福利还不如文明6多;新dlc价格水涨船高,内容全凭脚填数值和复制粘贴;单机游戏内置反作弊系统也是业界一流,开了创意工坊之后直接让这东西成为笑谈,哦最招笑的是刚发售的时候UI依托答辩bug满天飞反倒是研制了个可笑的单机反作弊系统,完全本末倒置;pvp坏档问题一直到现在不优化让人在2026品尝2025刚发售时的风情。快跑吧孩子们
I don't know what it is about this version, but it just sparks no joy to play.
I've held off on reviewing this game for a long time, but seeing the deluxe edition on sale for 50% off, and STILL costing $50 on sale, pushes me to the point I have to. When I went from Civ 5 to Civ 6, I still recall missing Civ 5, but that honestly faded pretty quickly once I got more used to it. I could feel the polish, I could feel the improvements, I could feel it being a better game. I've tried and tried to get into this game, but it feels like I fight the game itself more than the enemies. Some changes, like not having to manage citizens, feel good. But trying to figure out what is going on in the UI. Keeping track of the myraid of systems and unintuitive processes/steps/trees. I guess the world is really beautiful. But it might as well still be the fog of war for trying to figure out what's going on. I hoped the Test of Time update would improve things, and there's some things it did, other things it made worse, and it just crushed my faith that this game would be brought to a point where I once again would stop missing the previous iteration. $50 is what I would pay for it baseline maybe. As a HALF OFF sale price, it's an insult. The game has been out for well over a year, with lots of DLC for you to sink money into as well, and a major update that revamped a lot of it, and STILL feels like it misses the marks badly. I've gone back to CIv 6, and I'm having fun again.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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