
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
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About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Für einen Civilization-Fan der ersten Stunde wie mich ist das Spiel eine Enttäuschung. Nie zuvor hat mich ein Civilization-Spiel nach der ersten Partie so enttäuscht zurück gelassen - es war einfach langweilig. Leider wurde das auch nach weiteren Partien nicht anders. Man kann den Zeitalter-Wechsel und die Wechsel zwischen den verschiedenen Kulturen in einer Partie gut oder schlecht finden, mich stört es nicht so sehr, aber für mich wirkt das Spiel einfach nicht fertig. Es wirkt als fehlt ein ganzes Zeitalter Moderne/Zukunft. Alle Elemente (Religion, Ressourcen, Diplomatie, Karten, Gebäude, Politik...) wirken unvollständig und nicht wirklich zu Ende gedacht. Immer wieder kam das Gefühl "Wie? Das war's jetzt?" bei mir auf. Es fehlt die beeindruckende Tiefe aus den vorherigen Versionen. Aus meiner Sicht für niemanden zu empfehlen, weder für Neueinsteiger noch für Fans.
la verdad el 6 esta mucho mejor que este mas barato mejor hecho con mejor carisma y diseño en general,m no gastes tu dinero en este
Rubbish game
This is the buggiest game that I have ever played. It crashes whenever you try to save a game unless you have just rebooted your computer. It also crashes on startup sometimes even after you have rebooted your computer. I have sent hundreds of crash reports and there is no improvement.
Enjoyed playing Domination only on CIV 6. Dont buy unless you want to play all the other victories
Половины обязательных функций из прошлых частей серии нет: нельзя закрыть лобби в процессе игры, если забыл сделать это при его создании; нет паузы в сетевой игре xd; нет поиска по ресурсам, то есть я сам должен искать вонючего верблюда по всей карте при создании торгового пути для клонирования ресурсов, и много чего ещё. Игра находится в состоянии альфа-теста и продаётся по неадекватной цене. Опять придётся ждать лет пять, чтобы она достигла минимально играбельного состояния. Изменения в системах городов и их улучшений, а также смена эпох - интересные.
First off, Steam only allows you to say Yay or Nay - but I want to say Meh. So, regarding the question of: do I recommend the game, I have only selected "No" so that my criticisms are heard. Until Steam adds a "Meh" option, unfortunately you have to pick a side. Ultimately, at some point this review will be outdated and I will delete it. But whether I am actually saying whether you, the reader, should buy the game or not, depends on if what I criticise is also an issue for you. If not, you may still find a lot of enjoyment here. I'd rate the game at about 5.5/10. Not going to bore everyone with how many hours I've spent on Civ 6, or how much I hate change. Overall, I like the civ swapping as well as the regroup settings. It makes logical sense - you don't have modern day Romans or ancient Americans. All it means, is that in each age, you have to regroup your strategy, which makes the game more interesting. I cannot understand why the game got so much hate over this, with people claiming it is not a real Civilization, because it is, and these changes do not alter the gameplay as much as people claim. The same is said for the regroup settings. I am on board - a snowball victory is boring, where you know you are going to win, the AI cannot outpace or outstrategise you - then why play against any opponent at all? It would be boring. With regroup, you have to do a bit of rebuilding at the beginning of each era. However, even I find the harsher settings too generous. You get to keep way too much gold, influence and units on era transition. I would like it even more restricted. I also really like the settlement limit. By adding one, it prevents a snowball victory by you being able to greedily gobble up the whole world. If you exceed the limit, all your settlements suffer a happiness penalty. If a settlement is too unhappy, it can revolt and join an opponent's empire. If you plan to go to war, you should try and increase your limit so that you can capture some settlements. Now, razing has a significant impact. You don't want to capture too many settlements and go over the limit, so if an AI settlement is in your way and is of low value, it might actually be an advantage to raze it, but doing so affects your influence for the rest of the age, significantly lowering your diplomacy if you're a war hungry settlement destroyer. This was an excellent touch of balance. But now, here is my beef: GAMEPLAY: ultimately this game has not grown from 6 in terms of how a match is going to play. And years later, the same issues exist. - the AI is not good. It cannot play a strategic game. Instead, it relies on cheats as you increase the difficulty. Instead of creating optimised cities, it gets free handouts of science, culture, armies, gold, etc. Ultimately, you are not playing against an opponent, but against a timer. - the victory conditions cannot be altered. Once I reach immortal difficulty, every match plays the same. During antiquity and exploration, you build your empire. Once you reach modern era, the victory decay drops so much by around turn 70 that one of the AI with their inflated cheat stats will trigger a victory. I have been unable to play a peaceful game and outpace the AI cheats via yields alone, the only option is to get aggressive and go to war. I have attempted to try various game settings, change the map, amount of players, game speed, but ultimately each match plays the same: build, build, build during the first 2 eras, modern era victory triggered around turn 70 by someone unless you go to war. But if you do go to war, it is still difficult to win via science/culture/economy because your dominion skyrockets while the runner up's plummets, creating a huge score gap and triggering a domination victory. - choices are superficial. I want civic/science choices to be branching, more dynamic, and when you select one branch it should lock you out of another. Instead, if your yields are good, you can research everything every era. So you're not making choices, you're just clicking items in a different sort order. - no unit selection. Luckily some good modders have addressed this. - overall, a lot of the game's UI looks like a website developed in 2000. It lacks a sleek, modern polish using powerful colours that help user accessibility. For instance, the resources screen wastes too much vertical space, the yields should be on the same line as the city name, thus flattening the list and allowing for more items on screen. It is difficult to compare cities when only 2.75 fit on screen. - having said that, I have experienced all I can from the game, and no future patch will address the AI issue. The game runs the same as 6, that is a dumb AI that relies on cheats instead of optimisation leading to the same experience. BUGS: even on patch 1.4.1 there are multiple unaddressed issues - hotkeys: because I play on Boosteroid, I have to remap these every session. But the issue is, if you remap any hotkey to a number 0-9, it does not show this in the UI. The UI displays stale data, and you must exit & re-enter in order for it to update. I reported the bug during 1.4.0, but it was not addressed in the next patch. - the same issue applies when you use numerical input in renaming cities - additionally, renaming cities is bugged. When you click edit, the text highlight immediately cancels, meaning you have to reselect the text again and delete it. If you type immediately after you click edit, nothing happens. It is a bug. Alternatively, you can click, edit, cancel, edit, and then it will correctly highlight the text allowing you to type over it without manually highlighting it with the mouse - back to Hotkeys: the defaults are complete nonsense. The number row is completely unused, but for some reason they map F1, F5, F6 and F9. Why use F-Keys when there is a free number row underneath, that doesn't need an additional Fn key press to activate? Modern keyboards have changed, but the game is following outdated status quo legacy, it's been the way it's always been practices, instead of thinking laterally. Again, why F1 and F9? My right hand wants to live on the mouse, and my left hand wants to remain on the left-hand side of the keyboard. Why map keys all the way on the right-hand side, when SO MANY unmapped keys are on the left. Again, Boosteroid user: remapping is every session practice. I do not remap the whole game because of this. - hotkeys: some hotkeys do not remap properly on 1st attempt. For instance, when I remap Yield from Y to U, I have to remap it twice before the game listens. - hotkeys: Many devs are following this non-sensical practice, of instead of mapping the game ergonomically, i.e. mapping the most pressed keys closer to WASD, instead they map alphabetically: i.e. Y = Yields, P = Pause. Sure, that makes sense if you play in English, but if you play in another language this system falls completely apart. Instead of creating an environment most accessible to the user, you try too hard to use a word that matches the key. Truth is I don't want to press Y or P because they are on the right-hand side of the keyboard. - the directional keys constantly get stuck mid-game. This happens several times every session, where you might press left and then the game is permanently scrolling left. You have to mash other directions in order to unstick it. This one is really annoying. - disappearing tile tooltips - requires reload to fix. I do commend the devs for working hard to address user criticism and releasing major patches this far down the game's timeline. Compare this to EA when they released Anthem and it didn't turn out to be the instant cash cow they expected, it was abandoned in months. The issue is that people turned their attention onto the wrong issues. And the issue I am criticising, is unlikely to be addressed in future series. I hope for the success of the Civilization series and that it evolves in future to be around for a long time to come
wow game is very dif compared to other civ games not worth it and game has random crashes no errors get civ 5 or civ 6 better games and more stable and cheaper
In my opinion the game is to tedious. I am trying to play at the lowest easiest level and the barbarians and volcanos are killing me. Perhaps I am doing something wrong. I still like civ 3 and civ 5. I think civ 5 is the best in the series. I will keep trying to play this game but I hate to waste my time when I can't even break even against the computer at the lowest level.
让我们把文明系列停留在梦开始的地方吧
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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