
From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG. Daimon Blades is a brutal first person slasher that combines the depth of action RPGs and replayability of roguelites. Launch expeditions solo or up to 4 players, and survive the many horrors of the Daimon Realm.
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From the creators of E.Y.E: Divine Cybermancy, a cult cyberpunk RPG.
LAUNCH EXPEDITIONS, TRACK DOWN THE HERMITTake up arms as a member of the Secreta, a shadowy cult of warrior monks sworn to contain the rising tides of daimonic incursions, and face relentless abominations while descending deeper and deeper into the Daimon realm.
The Hermit, your Mentor, betrayed the order and fled into the depths of Chaos after unhearthing the lost Temple. Find the Arch-traitor and put a stop to his soul-devouring ritual.

Daimon-infused weapons will bestow unholy powers upon you to annihilate every enemy in your path. Inhabited by a unique daimon with unique sets of abilities and attributes, the possibilities are endless and each weapon is unique.
Your Daimon weapon feeds on the blood of your enemies and will ascend during each run, unlocking more power and abilities. Its raw power can also be permanently increased in between runs allowing you to survive longer and to obliterate everything in your path. But be careful. They are more than mere tools of destruction and their corruptive nature should never be underestimated.
Taking place two millenias before the events of E.Y.E: Divine Cybermancy, Daimon Blades is a dark fantasy prelude that shines a light in the obscure genesis of the Secreta order. Before guilt, there was corruption. Arising from brutality, blood, and sacrifice.
A brutal first person slasher with roguelike progression
RPG customization and level ups; loot, resources and craft
Living Daimon weapons that empowers / corrupts you
Play solo fully offline, or join up to three friends in online coop
9 biomes with unlimited variations for unique levels every playthrough
Over 20 diverse enemy families, each with their own tactics and abilities
4 lethal boss encounters to learn and dominate
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Deja Vu! This weird dream again. It's true that I sold my favourite Daimon weapon, yet I am not it's seller This game is truly one of the games of Streumon studio. Not only that they brought their favourite auto-resurrector mechanic, but all the other jank their games are known for Tldr; fun experience, cycles of grind and underdeveloped signs of what this game could be everywhere. This game is worth buying only if you really love the studio and what they do and if you want to support EYE2, since currently it's early access I remember seeing a trailer for Daimon Blades leaked on youtube pretending to be EYE2, but found no trace of this game after, so just decided to forget until I saw a review by one youtube channel and decided to try it out There's quite a few moments players could find confusing, but if you put at least 10% of your intelligence and about 5hrs of your time you could easily solve them, so I am kinda concerned with all the reviews pointing the progression out as something incomprehensible. Come on, not even close to EYE. You have: your iron, it's move-set, ranged attack, dash attack and quirks attached to them, your abilities and magic books. Last two are, essentialy, a meta-progression. It gets a lil more complicated during a run (the game is a roguelite), but that's it Anyway, the gameplay loop is quite fun. While playing the game I have caught myself on a thought of a "wow, they learn how to make games with every single entry to their portfolio" So, yeah, this game actually feels like a game made by developers and not the artists, StreumOn are. The combat is fun, yet, there are few enemy types yet Balance One of these games where you play the outbullshiting competition with the game and whoever become broken-er wins. The obvious dual-handed meta, bias, whatever you call it, since that you are fighting hordes of small demons most of the time. And dual-handed irons provide high damage, long reach and heavy-hitting charged attacks alonside with the OP dash attack which allows you to make 3 lights in a second while triggering the dash-affilated quirk of your daimon blade, while single-handed weapons only have questionable damage, low-reach and useless dash attack (I thought dashing already provides you with invincibility frames, what's with that shield charge forward?) Daimon Weapons Cool system, butchered by EA. Affinity points only influence ascension points build up rate (treat that as a stacking weapon perfomance buff, lost on your death) I think you could make it go both sides so that it will make sense making your daimon hate you, so that would build up wraith faster, or high relationships with daimon causes them to awake to corruption more frequently. I dunno. Atm feels raw The artstyle dude cooks, with graphics, while being good by itself, also being contributed to by sick artstyle and medieval knights being put to actual medieval instead of space The animations, while, surely, getting better since Necromunda are still lacking. I wish the difficulty increased not only meta-streumonics health and damage pool, but also sped them up, since that with enough metaprogression it's not a big deal to complete S-rank runs with very little to no sense coming to any lower difficulties The roguelite aspect is cool, I have nothing to say about it aside from it being a story-related mechanic Story Oh, streumon, my streumon... The story is presented in the best favor, by which I mean Dark Souls-ish listening to static schizos in the hub location and reading nonsensical text somewhere like in item descriptions. I like it. There's also set-ups for a main bad guy not actually being a bad guy, but we'll see where we come with that. No "you are 3 different people representing the good, the bad and the ugly part of your persona" tho Music Lacking. End of story I play to this game while listening to heavy synth or some hardcore-deathcore-metal stuff and it's 10000% bettet than what we have in game. Like, Olivier "Max" Zuccaro wrote EYE for an E.Y.E sometime ago. Make him write more stuff like this track. Also, I tried playing this game while listening to Collapsing by Demon Hunter and now I'm convinced the studio should do whatever it takes to make them a game soundtrack I think that's it. I love Streumon for what they do and for what they are, a group of modding enthusiasts who have zero idea how to make mainstream games and who translate tabletop mechanics into a videogame literally. Everytime you play their game you feel navigating around the sea of jank, but hell is this fun. I only wish the devs best and since that I couldn't support them any further, I will now start sending my friends a copy of Daimon Blades unabomber style
So, first things first: If you loved E.Y.E Divine Cybermancy, you will fall in love with this very quickly. All of that incredible warhammer-inspired yet unique aesthetic is here better than ever before, the autistic armored men waiting you on our hub to drop insane lines are all there and I love it. This game plays like a roguelite Vermintide basically. You can upgrade yourself during the run, get new weapons, or get daemonic orbs(the currency to upgrade the Daimon Weapons) to upgrade them permanently. I can't say this combat is better than Vermintide or Darktide, but it's pretty good and functional. Weapons feel heavy and hit hard. You have a stamina bar that you can use to dash or do special ranged attacks, dashes have invulnerability frames, you know the drill. I played like 5 hours but you can tell the game was designed to be played co-op. You have votes to choose the next map, votes for team buffs and things like that, but I played solo for 5 hours and it was pretty decent. Could defeat 3 bosses already on the lowest difficulty(which was not easy guys come on). But as you keep playing, leveling up stats and weapons, you are able to take on stronger enemies. A special thumbs up from me are the bosses. At the start some might feel unfair, especially having to find the secret of some NECROMANCER, but these fights are awesome. They look great, and have cool mechanics that allow player skill to shine. About performance honestly, no complains. I play a mix of high settings lowering shadows and lights and can get consistent 120+ FPS. When ♥♥♥♥ gets real busy frame rates can drop. What I would like to see changed: I would like to see my entire weapon while holding it, specially since you can craft awesome skins. And that annoying bug where you get stuck in nothing get fixed, at happens kind of frequently even for me who played 5 hours. Also please fix the bug where it doesn't save the video configuration. Edit: I played multiplayer with a friend for 2 hours and faced no connection issues or crashes. Keep up the good work guys.
Игра мне понравилась но есть подозрение что игра "ушла" забвение раннего доступа за 2 полных месяца с последней новости у игры каких то подвижок нет или хотя бы хот фиксов. Ибо 3 раза игра руинит мне забег а именно заспавнить кусок карты до которого ты не можешь дойти. Это не смотря что у игры кнопки нерабочие в меню, персонаж может встать ступор ибо он забывает как иди вперед, камера иногда куда то доворачивает в пустое место. Есть механики которые нельзя понять работают они или нет, на примере есть стат повышающий яркость ауры света чтобы было видно в темных частях карты но ты так продолжаешь выкалываешь себя глаза в темноте. Как тот же вампириз у которого нет описания таймера тупо вот вам "срабатывает через некоторое время" Молчу про не понятные ваншоты и хитбоксы перса с дальними атаками оружие за возвышение визуально ты попадаешь по бомжу но задеваешь по факту 4-5 метров от себя хотя между вами 10 метров. Будут ли фиксы или ребаланс хз на данном моменте не рекомендую брать даже если выкатят хорошую скидку, как тока все поменяется тогда уже будет другой разговор.
The short: Easy recommend. I'm having a blast! There are SOME bugs and jank, but the game is a lot of fun - and a visual, atmospheric feast! If you're a fan of EYE or StreumOn, your enjoyment likely doubles! It's impressive how far the studio has come. I think the game would have been well worth it even before the price drop, even with all the baggage that comes with early access. ============================= My experience: Initially, I was hesitant. For all it's flaws, I was a fan of the original EYE Divine Cybermancy and wasn't really looking for a Vermintide-like Spin-off. But boy has my tune changed. It still oozes that EYE feeling and that StreumOn weirdness that originally got me hooked. Characters speak Latin. Plenty of EYE references - and still the occasional unapologetically 'StreumOn' dialogue. On that note, SteumOn has MASSIVELY improved. I've seen Early Access games with far more bugs. But more importantly, this game already has few bugs for a StreumOn title. Yes you will find abilities that don't quite trigger right, the level select in multiplayer doesn't always show the right level and sometimes the countdown timer between levels visually disappears. But only once have I run into a run-ending bug. Some people have experienced crashes with Unreal, though, so be warned! The gameplay feels like a mix of Vermintide, and Necromunda: Hired Gun (a previous title from the same studio), but BUTTERY smooth in comparison to that last title! Regular fights are fast, adrenaline pumping horde-fests with the occasional enemies you have to single out. Enemies are visually distinct and varied in what they do - you'll already find enough variety not to get bored. Bosses are approaching a first-person take between FURI and Ikaruga - you'll find yourself double jumping, dashing and blocking to weave between bullets and reflect attacks. The atmosphere, the designs, the music. I fell in love with it all over again. As a prequel to EYE, the studio not only poured ALL that they have learned into the presentation, but gave a lot of background a fresh new paint. The soundtrack is very reminiscent of EYE (though not quite the same) and I am enjoying it greatly. Visually, you've got yourself a mix of the original Divine Cybermancy and Soulframe (which is already pretty out there in design choices). You'll see some pretty wild levels and character designs here, right from the start. Even the story, as piecemeal and souls-like as it is for now, has me invested. I could gush more but... Yeah. I've been hooked. I want more - more of this game, more of StreumOn, and especially, hopefully, perhaps, more Brouzoufs.
I only play good games, and I have played this.
Just started playing and it is amazing!!! beautiful graphics! Game is extremely difficult and discouraging due to sheer amount of enemies. Gameplay loops can be overwhelming and repetitive. Overall nice game though. DEV SUGGESTIONS: 1. frame gen is not smooth and adds too much lag. I actually don't think it is working at all. I used lossless scaling frame gen and noticed a huge improvement in comparison. HUD is distracting and too bright. add transpareency, size, elements on off please!!!! The way the effect sound dips out only leaving music and fades in as you come back in from menu etc. isn't nice. it is weird and should be removed. I
great as hell, combat feels good, upgrades actualy changing how things works, there are some numbers that go up as well. Its great, movement fluid. deeper levels have more tough enemies, not by HP pool , but by the things they unleash up on you. Every weapon feels different and perform differently in dif. situation. ITs great , heavy, punchy, visuals and atmosphere out of the hell itself.
Game suffers from the procedural gen looking levels. Honestly the levels are so bad and once you've played a few hours you start to predict the layouts. Its really a shame because this game looks really f'n cool and its just a slapped together barebones effort of a game. The art is f'n amazing please just hire a level designer.
Good fun, and seems like the performance issues have been resolved (running smooth like butter on a 4060 laptop). Aesthetic is top notch, as is usual for streumon. Wish there was more variety in the runs (more obelisk buffs / alchemy powers / etc.).
As expected from StreumOn, this game is jank as hell (affectionately), but the concept and execution turn a seemingly benign concept into a brilliant horde slasher. It needs a lot of work, and that work is being done, but this game very much carries the DNA of this studio's (arguable) magnum opus E.Y.E. and that is gonna make it somewhat polarizing from the get-go. If you don't mind a game that is both fair, yet brutally unforgiving; riddled with bugs and incomprehensible and/or mistranslated mechanics, but also unexpectedly deep in how those mechanics are applied; then Daimon Blades is the game you never asked for, but always wanted. Dive into the Labyrinth, unleash the power of your Daimon, kill the Hermit, descend the cycles of guilt. Wait, that last one's not right...
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