
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
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About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 666 reviews with recorded playtime.
Reviews
Themes across 662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolute ♥♥♥♥ game, bought this and tried to give it a fair shot 29 mins in and already dealing with a bad ui and major game breaking bugs, i would not even pirate this garbage or get paid to play this. Casualized slop, somehow has less depth than civ revolution for the 360
Could be me, but the game feels unpolished. The game consistently hangs when loading screens, and hitting escape to try and get to the main menu or reload a save are unusable so I keep having to force quit the game. Its not my PC either: brand new rig, no bloat ware, didn't install my whole library just a 5 games, and I have updated drivers.
crashed endlessly on a very good system
Can't believe i spent 200AUD on this game as a show of faith, that maybe, just maybe they'd not be scummier than paradox with this, but instead they just release content that should have been in the game over and over and keep charging more money, nearly 50 bucks just to have more Japanese stuff? What happened to DLC being actual content? Civ 5 was the best, 6 had some cool features, Civ 7 has so much dlc content (when you break it down by whats in the dlcs) it seriously makes CK3 blush
Not fun. Terrain makes combat impossible (should have combat width with armies instead of non-stackable tiles), scouts commit suicide as soon as you auto explore. All the civs build the same buildings, so every civ is the same outside of artwork and a few bonuses. Crashes on the largest map in exploration era. The art is pretty cool, but the game overall is more of a rush to advance, than a fun civ building immersion.
Atrocious, amateurish and ahistorical game. Super gamey, unrealistic and unintuitive gameplay. There is no continuity in the game: after an age transition all your technologies and civics vanish. Resources get reshuffled, your city specialists are disabled. Citizens cannot be shuffled around city tiles and are stuck like serfs for the remainder of the game where you initially placed them. Paradoxically, cities grow faster by using gold than food to grow them. Massive historical inaccuracies and made up narratives: the Ming play as a maritime trading superpower, whereas historically they were extreme isolationists and imposed a maritime ban with the rest of the world!
Does not flow like previous Civ games. Boring and slow with too much details
I started playing Sid's Civ back in 1994. I've played every major release of this game and this is by far the worst game of the entire series. I don't know how anyone who ever played these games could possible design and produce this trash. If you love the Civ series, please DO NOT buy this game. It will only make you mad that they screwed it up this badly. Aside from clear graphics, its the worst computer game I've ever played.
If you are a hardcore CIV fan like myself, get it on a really really steep discount. Try it, enjoy it a bit, and try not to rage quit when your first age completes and you have to stop your production queues to rebuilt merchants, restart wars, evaluate your city/town setups, redo your resource assignments that are no longer there due to... oh wait, the trade agreements being reset!! I don't want this failure to prevent future iterations, but the developers definitely need to know they screwed the pooch on this one. I've never felt more disconnected from my progress in a game than this use of Ages. Humankind isn't nearly as complex as CIV has historically been, but they did it way better than CIV7. I've been playing every one of these since the original Civilization back when DOS was still a thing. I adore this series, but you've done what they did to the Homeworld series; Made eye candy and charged out the buttocks for it without really putting your mechanics into the wringer before releasing.
zalupa
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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