
Samurai: Ronin's Path is a dynamic action game set in feudal Japan. Fight in true samurai style, unlock new abilities, avoid death, and cut down your enemies using an extensive arsenal available to Asian warriors.
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Reviews
A couple of the botted reviews suckered me into checking this out (was rated very positive for the first hour upon release). I'm not going to refund this off the strength of the passion and effort put into this by the solo dev and small team of two behind him. Unfortunately [b]Samurai Ronin's Path[/b] is fundamentally flawed and marred by the sluggish nature of the combat. This bad boy is as stiff as Grandpa Sawyer on a Sunday afternoon. For a game that doesn't offer much in the way of story, such unresponsive controls are a deal breaker. The game offers a dodge, parry, and 3 combat stances, but you can easily play through the game in the default stance (it only takes about an hour). I will give praise for the dismemberment effects and some decent execution animations. Even without executing well on everything there is something to be said for the attempt. I'd recommend the morbidly curious to give this a spin. I am hopeful GameHunters will continue learning and creating games that reach their target audience.
I really, really want to like this game. It has a solid premise and the gameplay is good for the most part. There is a critical failure in how unresponsive the controls are for a game that wants wants you to have quick reactions to avoid getting pinballed between enemies. The concepts, execution, visuals and music are all there and really solid. But regardless of controller or keyboard and mouse, you just don't have the split second response you need for what they throw at you. Mainly in the Blocking and Parrying mechanic, but it's even there a bit in the dodging. For the price point, it's worth looking into at the very least, but expect frustration due to loose control responses.
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Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Polish, Portuguese - Portugal +4 more
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sometimes keeping it simple is better than complicating a good video game. Its rare to see top down fighting games. This reminds me of my favorite video games, Baldur's Gate: Dark Alliance 1 and 2, Champions of Norrath, Champions: Return to arms. Fighting in this game is good enough. The controls are sufficiently responsive. Usually the video games that are fun and don't require much thinking sell the best. Also, I think the devs are very aware of the value of their game and what people are willing to pay for a video game. I don't have to wait for a sale to buy this game. So...GameHunters, can y'all make a fantasy version of this similar to these games: Baldur's Gate: Dark Alliance 1 and 2, Champions of Norrath, Champions: Return to arms; thanks.
这游戏19年就躺在我的愿望单里,当时的名字叫做Samurai Simulator,现在在youtube上还能搜到宣传视频,看起来好像是只狼那样的3d动作游戏。 七年时间没有任何公告和项目进展公开,最后端上来了一坨2d俯视角固定的粗糙制作,流程极短的低端游戏,属实难绷。项目管理交付绝对出现了大问题 回到游戏本身,很难找到任何一项优点,游戏玩法复古,动作僵硬,体量小,机翻,画面差,剧情对话少。虽然定价低但还是感觉不值,像是用ai随便vibe了几个月就发布的玩意,甚至任务栏图标还是ue的图标。我的建议是不玩,并从愿望单移除
Took me an hour to beat. Hear me out though... This could be cool if they tightened up the combat and animations for speed running. Actually, scratch that — don't. The fun ceiling here is low, low, low, and no amount of dev time is going to raise it. This is as good as this game is going to get. I didn't hate it. Obviously didn't love it either, because there wasn't much to love. But it served its five dollar purpose and I got to slice a few enemies up. It's like a top-down Euro Jank take on Nier crossed with Hotline Miami. Honestly, now that I think about it, it's a direct rip-off of Hotline Miami. 6/10 — can't recommend in good faith because I don't want anyone to feel like they wasted five bucks, but I'm not entirely disappointed either.
[h2]Sympa mais ☝️ [/h2] [b] Petit jeu de bagarre sans prétention sympathique mais pouce vers le bas 👎(pour le moment) pour un ENORME problème qui fait la différence entre un jeu oubliable et un bon petit jeu arcade mais j'y reviendrai un peu plus bas. 👇 - Décor et esthétique agréable bien que générique. - Musique qui fait le taf - concept du gameplay classique mais ok - sous titre en français - 3440x1440 pris en compte - prix imbattable 💰🫰💵💴 Maintenant, j'arrive au défaut principal du jeu mais avant quelques petits couacs regrettables. - Traduction il y a, mais oulala, c'est le stagiaire avec google trad qui l'a fait ...😅 c'est à se tordre de rire parfois 🤣 (ça, ça ne me gène pas, c'est un peu comme les dialogues de two world 1 & 2, c'est collector) - la manette xbox est prise en compte mais pas celle de Play alors que les icônes en jeu peuvent être sélectionner. Pour les puristes clavier, cela fonctionne bien. - Pas de démembrement 🥺🥲 mon petit cœur de serial killer "tenchu-esque" saigne abondamment. - Et enfin, LE BIG BIG problème pour le jeu. Les inputs des touches sont complètement à la ramasse 😰. Je m'explique. Taper, ça va à peu près, et encore... esquiver ok mais bloquer/parer c'est la catastrophe 😥. En fait, tu ne peux parer que quand il n'y a aucun ennemis autour de toi (génial pas vrai et super utile 👌) l'input est prise en compte une fois sur dix en combat (et encore...) du coup, le gameplay ,que je sais pouvoir être vraiment bon, devient totalement bancal et nul vu qu'on se mange tous les coups dans le nez 👊 à la moindre occasion, alors on se rabat sur l'esquive mais cela casse le gameplay rapide et nerveux voulu par les créateurs et c'est vraiment dommage. J'espère qu'ils vont rapidement corriger ça car sinon le jeu est voué à l'échec car le gameplay est mauvais en l'état. Un correctif est déjà sorti corrigeant le drift des joysticks (que j'avais) donc je garde espoir 🤞 Je vous conseille d'attendre avant achat. La biz mon poulet (ou ma poulette☝️😅) 🐔🍗 [/b]
Fun little top-down slasher that runs about 90 minutes for 5 dollars, which is fine with me. You travel through rural Chinese villages and coasts and castles and every so often, a group of enemies attack you. This might be all ninjas (very fast), pole fighters (long reach), guards (heavy armor), skeletons (good at swarming you), and so on, or it might be a mix. You're awarded one upgrade point after each level which improves various stats and skills. The combat is fast and fun if simple, with a lot of emphasis placed on dodging and parrying. You just can't hack your way through a half dozen enemies, you have to pick your spots while doing a lot of avoidance. There are also bosses who have special moves and weapons, as you'd expect. There's not much of story nor is there any exploration or collection, just keep moving forward, fighting groups of enemies until you get to the boss. It's a missed opportunity not to have made this a score-based game with leaderboards, then it would be fun to replay the levels and compete with others. The graphics are limited but the character models are nice, a decent amount of thought went into their armor and weapons. It's not a big deal but if you're looking for a fun little cheapie to get your hack & slash on, this fits the bill.
If you played the demo, the game takes less than 40 minutes to beat. If you didn't, it'll probably take less than an hour and 15 minutes. The combat is clunky, there is no targeting system, and the levels are recycled. Or maybe it just seems like it because you walk, fight some enemies, walk, fight, end. And honestly, that'd be perfect.... if the combat was any good. It isn't.
Not a bad game, its not very long but it's skill based, it has skills to upgrade and it's like playing an old SNES game. It's a beat them up game with bosses and some interesting areas:) Content is only a few hours BUT only if you play good, it has parry and dodge mechanics. Played here for 30 minutes, beat 2 bosses and reached an interesting area https://www.youtube.com/watch?v=SyxTzTjQKsg Would like to see a proper sequel with more progressions and items.
Fun especially for the $5 price point; sometimes the controls arent crispy but excited to see the updates for the game over the next few years
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