
Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 356Kreviews | 95% | — | $309.4M |
| $59.99 | 14.5Kratings | 86% | Top 100 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3371 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the best and most engaging melee combat i've ever felt from a game before
душно
Jogão
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $301M | 482.8K | 94% | $24.99 | |
| $326.2M | 235K | 97% | $39.99 | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $278.1M | 347.1K | 79% | $49.99 | |
| $275.3M | 551.9K | 94% | $29.99 | |
| $344.4M | 373.8K | 90% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 106.2K | 57% | $34.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $10K | 86 | 57% | $4.99 | |
| $6.7K | 20 | 55% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es taaaan difícil como dicen, pero no recomiendo jugarlo como tu primer juego de FromSoftware. Si lo haces buena suerte, ya que hay bastante que aprender al disponer de parry, esquive y posicionamiento, estos 2 últmos se aprenden en los souls por ejemplo. Corre como la seda y lo juego al máximo. Es muy divertido, muy bonito y como cualquier juego de FromSoftware a veces te puede frustrar jaja. Si ya has jugado DS3 y/o Elden Ring juégalo.
I really should've played Sekiro sooner. Might be the most satisfying game I've ever played, both with the parrying and the sense of accomplishment. I do think the parrying window was surprisingly forgiving and in certain fights you can get away with spamming L1, but the satisfaction of perfect parrying long combos leading up to a deathblow was always there. Combat is probably the best I've experienced in any soulslike game, or maybe any game ever. Surprising amount of build variety with abilities, tools, and upgrade paths that I wasn't expecting from a linear soulslike. Bosses were all designed very well and always felt fair (yes even Demon of Hatred). Being able to replay boss fights is a big plus and something that should've been the standard going forward (Elden Ring). One of the better stories I've experienced from a soulslike game that was relatively easy to follow and stayed engaging throughout. I do really wish there was another region for me to explore, I was expecting a bit more from this game content-wise and revisiting the same area multiple times was a bit disappointing. Still easily one of the best games I've played in this genre, although I would rank Elden Ring slightly higher as I value exploration in games a lot.
Amazing
非常好玩
I 100% this game and i have learned that "Hesitation is defeat" and that grandson giving birth to his recently dead grandfather and his grandfather being in his prime and pulling a giant ♥♥♥♥♥♥♥ spear a glock that he spams and never reloads and tells me everytime i die 'hesitation is defeat" and can ♥♥♥♥♥♥♥ CATCH LIGHTNING is a normal dude 10/10 and do 100% its fun
好
豪完
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.