
WAG is a fast-paced roguelike FPS where you face hordes of zombies in a dark forest. Survive the night, grow stronger with every death, and discover new weapons to defeat the darkness.
Modeled estimate, not a reported figure. How we estimate →
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About
WAG is a frantic roguelike FPS where you face hordes of zombies in a dark forest. Survive the night, evolve with each death, and unlock new characters to challenge the darkness.
In each run, you start from scratch and must explore the forest at night, leveling up to spend upgrade points and survive as long as possible.
When you’re defeated, you come back stronger: unlock WP to gain new characters, increasing your chances with every new attempt. Each character has different weapons and stats, letting you adapt your playstyle and strategy to every challenge.
The visuals combine the charm of low poly with a dark flat aesthetic, creating a unique atmosphere of horror and action.
Intense, fast-paced FPS combat against zombie hordes.
In-run point system to upgrade weapons and characters.
Unique visual style and immersive atmosphere.
Can you survive the endless night?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Surprisingly playable cheap survival game. Nothing that will knock your socks off but what it does have is well made. Could use some bug fixes or QOL stuff like the timer actually working following death. I'd give this a fun time wasting enjoyment rating of 7/10. https://youtu.be/k-bjUmFT1RI?si=5xS5P8kRseBWouZ9
QUITE boring but make time pass
I'm not gonna be too harsh, since it's very cheap. It can be quite fun, if standing on top of a rock and shooting at standing zombies is your definition of fun. I think the in-run and meta progression are booth too slow. The gunplay isn't very satisfying and I've always felt that the revolver has a slight delay in shooting (and is wildly inaccurate). The basic idea is very good though and I think it could be more fun with a few tweaks.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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