
Make It Count is a 1-3 players Co-op, post-apocalyptic, top-down shooter with roguelite elements. Venture into your mission with randomized routes, find trinkets and bring carnage to the filth that is infesting this world!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
Reviews
this game is bad. 5 minutes of shooting 42 minutes of wandering around. my boyfriend got stuck and clipped through the world while i tried and failed at finding the last hive to kill. snoozefest boring game. Edit: i feel guilty for leaving a bad review. the dev tried their best its just not the game for me :(
Make It Count started off pretty solid. The tutorial area did a good job easing me in, with clear explanations and a helpful compass pointing me where to go next. I actually thought, “Hey, this is a pretty neat way to get up to speed.” Once I got past the intro and into my first real mission, I was having a blast mowing down zombies. Then came my first reward… a Trinket! I was excited—until I saw the options. Each one granted a whopping 1% bonus to something. Not exactly thrilling, but I figured, “Okay, maybe the good stuff comes later.” Nope. It’s almost all 1% upgrades. Occasionally you’ll see a 5%, but it’s usually tied to something you don’t care about. Worse, the game ramps up in difficulty way faster than your upgrades can keep pace. You're getting a 1% boost while the enemies get 10–20% stronger. It makes the progression feel pointless and the upgrades pretty much useless. The objectives are also oddly specific—kill 43 of this, 73 of that. Like… why? Is it some hidden code? And don’t get me started on finding supplies. I gave up on one mission, hoping the genom I’d collected (982 points!) could be spent on something helpful. Turns out most upgrades cost 500 genom and only offer a 3% boost. Seriously? There are some cool mechanics here, and for $5 I guess I got my money’s worth. But the entire time I played, I couldn’t shake the feeling that this was a CS student’s side project. It's got a decent foundation, but it’s missing too much to really recommend. Maybe with a big overhaul it could shine—but right now, it's a grindy, shallow loop that loses steam fast.
This game is not fun. It takes forever to find the radio towers or the supply crates and the zombies are quite easy. After the zombies are eradicated, its just like 30 min of wandering around to find the quest objectives. Overall good concept, but the execution could be better. The map also like blocks your view (the Tree on top of buildings and the Tarp makes you can't see.
개인적 평가 : 일단 나쁘지않음 1줄 요약 : 단점이 아직 좀 있긴한데 혓바닥정도는 대볼만 하지않나 싶음 장점 맵 : 할때마다 열리는 문이 달라서 로그라이크 특성상 같은 맵 반복하는데 그나마 지루함이 덜함 돈모아서 기지 꾸미기 업글도 가능함 총,스킬트리 : 각 총기마다 장단점이 확실히 보임, 총기 업글도 파츠별로 나뉘어 있어서 강화가 되고 개인적 특성도 찍을수 있음 시야 : 탑다운뷰지만 시야 보는 쪽만 좀비들이 보여서 긴장감이 있음 그래픽 : 오브젝트나 색감이 눈에 편함 임무 : 소탕, 가방찾기, 콜로니 같은거 부수기, 발전기 지키기 같은 여러가지 것들이 있음 스킬 : 각 지형마다 임무를 클리어하면 강화 능력치를 찍을수 있음 좀비 : 레포데같이 특수좀비들이 있음 단점 번역 : 일단 한국어로 하면 왼쪽 위에 현재 임무내용이 공백이 되버림 그래서 대충 감으로 임무해야함 보스 : 첫번째 보스 잡는데 수류탄 막타 쳤는데 클리어 판정안떠서 무한 좀비 생성됨 (근데 이건 일시적 버그인지 일단 이런버그 제가 플레이 해보는데 나옴) 임무 : 가방 찾기 임무있는데 2번째 맵해보는데 건물쪽에도 숨겨져 있어서 찾는데 너무 시간 낭비함 일정 시간 지나면 위치 힌트라도 좀.. 난이도 설정 : 처음엔 못올리는건지 어떻게 하는지 모르겠음 사플 : 적어도 폭탄좀비 뛰어 오는 소리라도 좀 들렸으면 좋겠음 대미지도 쌘데 암살 폭탄좀비는 좀....
Quite fun little game to play and chill out. The gun smith and hub cosmetics you can unlock makes repetitive gameplay to not be a hassle. Overall, there are some rough edges here and there but solid work.
还可以,就是打到boss房间突然刷怪了,然后越刷越多,快把子弹耗完了,然后打他们没怎么掉子弹全是血。感觉boss战你招僵尸掉落物是不是可以改一下,(目前只有三张图,好像一关接一关来打的)蛮不错的一个肉鸽游戏,而且还不卡。不知道联机怎么样
有中文 有成就
Herkese tavsiye ederim. Tek başına oynamak isteyenler için tatlış bir zorluğu da var. Özellikle silah upgrade sistemine bayıldım.
really nice to play single and coop with friends. liked the simplicity
Después de jugar 4 partidas, en 2 de ellas los bugs no me dejaron avanzar, y perdí el progreso de casi una hora. COMPLETEN EL JUEGO ANTES DE VENDER,
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