
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
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Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 683 reviews with recorded playtime.
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I heard the review is improved after the 1.4 update so I purchased it with the summer sale. Played for 30h as of now. The game itself is quite good and addictive. But the pricing of DLC is too predatory: a single DLC is $30 and there are 4 of them? It is way above my expectation even under 50% summer sale. Some fun strategies and combo I saw online are locked behind this ridiculous pay wall.
Dear Civilization VII Support Team, I am writing to formally report a serious bug that has significantly impacted my gameplay experience, and to express my deep frustration with the current state of the game. In my recent playthrough, I successfully completed the "Imperial Treasury" tribute event. The system clearly confirmed it as completed. However, when I advanced to the next era, the tribute option did not appear at all. I had invested a tremendous amount of time spreading my religion to every civilization in the game, specifically to secure top-tier bonuses in the final age. All of that effort was rendered completely wasted due to this bug. To make matters worse, I later learned that this is a known issue. The fact that such a game-breaking bug remains unaddressed is utterly unacceptable. I want to be clear: I am not a casual player. I have been a loyal and dedicated player since the day of launch. I purchased the Founders’ Edition of Civilization VII, and I also bought the recently released DLC to show my continued support. In return, I am met with sloppy quality control and a frustratingly broken experience. This is not the standard I expected from Firaxis, nor is it what I paid for. I kindly request that your team prioritize fixing this issue as soon as possible, and I would appreciate a response regarding whether there is any workaround or plan to compensate affected players. I remain a fan of the franchise, but my trust has been severely shaken. I hope you will take this matter seriously. 尊敬的《文明VII》客服团队: 我写此信是为了正式报告一个严重影响我游戏体验的严重Bug,同时表达我对游戏当前状态的极大失望。 在最近的一局游戏中,我顺利完成了"帝国宝库"献礼事件,系统也明确确认已完成。然而,当我推进到下一个时代时,该献礼选项完全没有出现。我投入了大量时间将我的宗教传播到游戏中的每一个文明,目的就是为了在最后一个时代获得顶级加成。而由于这个Bug,我所有的努力彻底付诸东流。 更糟糕的是,我后来得知这居然是一个已知问题。这样一个破坏游戏体验的Bug迟迟未修复,实在令人无法接受。 我想明确一点:我并非普通休闲玩家。我从游戏发售第一天起就是忠实且投入的玩家。我购买了《文明VII》的奠基版,还购买了最近发售的DLC,以示我对游戏的持续支持。而换来的,却是敷衍的质量把控和令人沮丧的破损体验。这不是我对Firaxis所期待的品质标准,也不是我所付出的价格应得的东西。 恳请贵团队优先尽快修复此问题,同时如有可能,请告知是否有临时解决方案或对受影响玩家的补偿计划。 我仍然是这个系列的粉丝,但我的信任已经受到严重动摇。希望你们能认真对待此事。
It just doens't have the 'One More Turn' element that the other Civilizations all had. This game is a snoozefest for me. And there are basic concepts that they just decided to get rid of, like allowing players to build their own roads. That one is criminal in my opinion.
I would pass on it. Even after all their backtracking trying to make the game playable from is abysmal launch state, its still pretty awful. It is as if a third party phone developer tried to make a PC platform rip-off of Civ... I could go into extreme details about why this game is extremely subpar... but honestly, if you like CIV, just keep playing VI. This game will just make you angry, then force you back to VI anyways.
Why do they tell me: "This server is not reachable. Check Internet connection and click "Retry"" I do have internet, though—plus, this is single-player, right? How is it possible that the game has even more bugs after the update?
it is inferior to civ 6 in every aspect except the graphics
Kinda boring. Generals are great though, combats feels better then previously. Haven´t finished the modern age once, there´s constantly some game breaking bug.
Boring, no content
Przeczytałem trochę negatywnych recenzji tej gry i z niektórymi się zgadzam, ale ciągłe porównywanie CIV VII do CIV VI nie pomoże. Gra różni się od CIV VI, ale trzeba się tylko przyzwyczaić. Bez żadnych DLC jest mało cywilizacji i przywódców, ale odkąd można grać jedną cywilizacją od pierwszej ery do ostatniej, to trochę się poprawiło. Grafika i muzyka są super. Niektórzy uważają, że wprowadzenie er było błędem, lecz nie zgadzam z tym stwierdzeniem. Oto powody. Można wybrać jakiegokolwiek przywódcę i jakąkolwiek (nawet niepowiązaną z nim) cywilizację, co uważam, że jest super. Jeżeli uważasz, że cywilizacja, którą masz świetnie pasuje do przywódcy, którego wybrałeś możesz ją zachować do ostatniej ery ( nie jak wcześniej). Serie CIV nawiązują do historii jaką znamy, a gracze chcą żeby były one realistyczne (przynajmniej tak uważam). Ery idealnie pasują do tego. Cywilizacje w historii zmieniały się wraz z czasem (np. Cesarstwo rzymskie, a dzisiejsze Włochy) tak samo jest w CIV VII. Relacje z przywódcami które wcześniej były okropne, później mogą być przyjazne (po zmianie er) Inne cywilizacje prowadzą w antyku, a inne w epoce odkryć czy nowożytnej. Jak już o erach, to chciałbym powiedzieć, że każda z nich ma swój urok. W epoce antyku odkrywasz i zaludniasz swój kontynent. W epoce odkryć zaludniasz i okrywasz drugi kontynent.(co pasuje do kolonizacji jaka się kiedyś działa) Natomiast w epoce nowożytnej odkrywasz artefakty co pokazuje ci, że to co ty dokładnie pamiętasz, czyli epoka odkryć i antyku, jest już historią świata, na którym grasz. Co też oznacza, że twoja przygoda z tym światem dobiega już końca. To był tylko ogólny zarys tego co się dzieje w trzech epokach. Chciałbym jeszcze dodać, że nowo dodani dowódcy są fantastyczni. Obchody też są fajne Jednak pomimo tych rzeczy gra ma też swoje negatywne strony. Nie ma rożnych sojuszy (np. naukowy) jak dawniej. Jednostki nie mogą już zdobywać doświadczenia (za to są dowódcy) jak dawniej. Relacje z przywódcami w epoce nowożytnej mogą się drastycznie zmienić przez różne poglądy (demokracja, faszyzm i komunizm) Nie ma realistycznych map jak wcześniej np. świat czy Europa Jednak tak jak napisałem na początku trzeba się skupić na tym co jest a nie na tym co było. Przez pierwsze 100 godzin gra średnio mi się podobała, ale wiedziałem, że to tylko kwestia przyzwyczajenia i ciągłego porównywania do CIV VI. Zobaczyłem też negatywną recenzję od kogoś kto grał pół godziny. Uważam, że trzeba najpierw poświęcić więcej czasu zanim napiszę się recenzję. Polecam kupić pomimo, że drogie, uważam, że się opłaca.
After a year later the game is finally in a fun and playable state, still without a lot of features from 6 people are asking for mind you, and you have the nerve to then charge 30 dollars for 2 leaders? I didn't know you could get high off of whiffing your own bro that's crazy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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