
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good enough game but 30$ for 2 civs, xd out of your mind firaxis
Probably the worst Edition of this franchise. A lot of highlights from past editions are ignored. It's the most basic one with very low managing capacities. The game is incomplete. It looked like they throw us a game without finishing it. They had to do an update version so you can select your own winning criteria. Here's a list of what's missing and also some bugs. - can't select the priority of your cities ($, prod, culture, science, etc.) - it stops at the mid 20th century technologies : no Internet, no satellites, no furtivity, no parachute, no airport to transport soldiers, people, etc. - the diplomatic part is dramatically poor. You can't negotiate anything except for commercial routes, festivities or poorly effective measures. You can't exchange money for resources. You can't threat someone of war if they don't agree to your proposal. - this is the worst : you can Nuke your allies without any concerns. Without declaring war. And it doesn't affect the level of your relation. It is like a invisible attack without no one knowing. - some movement on the map, especially on the ocean, will make your boat disappear and reappear somewhere else on the map. - I bought some planes which were disappearing as soon as the next tour arrived. I played every editions. My favourite remains Civilization V. This VII is to forget. I'll wait and see if I will continue in a upcoming VIII. I'm truly disappointed of VII even if I am a fan of Civilization
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to enjoy it, but it's just bland. Stacking a bunch of units on a commander just makes them a target and the fighting is dull. Building takes so long I have a hard time keeping track of what my goals were and I am often bored with the game before I finish the first era.
It's civ if it were made for mobile, not so good. I'd recommend civ 6, or even 5.
I have been playing Civ since 1991. I just went back and played Civ IV, Civ V, and Civ VI before writing this mournful review. If given the choice between playing with formulas on Excel and Civ VII, at least Excel is marginally more fun and an applicable skill. Civ IV was fast paced, variable, and fun--and even though the combat sequences were irrational and cracked-out, they were engaging. Civ V was smoother and more interesting due to the role of city-states. Civ VI was the total package, quick-witted but open to broad strategy. Civ VII has all the charm of QuickBooks and lacks gameplay as stimulating as MineSweeper. Rather than play this game again, I would grab a calculator and make it spell 80085.
Don't get me wrong—I actually love the new systems and mechanics. I think they bring a refreshing change to the franchise, and I genuinely appreciate the attempt to improve the game with the latest updates. However, the pricing is absolutely indefensible. In my country, the base game costs $70, and on top of that, they are already asking for a $30 DLC plus three additional $15 DLCs. This is a blatant cash grab. To make matters worse, the game launched in an unfinished, bug-ridden, and messy state. It failed at launch, and the player base has never really recovered enough to justify this kind of price tag. I have been a loyal Civilization player for a very long time, but this is the first time I feel compelled to bypass the official store and acquire the complete edition through less-than-legal means. I simply cannot support this business model. I strongly recommend other fans hold onto their money as well. It’s disappointing to see a company try to extort its loyal fanbase this way. It genuinely pains me because I know there are talented developers who poured their hearts into making this game cool and fun. Their hard work is completely wasted by the greedy executives and shareholders calling the shots from above. These decision-makers should be publicly shamed for the disgraceful way they have handled this franchise. They owe the community a massive apology for trying to squeeze every penny out of their most dedicated players. I would kindly recommend these sub-humans to wash their shame and restore their family's honor in the traditional japanese way.
Frequent crashes. Can't seem to play it without barbarians/city states. No real improvements over the last version. Fifty bucks down the toilet.
The fact that I bought the founders edition and I'm being charged £25 for a DLC that only adds a few new playable leaders and civs is quite frankly disgusting. In this economy, Firaxis do not care about taking you to the cleaners for your hard earned money whether you buy premium versions or not. The game is in a lot better state than it was on release, but it's still unpolished. Personally, I wouldn't recommend. Play Civ 6 instead.
Incomplete game. They charge you $80 for it and then another $30 for each DLC. The win conditions are confusing, and you don't seem to be able to win until the final age. This makes the early ages tedious, almost like something you have to power through with no tension or risk. Expansion is soft capped with limits to how many cities you can build or conquer, so expansion feels intentionally punished. Moving your pieces around difficult terrain that can be difficult to see feels cumbersome and more like work when you need large numbers of units to overcome enemy defenses (which honestly might just be a result of my being bad at the game). Overall, not very fun if you enjoy a conquest victory.
I'm a huge fan of Civ6 and thought Civ7 would in some ways continue what the previous title started - it did not. For this one they basically changed everything for the worse - why break something that works?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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