
Rum & Gun combines fast-paced shooter action with ARPG loot and character building. Journey across the Indian Ocean, uncover the secrets of the Drunken God, and become a legendary pirate captain. You're not on the Caribbean anymore...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sailing the seven seas with a pinch of port narrow rum and chilling at the tavern. Together we are wild with scurvy as a biscuit eater.
Rum & Gun is an indie pirate-themed shooting ARPG made by a single person that is incredibly fun for its size and cost. The standout aspect is the fantastic set pieces, of which there are more as the game goes on: there’s a riot, a prison break, ship-to-ship combat, a ship chase sequence, coastal bombardment, and even tower defense. Like other games in this subgenre, the player power doesn’t come from attributes, it primarily comes from gear, so you can’t exactly grind to overlevel if you’re up against a tough challenge (are there are a few). When you level up you get to pick a “perk” (out of 4 random options, out of a huge pool), which provides a small bonus. There is a modicum of mechanical player skill required as well, in aiming (and leading) your shots, and I did a huge amount of mob kiting during the game. Gear can have up to two different types of sockets, which take runes that provide a stats bonus and potentially an active ability. You equip an arsenal of about 7 weapons that you can switch between instantly: your sword, your pistol, thrown explosives, a rifle, shotgun, and machine gun, plus eggs that spawn minions. There are a couple of other weapons like javelins and anchors that you can swap in too, and there is a beehive that you can use as a machine gun with homing bullets. Each weapon needs to be reloaded when it runs out of ammo, and in addition the gun weapons use up your supply of gunpower, which you need to replenish from drops (or generate through passives). Active rune abilities also use ammo. You can sell (and buyback) from your inventory, which makes logistics so much easier. You’ll regularly get minion pirates but sadly they die extremely quickly (one never got to meet his Uncle Roland), even when you are trying to keep them alive. Their survivability should be buffed, just so you don’t look like such a bad pirate captain, with people joining your side and immediately dying. Appropriate to the pirate theme, you have a supply of rum, which you can drink to heal, or with the right gear affixes, use to take damage. You can also play an instrument (“What shall we do with the drunken sailor”), which heals allies and sucks drops towards you, which seems like a bizarre game element but is surprisingly handy - and some powerful active abilities can only be used when you are playing. The game has 4 Acts (with a bit of a cliffhanger ending) across locations that were part of the Golden Age of Piracy but are perhaps lesser known: India, Indonesia (known as Java), and Madagascar. Like most ARPGs, the story isn’t to be taken too seriously: there’s an eldritch entity known as the Drunken God that has pirates and cultists trying to summon it to cause 7 years of drunkenness; the player made a pact with it but wants to renege and stop it. I found a couple of the levels pretty difficult: escaping the volcano (and swarms of monsters), and traversing a jungle with a French ship bombarding you and a billion French soldiers hunting you down - I had to redo these sections at least half a dozen times. Final Act battles tend to be pretty tough as well, especially the last one, with hordes of minions spawning eternally - they provide you with rum and ammo drops but can easily overwhelm you. However as always, there are some builds that easily handle these, and I successfully tried one out. Enemy variety is actually pretty good; different enemies behave differently, and it matters. Some don’t even aggro unless you attack them or get too close (and that can be important). Enemies tend to spawn behind you in cleared locations, which took some getting used to. Because you have to reload and maintain ammo, you can’t always mow down infinite swarms. Graphics are on the simple side but they effectively evoke the locations and factions: pirates, wildlife, various countries’ soldiers, and abominable monsters. Some of the game mechanics (like rune levels) aren’t explained well or at all (like saturation). The world map (which is a chapter select, given the amount of scripted sequences) is hidden in the escape menu, and I would have liked a way to expand the minimap. There are a couple of minor bugs here and there (I got a buyback item in my backpack, and I messed up a cutscene involving jumping onto a boat). I remapped all the keys and put reload on my mouse so I could move and reload. Occasionally I’d dash in a weird direction (towards the mouse) instead of where I intended, but this is a common issue in WASD ARPGs. There’s also something weird about how getting hit resets your sprint status, which I also didn’t quite figure out. There is a Liar’s Dice (popularized by Pirates of the Caribbean) minigame, and some endgame activities, but I didn’t try them.
Autistic Virgin Approved
Пират приходит в таверну, заказывает ром, а бармен спрашивает: — С крюком, с ногой-деревяшкой, с повязкой… Тяжёлая жизнь? Пират махает рукой: — Да какая там жизнь… Это всё «лёгкие приключения», тяжёлая у меня только печень.
I didn't know I needed a Yarrrpg
Actual treat among arpg slop, surprisingly good combat (CHANGE YOUR KEYBINDS), surprisingly in depth (and not ass playing on hard difficulty I even wish it was more difficult!!) The only thing I wish it had was more randomness, like how perks are given. I would love to see a sequel that goes hard into the gameplay a builds! you could have legendary weapons and set weapons, a random infinite attribute tree. so much unknown potential...
it's like diablo and POE but with a lot of guns and pirates. My favorite is this 8 barrel repeater machine gun thing u can get. Azure Atoll is beautiful. Tip: Loaded die let you choose any perk instead of only having 4 to choose from. For how cheap this game is, it's a must buy. 4 act campaign and many build possibilities. fun combat once u get some of the different weapons. it's great.
I just buy the game and played.I didn't dive to reserch the team behind the game. It is very fun and it seems it will be another game in the series.I hope.I wish the naval combat to be much fluid.It is like you are throw a rock and then try to control the direction.With more work and more budget can rival with games like Diablo.
Blizzard should take notes from Borington.
Can see your legs.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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