
Unravel a thrilling sci-fi mystery in this action-packed twin-stick roguelite shooter. Select your load-out, stack up temporary and persistent upgrades, and delve into the depths of a subterranean base, either alone or in a group of up to 3 players.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Section 13 is a roguelite twin-stick shooter that can be played solo or in a group of up to 3 players (crossplay not supported). As an Agent of the S2P Corporation, it’s up to you to investigate a crisis at the most top-secret facility of a company whose whole thing is keeping secrets.

Step into the shoes of Agents Red, Boy Scout, Beaker, and Scalpel, as they fight to unearth the buried secrets of Section 13… and solve a few personal mysteries of their own. Collect data on paranormal entities running amok and find out what it all has to do with you.
When an Omega-level containment breach puts an off-the-books company black-site on lockdown, it’s up to a small team of expendable peons to get to the bottom of it. Literally.
Tackle the mission solo or with up to two squad-mates. And with optional friendly fire, it’s up to you whether you’d like a more forgiving experience, or chaotic fun with mad-science weapons.
As a Tier-1 paranormal containment facility, Section 13 is full of unique hazards, and it's up to you to overcome them with quick wits and reflexes.
Time your dodge-rolls and reloads to stay one step ahead of a horde of hungry monsters. Back against the wall? Pop off with a special ability… or grab a melee weapon and smash your way out.
But keep an eye on your Fear level, or risk a debilitating mid-mission panic attack!
Add some spice to every run with unlockable (and customizable) weapons, gameplay-altering Synaptic Enhancements, and of course, recreational genetic modification. (Some side effects may apply).
Utilize special abilities and unique tactical items to outsmart pissed-off cryptids, navigate a series of shifting levels, and push deeper into the base with every attempt.
Between deaths, you’ll also unlock persistent upgrades that change how you play and radically alter your chances of success.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 769reviews | 71% | — | $369.6K |
| $19.99 | 403ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
feel like it might deserved the mixed reviews, because for everything it did that I thought was neat, it also did something I didn't like all that much. was worth the $5 on sale, not worth the normal price, even if they did a lot of work on the voice acting and stuff. Better with friends, but why are their four characters and only three players max?
재미씀. 업그레이드는 요원만 가능 총기는 판마다 가능 그리고 초기화 탑뷰 방식이라 편함 색상이 어두워서 벽에 숨어있는 애들 잘 안보임 짧고 굵게 재밌게 함
Дисбаланс абсолютно во всем в этой игре и читеры есть.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 114ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
혼자여도 할만하다
재밋는데..?왜 복합적임? 그래픽분위기 너무좋음 만족함. 디엘시내주세요
本作手感尚可,但是: 它单机模式也是按预设三人模式给你安排了三倍血量伤害的小怪,打起来简直是受罪,而且它还没有中途存盘,一局结束人物死亡就得重头开始打,你觉得玩家一个人能连续集中几小时的注意力反复玩个小僵尸都要打三下以上,而人物被打个几下就噶的无容错游戏么? 现在不是FC时代了啊。
Это плохо. Геймплей такой, что не хочется допроходить завязку сюжета. Куча проблем изометрических шутеров, уже давно решённых в других играх, в первые 40 минут игры. Это плохо.
一周目まではまぁ、なんとなくオススメできる。 二周目、というか難易度選択出来るようになってからが、なんというかオマケ風味でやめてしまった。 ローグライク的に能力は選べるのだが、まぁ無くてもどうとでも、な一周目。二周目はシステム的に抑えられているので無いとちょっと辛いぐらいの難易度。 爽快感や周回の楽しみがちょっと薄味で、武器も少なめなのでプレイすればするほど単調な味になっていく。 悪く、は無いんだろうけどおすすめ出来る程でもない。
9/10 Top notch 3 player co-op twin stick roguelike. Online or local play! Full of style, and the gameplay is tight. A near-perfect game, my only criticism is that when 3 of us play together, it doesn't progress our us properly like it would if playing solo (seems to be you need to play solo to properly unlock characters, or to get certain dialogue and tips). This is offset by the fact that you gain temporary access to all characters if joining someone in multiplayer, but it would have been much better to just keep it the same as single player in terms of progression. Temp unlocked characters do not gain USBs beware, If you don't mind doing a couple of solo runs to unlock the characters then this is OK. Well worth the buy, and I would love to see DLC dungeons added.
Да в целом неплохой роуг-лайк шутерок с видом сверху, зря конечно разработчики решили отказаться от классов и из-за этого начали перелопачивать чуть-ли не всю игру заново, от этого явно под нож пошло много контента, те кто говорят что контента не добавили вообще за время разработки - мягко говоря врут, раньше игра заканчивалась на первом боссе, и никаких лифтов, канализаций и прочих саб локаций не было, генерация тоже не сильно менялась, видно что работала была проделана хоть какая-то, но много ресурсов ушло на то чтобы убрать классы у агентов и стандартизировать их, чтобы за каждого можно было играть с любым оружием и при любом игровом стиле, что как по мне зря, классы были лучше. Без минусов не обошлось конечно, первый это гринд флешек для досье, если звездочки, крупицы и прочее хотя бы дает прокачку и собирать их есть смысл и стимул, то вот с флешками для истинной концовки другая история, играть за одного и того же агента по 4-5 раз - сомнительное удовольствие, в коопе еще терпимо, но в одиночку уныленько. Второе - бесконечный спавн зомби, если в радиусе видимости игрока есть босс или спец.зомби, мелкие быстрые зомби будут спавнится бесконечно и лететь четенько в твою сторону, я предполагаю что это сделано чтобы выбивать из этой мелкотни патроны дабы убить здоровяка, но это самый васянский способ доставки боеприпасов, лучше бы они просто выпадали из крупных зомби за нанесение урона. Третий минус - арены на которых тебя запирают на минут 10, жди пока отроется дверь 5 минут отстреливаясь, жди пока включится свет 5 минут, жди минут 15 пока взорвется бомба и отстреливайся, ну вот с бомбой самый гумоз, особенно когда перепроходишь много раз ради этих флешек, ну неинтересно мне стоять в темном коридорчике 15 минут, каждый забег из-за этого растягивания занимает по 40-60 минут, не очень. Разработчики прислушались к аудитории, убрали классы, сделали игру легче в разы, пустили под нож контент и игра успешно не продалась, а жаль, я бы сыграл в какое-нибудь крупное дополнение или во вторую часть с друзьяшками.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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