
Survivors Of The Zombie World is a 3D pixel-style zombie survival game. Survivors fight in a world full of zombies. Your goal is to survive, find food, ammunition, medicine and other supplies on the map and try to survive.
Modeled estimate, not a reported figure. How we estimate →
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About
Survivors Of The Zombie World is a 3D pixel-style zombie survival game. Survivors fight in a world full of zombies, looking for food, ammunition, medicine and other supplies on the map and trying to survive.
◆ Current Features◆
----3D pixel survival shooting game.
----Story mode: Contains 40+ levels, you can clear the zombies to pass the level, you need to escape to the destination, you need to collect some items. Various small easter eggs are waiting for you to discover.
----Survival mode: You need to survive in various terrains. Time is long, and you need to find something to eat when you are hungry. If you run out of ammunition, you need to find supplies. It is too dark at night, you have to turn on the flashlight, or hide in a safe corner.
----Defense mode: A large wave of zombies rush into the base, and you must pick up weapons to protect the last piece of land. There are electric towers around the door, which can protect you, but you must pay attention to maintenance and pick up supplies in time. Zombies are getting stronger and stronger, I wish you good luck!
----Temporarily supports LAN online mode, and survive with your friends.
----More than 20 survivors can be chosen, and they have their own characteristics.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, Korean, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
1.收益比狗娘养的战雷还低,真是太照顾我们战雷玩家了 2.乱七八糟的bug,步枪和冲锋枪连发时候镜头会直接扭转一百八十度(估计是作者想自作聪明模拟后坐力结果成大粪代码) 3.第一遍不满三星拿不到额外的100钻石,后面补了三星也只发给你五十钻石,我猜这段代码是直接用的手游代码(手游就是只给 五十,另外五十要看广告,端游连广告都没得看永久性损失五十钻石) 4.关于手游的签到,远古版本签到可以给AK火箭筒,现在只给火箭筒,端游甚至连签到都没有 5.一些怪的碰撞体积也有问题,那个狗只能打身体,打头是打不中的,被怪围殴基本上就是一个死,也不能把怪推开,也没有近战 选项,怪有时候还会把你挤进墙里面直接宣告死刑 6.还是收益,前期能买到的东西非常非常有限,强力的武器都是卖好几千钻石,没有武器你到后面过不了关拿不到钻石,没钻石就 没办法买更好的武器,金币也是同理,总之就是恶性循环,逼着你去刷以前的关卡,然后以前的关卡给的东西也是少得可怜,我 真的想不出来一个单机游戏为啥要做成这种低收益的刷子游戏,你们也有日活要求吗?还是说你们的开发人员去战雷总部进修 过?这点是最恶心的,明明能做成割草爽游,但是低收益和逆天bug毁掉了这款游戏
游戏的问题有点多,我以为手机版出了这么多年,PC版应该不错的,结果还是没什么变化。 游戏贵重货币钻石获取量较少,武器价格设计不合理,也没有试用功能,很容易买到垃圾,浪费时间重复刷取货币 武器弹药消耗过快,且载弹量武器携带数少,丧尸刷新量过多,任务或者模式往往要求你必须去击杀丧尸达成目的,又不允许你去补充弹药。 游戏角色视野过窄,范围太小,前中期丧尸远程能力不强,这个问题不明显,后期地图有大量远程攻击怪物,怪物攻击距离比角色视野要远得多。 我原本以为的神装也都是问题,加特林设计的过于垃圾,高重量,弹药量一般,不开枪准星也乱晃,开枪准星和视野更是乱飞,作为终结者的擅长武器他用起来也一般。电弧弹射器严重吞弹药,经常出现三发弹药打空没有命中的情况,并且这把枪无法手动选择第一个命中目标,全是系统自动锁定的。喷火器的攻击距离很短,但是攻击特效又能占据整个屏幕长度,严重影响视野,弹药消耗又极快,价格又昂贵。 我希望能多几个武器携带栏,比如四个武器栏,俩主要武器,一个次要武器,一个近战武器这样的,至少推出一个近战武器栏,近战武器副武器弄个独立攻击按键,可以不切换主武器的情况下攻击,别再让角色打空弹药以后只能等死了。
CE搜不到数据 谢谢你,泰罗
。。。
游戏易上手 也适合打发时间 价格也才一包烟钱 挺不错的 作为一款像素风类型的打丧尸游戏 游戏内容也不少 相比其他国产的类型游戏强太多了 推荐推荐!!!!!
豪玩
本人文化有限,说不出来哪里好玩,但就是感觉好玩,没事就来一把,主要喜欢玩生存和防御。 个人的一点建议,游戏可以搞点天赋或者技能,像肉鸽游戏那种,什么奔跑换蛋,翻滚啥的。 生存上面:玩久了之后,每次开局那会挺无聊的,可以搞个50/100小时开局,或者开局那段时间捡成长道具啥的,比如土豆兄弟那种一波一波强化,前期就捡,捡到厉害的就是爽局。boss可以多搞点技能让玩家躲,这样互动性强一点。 还有就是防御模式:我第一次进入防御模式看到有电塔就想搞防御建筑产业,结果只有3个,升级也比较鸡肋,可以参考哪些优秀的防御游戏,比如王国保卫战,保卫罗布,或者逆战的保卫战。搞搞防御产业,什么地刺激光陷阱,不然防御战就只有打怪修电塔了。 战役我个人觉得是吸引刚下载游戏的玩家的,玩久了之后生存和防御更能留住老玩家 还有就是武器价格,为啥那个手枪pc上要1000钻,手机版免费送。 最后求作者加油快点更新,手机的角色,还有生存防御的地图没移植到pc上,防御战就一个地图。
There are more combat elements than survival elements in the game. You need to search for food, bullets, drinks, etc. to sustain your life and fight against zombies until death. The process is very exciting and requires certain skills. I am waiting for its update. More gameplay, more modes.
没子弹了还要读上弹CD动画,上弹动画不能打断。从副武器切换到主武器又要上弹强制读条。没子弹不要装弹啊!!! 章节结束的倒计时太慢了,没办法略过,纯垃圾时间。 商店页面静态CG抢占了自己宣发优势……
手机版本入坑,现在又有pc版,超级爱玩!!快点更新!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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