
Does Jim like chocolate cake? WAS JANET WEARING A HAT!?! Solve exhilarating mysteries like these in Logic Town, a relaxing coffee-break puzzle game of pure deduction.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is shaping up to be my most treasured find from the steam summer sale. For the price and the amount of content, it is an ABSOLUTE steal! I love it so much, I literally ran to buy the accompanying DLC content. I would describe this as a cute (and perhaps not so overtly cozy), logic based deduction puzzle game. It does have a certain level of difficulty that offers a little brain tease which is why I wouldn't put it in the same genre as a cozy puzzle. That being said, I find it really refreshing and entertaining. The level of challenge is just enough to keep me coming back. I haven't slammed my mouse down yet ;) What keeps me coming back is the level of satisfaction I feel after completing a puzzle. The game is set up with adorable animal residents who need your help rebuilding their diorama. The artwork is charming and the music promotes relaxation. You slowly start to repair the maps, one puzzle at a time with a mounting difficulty tiered system. The maps have varying themes and characters, but a similar puzzle format is found throughout. A play on words and pictures are given as clues to help you narrow it down, keeping you on your toes and the mind ever nimble. My only complaint would be you have a limited number of mistakes you could make before the puzzle is reset. I wish there was an option to turn this off because it can break immersion and took away a bit from the "relaxing" feel of this game. Because it is just that... a game. Felt like it was a bit harsh and punishing to completely wipe away my progress due to silly little errors, most which were misclicks or a misinterpretation of a clue. I just wanna chill and help out some animals, man -_- I would recommend this game if you like cozy puzzles but are looking for something a bit more challenging. 100% worth my coffee breaks!! [quote]If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: [url=https://store.steampowered.com/curator/45761053/]Starpatch on Steam[/url][/quote]
还算简单的文字逻辑推理小游戏,每天来上一两题还能防止老年痴呆。 但是机翻实在是太垃圾了,谁能想到玩游戏第一步会是中译中?需要中译中就算了看久了也能看出规律来,但是有一个区域提供的消息完全相反是怎么回事?说好的A和B在一起但实际上的内容却是A在B旁边,那里我思考了好久才理解了意思,还不如直接切换语言成英文呢,反正也没什么复杂的单词。 逻辑规则有文字类和图形类,但我根本就没看懂图形规则的意思,所以全程都看文字通关的,比较好的一点就是虽然游戏有DLC但是成就不包括在内。 全成就还差一个要求每日挑战的那三关里不能出错也不能用提示的,我慢慢努力吧……感觉就算不管成就和糟糕的机翻之类的问题,每天来上三题转动大脑也还是不错的
The best thing about Logic Town is when you get far enough through a puzzle that everything just falls into place. In that sense, it's comparable to solitaire but every "deal" is winnable. I also like how you feel yourself improve as a player over time. When I started, I was slow, reading each clue carefully and making mistakes here and there. Now, I don't even need to read the clues and can clear large puzzles much faster without mistakes. Why? Because you naturally start to recognize patterns and instinctively know which rules apply to them. It's an extremely well-made game and immensely satisfying to play. Recommended!
This is once again a case where neutral review would be appropriate. The game is good, but there is exactly one type of puzzle and you just repeat the same logical steps over and over again. If you enjoy repetition, this might be for you, but don't expect variety of logical puzzles.
The game’s main focus is helping 12 NPC tidying up environments by clearing a set of logic puzzles. Each environment is themed after a location (restaurant, hotel etc.) and every time you finish a puzzle, the percentage of that NPC increases until you reach 100%. The logic puzzles are about removing objects until there is one unique object left in every spot by reading text and drawing conclusions based on that. The challenge usually increases until you complete all the puzzles associated with an NPC, then the challenge resets with the next NPC to get you familiar with new objects or terms each time. I gotta say, I’m usually not into those kind of puzzles but this one won me over thanks to the gentle introduction and keeping the challenge fair. At first I didn’t pay much attention to the 3D environments but it slowly became very satisfying to see the areas slowly getting prettier and cleaner. The UI is very clean and good for keeping an overall view. The 2D icons look cute and are good at conveying information. Even though you hear the same song, it had such a soothing effect on me, it didn’t feel old despite hearing it often. The only thing I would have wanted is being able to save mid-session. You have to finish what you start unfortunately. Logic Town is one of the those puzzle games that give a zen like experience. It’s one to return to and play here and there quickly. It can feel a little repetitive if you try to complete many puzzles in one sitting but that’s part of the territory. It took me 15.5 hours to complete all the puzzles and get all the achievements. The achievements ask you to get 100% with every NPC and not using hints with 3 daily puzzles. The game has DLC but they are not required for achievement completion. It is the right thing to do and it should be applauded. Asking around €10 is pretty fair based on my experience.
很纯粹的文字逻辑推理,A和B在一起,但不能和C一起,在D的左边。加了一些小剧情让人有动力推进而已。基本上而言就是文字做题。其实还挺有趣的,但是首先汉化像机翻,也都算了,关键是很多信息提供还是相反的,不知道哪个机翻这么烂。其次到后面已经开始有点麻木了,不是推理不到而是眼花了。 其中有一个成就是需要大家不能错误、不能按提示完成难中易三个难度的今日挑战,可是我最后一个难度的时候不小心按错了,退出了,也可以获取。另外成就不需要DLC,本体即可以完成。 如果能把汉化做好我觉得会更好一些。
This is a fun relaxing game that has you solve a few puzzles. The game says it and I will say it, there's no need to guess. All puzzles can be solved by reading the clues and process of elimination. If you like puzzles and relaxing games I highly recommend this game.
A nice logic deduction/puzzle game. Most levels, if not all, can be solved by repeatedly employing a few basic tactics. So this is not the kind of puzzle game that keeps you on your toes by constantly introducing new mechanics. Instead, it’s a relaxing game where you can just solve a few levels every now and then until you got enough for the day. The game is organized as a sequence of areas, each of which has a different theme for the puzzle. I found that this makes the levels feel less samey across different areas, even though the underlying puzzle is always the same. Every area starts off in a state of disarray and is repaired as its levels are completed, which also gives an overarching sense of progress. It is also possible to generate custom levels, and there are daily levels with an accompanying leaderboard. This is not something I’m personally interested in, but I still appreciate that it’s there for those who want to keep on playing even after all areas are completed. My only complaint about the game is its lack of an undo functionality. I would occasionally misclick and, if I got (un)lucky, complete a part of the level that I hadn’t actually figured out yet. The only way of getting rid of that accidental progress was to restart the entire level, which could be rather frustrating.
Chronique complète sur le blog. Extrait : Comme je suis une tortue dans tout ce que j’entreprends, les jeux ne font pas vraiment exceptions. Je réalise donc souvent plusieurs petits jeux en parallèle de plus gros qui demandent plus de temps. Dans le cas présent, Logic Town est un jeu que je qualifierais d’interminable, dans le sens où on peut y jouer encore et encore, comme un jeu de gestion. Pourtant, il n’a rien avoir, en réalité, le meilleur exemple sera peut-être plus les applications de jeux mobiles comme les Sudoku. Le jeu reprenant le même principe avec des noms et des images qu’il faut mettre au bon endroit suivant les indices. En soi, le jeu est également adapté à tout âge du moment que l’on sait lire et peut même aider à la réflexion ou l’entretien de notre esprit. Le jeu a plusieurs modes, histoire, défi quotidien et jeu libre. Le mode histoire comporte un total de 12 histoires différentes, que l’on peut qualifier de niveau. On peut choisir de commencer dans n’importe quel ordre, même si pour suivre l’intrigue, il vaut mieux faire de gauche à droite. Une fois dans l’histoire on arrive sur un décor qui ressemble presque à une maison de poupée. C’est le bordel et il faut donc tout remettre en ordre. Au sein même d’une même histoire, il y a donc plusieurs étapes. À chaque fois la difficulté augmentera au fur et à mesure, pour redescendre à l’histoire suivante. Ce choix est assez particulier, à voir si vous appréciez ou non, pour ma part, je m’en fiche un peu. Par contre, le jeu est assez chronophage, je n’ai pas vu le temps passé dessus ! Concrètement une bonne dizaine d’heures de jeux pour ses niveaux. Vient ensuite le défi quotidien, tous les jours il vous sera proposé 3 niveaux avec 3 difficultés (facile, moyen et difficile). J’ai testé sur 3 jours et parfois la difficulté n’est pas bien choisie… Ses niveaux vous donneront un score qui sera mis dans un classement face aux autres joueurs. Enfin, la partie libre, permet de refaire les niveaux en plusieurs difficultés ou de créer des parties personnalisées. C’est en ce sens que le jeu est interminable à mes yeux. Pour ce mode, les illustrations seront tout de même regroupées ensembles suivants leurs histoires, impossible de tout mélanger. Si on recommence une partie les indices changent, donc je suppose qu’une IA est derrière et qu’elle lance des choses aléatoirement à chaque fois. Le jeu est disponible en plusieurs langues dont le français. Toutefois, je pense que le côté aléatoire via IA donne parfois des indices pas toujours clairs. Ou du moins, ceux-ci sont parfois crées de manière à nous piéger, il faut donc faire attention. Il y a un nombre d’erreur limité à chaque fois avant de devoir recommencer. La traduction me semble aussi un peu hasardeuse, mais cela reste compréhensible. Au pire, il suffit de changer le mode d’affichage des indices. Soit on peut les voir en individuel avec le texte, soit on peut tous les afficher en même temps et là, il n’y a que les images avec une disposition particulière suivant la signification. Il est tout de même possible de voir le texte en survolant un indice. Pour avoir essayé les deux, j’ai fini par trouver l’affichage complet plus pratique. Cela permet d’éliminer les indices les plus simples, que l’on peut mettre dans une corbeille. Mais aussi de vite voir si un élément revient dans plusieurs indices par exemple. J’aime beaucoup les différentes illustrations, le plus gros défaut du jeu étant purement visuels. Dans le sens où, quand la difficulté augmente les cases rétrécissent à chaque fois et les images deviennent plus compliqué à cerner (surtout pour celles qui se ressemblent en termes de couleurs). J’ai beau avoir mis en plein écran, cela posait problème tout de même. C’est d’ailleurs sans doute pour cela que le jeu est limité à une grille de 6×6 au maximum. Au-delà, cela aurait été vraiment trop compliqué. Certains textes ne sont pas adéquats avec les objets, par exemple une phrase dira « tel objet n’a pas pu atterrir » alors qu’on parle de bateau… Mais les détails on s’en fiche en vrai. J’apprécie vraiment ses jeux de réflexions, ils restent abordables, tant en prix qu’en gameplay. Ici, une souris suffit amplement pour jouer, bien qu’on puisse aussi utiliser en partie le clavier. [...]
This is a lovely little game, it reminds me of a PC game from like 30 years ago that I think was called 'Sherlock', very similar idea but with cute graphics and a wholesome story. If you're into logic puzzles then it's a fun one. Very slight complaint - occasionally I'm left at the end of a game with a single binary choice, but I have used all the clue and there are literally no clues referring to the 2 objects in the choice, so there is no logical way to proceed except to guess. It's not a game-breaking issue, but it is annoying, makes me think the system use to generate clues isn't quite 'complete' in the mathematical sense.
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