
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So desperately I wanted to like this game. New and interesting leaders make this game so appealing to me, especially with the level up system (I'm a sucker for level ups in games, it makes my monkey brain go 'hee hoo'.) But so, SO much of this game just does not catch the attention it needs to be worth 70 bucks, let alone 100 or more. The leaders are interesting, but some of them aren't even nation leaders. I love Harriet Tubman, she was an amazing person and as one of the best actors in the Underground Railroad I have so much respect for her. But she never lead a nation, and it's a little jarring to see her, Confucious, or Blackbeard at the front instead of someone who historically ran a nation just kinda feels bad. They were awesome cornerstones of history, but what they've done kind of plays into my next point. Instead of the game being about leading a nation, strong among the ages and seeing your history flourish, it feels more like some kind of Civ party game. Recently they added a way to stay as the same Civ so you CAN keep running the Inca in modern times if you wanted, but you get punished a bit if you play someone out of their timeframe, and you still have to lose your armies and some of your cities between ages so what's the point? I've only played Civ 5 and 6, and each of those gave the feeling of amazing developing nations, with struggles that lead to war, commerce, and eventually Ghandi's nuclear wrath. That feeling isn't here. In a weird way, this one feels the most like a game (in the worst way possible) rather than a long intricate legacy or story you can tell your friends. When I play games—games like Left 4 Dead, Hearts of Iron 4, or Conan Exiles—my favorite part is being able to tell my friends stories and how 'I did this thing and it was funny' or 'I did this thing and it was super ♥♥♥♥♥♥♥ cool'. That basically doesn't exist in this game, past 'today I beat Gilgamesh in war'. An example story for Civ 5 is how I gave myself Shaka as an ally when I was first starting out in 5, he lead us to war and everybody hated me. Nobody hated me more than the Ottomons, and when I was through crusading through the world, I punished them for treating me like ♥♥♥♥ by nuking their capital 9 times in a row. Those kinds of stories just don't blossom with Civ 7. Even in Civ 6 I was able to get my brother to come join me by telling him about the bad ass giant death robots and its upgrades at the end of the tech tree (which are in 5 but I swear they feel different in 6). Or another story was the time I was getting destroyed in war and the only thing that was able to save me was advancing to the Crouching Tiger and taking out their infantry. When I first played Civ 6, I thought the game was awful. Then over time, it slowly got better and better, and now it's my favorite Civ of all time. I was really, really hoping Civ 7 would get there, but in all honesty it feels like what they're doing is too little too late. They sailed from Civ's base foundation a little too much, and their boat sank around the time where it didn't look like home anymore. A little deviation is fine, every game should have its quirks and uses that makes it feel unique, otherwise why buy the next installment? But this one definitely feels different. It's like Humankind wearing a Sid Meier's Civilization costume, and it just isn't where it needs to be to be worth it. If they make a deep decline in prices (we're talking MAYBE 40 for a good portion of the content and the base game), then it might be worth it at that point. Otherwise, steer clear.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.9M | 380.4K | 97% | $29.99 | |
| $123.3M | 262.9K | 96% | $39.99 | |
| $117.8M | 226.4K | 75% | $29.99 | |
| $125.8M | 308.6K | 98% | $24.99 | |
| $116.8M | 139.9K | 96% | $59.99 | |
| $127.7M | 210.9K | 96% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $197.9K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156K | 367 | 80% | $7.99 | |
| $80.9K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Frequent crashes. Can't seem to play it without barbarians/city states. No real improvements over the last version. Fifty bucks down the toilet.
The fact that I bought the founders edition and I'm being charged £25 for a DLC that only adds a few new playable leaders and civs is quite frankly disgusting. In this economy, Firaxis do not care about taking you to the cleaners for your hard earned money whether you buy premium versions or not. The game is in a lot better state than it was on release, but it's still unpolished. Personally, I wouldn't recommend. Play Civ 6 instead.
It's civ if it were made for mobile, not so good. I'd recommend civ 6, or even 5.
After a year, I still can't recommend. Over $100 and 300 hours in game, and the game still has numerous bugs and feels now like it's *almost* to the state that it should have been at a year ago. Instead of dropping another $30 DLC for Japan (which absolutely should have been in the base game) they need to fix the problems with the base game.
Held off for a %50 off sale. Still feel like this should be the first steam game I ask for a refund for. Feel like games from a company this size should not crash this much. Why block mods on a single player game? If i want to mod my game how is that hurting anyones experiance? Been a big fan of the Civ games and all Sids games my whole life, It will be tough for me to come back for CIV8...
I really want to enjoy it, but it's just bland. Stacking a bunch of units on a commander just makes them a target and the fighting is dull. Building takes so long I have a hard time keeping track of what my goals were and I am often bored with the game before I finish the first era.
♥♥♥♥ this game
The new update absolute sucks. The changes make it a completely different game (I liked the OG version). Feels like each age matters less now. Stay away.
Probably the worst Edition of this franchise. A lot of highlights from past editions are ignored. It's the most basic one with very low managing capacities. The game is incomplete. It looked like they throw us a game without finishing it. They had to do an update version so you can select your own winning criteria. Here's a list of what's missing and also some bugs. - can't select the priority of your cities ($, prod, culture, science, etc.) - it stops at the mid 20th century technologies : no Internet, no satellites, no furtivity, no parachute, no airport to transport soldiers, people, etc. - the diplomatic part is dramatically poor. You can't negotiate anything except for commercial routes, festivities or poorly effective measures. You can't exchange money for resources. You can't threat someone of war if they don't agree to your proposal. - this is the worst : you can Nuke your allies without any concerns. Without declaring war. And it doesn't affect the level of your relation. It is like a invisible attack without no one knowing. - some movement on the map, especially on the ocean, will make your boat disappear and reappear somewhere else on the map. - I bought some planes which were disappearing as soon as the next tour arrived. I played every editions. My favourite remains Civilization V. This VII is to forget. I'll wait and see if I will continue in a upcoming VIII. I'm truly disappointed of VII even if I am a fan of Civilization
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.