
Does Jim like chocolate cake? WAS JANET WEARING A HAT!?! Solve exhilarating mysteries like these in Logic Town, a relaxing coffee-break puzzle game of pure deduction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 21 → 1.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is shaping up to be my most treasured find from the steam summer sale. For the price and the amount of content, it is an ABSOLUTE steal! I love it so much, I literally ran to buy the accompanying DLC content. I would describe this as a cute (and perhaps not so overtly cozy), logic based deduction puzzle game. It does have a certain level of difficulty that offers a little brain tease which is why I wouldn't put it in the same genre as a cozy puzzle. That being said, I find it really refreshing and entertaining. The level of challenge is just enough to keep me coming back. I haven't slammed my mouse down yet ;) What keeps me coming back is the level of satisfaction I feel after completing a puzzle. The game is set up with adorable animal residents who need your help rebuilding their diorama. The artwork is charming and the music promotes relaxation. You slowly start to repair the maps, one puzzle at a time with a mounting difficulty tiered system. The maps have varying themes and characters, but a similar puzzle format is found throughout. A play on words and pictures are given as clues to help you narrow it down, keeping you on your toes and the mind ever nimble. My only complaint would be you have a limited number of mistakes you could make before the puzzle is reset. I wish there was an option to turn this off because it can break immersion and took away a bit from the "relaxing" feel of this game. Because it is just that... a game. Felt like it was a bit harsh and punishing to completely wipe away my progress due to silly little errors, most which were misclicks or a misinterpretation of a clue. I just wanna chill and help out some animals, man -_- I would recommend this game if you like cozy puzzles but are looking for something a bit more challenging. 100% worth my coffee breaks!! [quote]If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: [url=https://store.steampowered.com/curator/45761053/]Starpatch on Steam[/url][/quote]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还算简单的文字逻辑推理小游戏,每天来上一两题还能防止老年痴呆。 但是机翻实在是太垃圾了,谁能想到玩游戏第一步会是中译中?需要中译中就算了看久了也能看出规律来,但是有一个区域提供的消息完全相反是怎么回事?说好的A和B在一起但实际上的内容却是A在B旁边,那里我思考了好久才理解了意思,还不如直接切换语言成英文呢,反正也没什么复杂的单词。 逻辑规则有文字类和图形类,但我根本就没看懂图形规则的意思,所以全程都看文字通关的,比较好的一点就是虽然游戏有DLC但是成就不包括在内。 全成就还差一个要求每日挑战的那三关里不能出错也不能用提示的,我慢慢努力吧……感觉就算不管成就和糟糕的机翻之类的问题,每天来上三题转动大脑也还是不错的
The best thing about Logic Town is when you get far enough through a puzzle that everything just falls into place. In that sense, it's comparable to solitaire but every "deal" is winnable. I also like how you feel yourself improve as a player over time. When I started, I was slow, reading each clue carefully and making mistakes here and there. Now, I don't even need to read the clues and can clear large puzzles much faster without mistakes. Why? Because you naturally start to recognize patterns and instinctively know which rules apply to them. It's an extremely well-made game and immensely satisfying to play. Recommended!
Я знаком с этим типом головоломок со времён досовской игры Sherlock, на которую в девяностые потратил не один десяток часов. Обычно этот тип у нас называют "головоломкой Эйнштейна", уж не знаю, почему - сомневаюсь, что Эйнштейн их делал. Правила просты: есть набор известных закономерностей ("Чемодан в третьей колонке", "пирожное в той же колонке, что и синяя маска", "ньюфаундленд слева от бульдога"), и нужно разместить в таблице, символизирующей связи между объектами, все предложенные. Конкретно здесь авторы добавили "сюжетный" режим, где вы решаете головоломки разной степени сложности, чтобы починить очередную диораму, а также соревновательный режим, где ваше время сравнивается с друзьями. Есть и "мировая" доска рекордов, и к тому же ежедневный челлендж. И всё бы хорошо, но есть два "но". 1. Головоломки очень простые. Возможно, конечно, они просты только для меня , который на них собаку съел, но я ожидал большего от "сложного" режима. Игру не спасает даже custom - всё равно игра упорно строит абсолютно однозначные цепочки, которые спокойно разворачиваются простым следованием ключам. Продвинутые техники и сложные размышления просто не нужны. 2. К игре прилагаются аж пять DLC. И каждый добавляет дополнительную главу (15 головоломок) и сет предметов к имеющимся десяти. И стоят они в полтора раза дороже базовой игры. Как-то жирно. Но в целом, если нравятся случайные логические головоломки, игра хороша. Рекомендую.
[I]Logic Town[/I] is a good but simple execution of a classic elimination constraint logic puzzle (Everett Kaser's [I]Sherlock[/I] is another in the same vein). I do recommend it because it has a kind of relaxing, hypnotic quality and the package is well put together -- if you just want to lean back and zen out, I totally recommend this -- but I will mostly write to say that I don't think this is a particularly interesting or fruitful puzzle design. A puzzle consists of a series of columns and rows. Each column is a "location" (time) and each row is a "category" of object. The category consists of k items, one of which is in each cell. Clues allow you to either assign an object to a cell, or eliminate one or more possible objects; eventually causing a cascade that allows you to confirm every cell. This kind of constraint and elimination design is typical of logic puzzles and is true of, for instance, Picross, Sudoku, or Minesweeper. As in those, no guesses are required, and the set of possible "rules" are fairly small, and much of the attrition involves the sequential application of proper rules. My primary dissent to the design is that the rules are atomically trivial to apply, so every puzzle feels a little bit like busywork, whereas in Picross the actual application of rules is visually non-trivial and in Sudoku or Minesweeper, the complexity of cell dependencies makes things much more interesting. So, what are the possible rules? I believe I am listing them all here: (1) Column A does / does not contain Thing X; (2) There is one column between X and Y and it does / does not contain Z; (3) Thing X is somewhere left / right of Thing Y; (4) Thing X is / is not next to Thing Y; (5) The column with Thing X does / does not have Thing Y; (6) The column with Thing X has thing Y, and also Thing Z / but not thing Z; (7) The column with Thing X has exactly one of Thing Y or Z. I think this is everything. You quickly come to appreciate that these rules are not especially difficult or interesting. All rules of type 1 can be immediately resolved. The affirmative setting of type 2 yields at least 2 eliminations. Type 3 yields at least 2 eliminations. The remaining types are contingent on earlier eliminations. So, you cycle through every clue looking for which one promises immediate progress. Then you make the progress, then you cycle through all the remaining clues. The UI makes this easy, but it also exposes that sometimes superfluous clues are used to make the puzzle seem more complex than it is. Any rule of Type 1 could use be baked into the cells from the start of the puzzle. Additionally, rules of type 5 are often chained transitively (Thing X has Thing Y; Thing Y has Thing Z) rather than a rule of type 6 with all three. A puzzle might have 24 clues, but by the time you rewrite them as a minimum spanning form, you're probably down at least a quarter. Other constraint games also involve you scanning a series of clues or cells looking for slack, but something feels a little more honest or organic about their complexity to me. Only rules of Type 2 actually require much visual insight -- trying to find every span of the puzzle where X and Y are separated by exactly one column, potentially with the additional info about the item contained in between. A non-trivial number of puzzles in [I]Logic Town[/I] are specifically three columns, which would already be simple, but also makes Type 2 rules trivial. This is not to say I never make visual mistakes. Playing on Steam Deck, the developer does an admirable job of making the 6x6 puzzles scan visually, but it does increase the odds of just making a simple oversight. And this matters for the daily competition puzzles, which time you and penalize you for errors, which should make you feel "in the zone" with your deductions but instead just feels frustrating more than challenging. I have one really unfair complaint about [I]Logic Town[/I] in specific, and that's the writing. Inside puzzles, you can either see clues as a series of visual symbols (efficient, but you have to sometimes remind yourself which visualization is which) or as individual sentences with icons. So, like, "The building that uses [a bulldozer] must NOT use [a mop]". Some of the clues use stock sentence archetypes, some mix up the prose a little bit. But I think the thing is that this just really exposes to me how the theming is a not very interesting veneer on top of the puzzle. Obviously on a puzzle level, the themes are just interchangeable -- the category that is utensils could just as easily be colors or fish or letters. But I would hope that the existence of the theme layer would make the developer try to incorporate the theme into the puzzle. "The person who eats [salad] won't sit next to the person who eats [steak]" might tell a little story. But "The person who eats [salad] won't sit next to the person who drinks [juice]" exposes the theme as meaningless. Similarly, the clue "Thing X is not next to Thing Y" often results in Thing X sharing the same column as Thing Y. On a puzzle level, it's fine, sharing a column and being neighbors are different restrictions. But on a theme level, it just sort of exposes that there's no there there. I don't really think my above complaint is fair. [I]Sherlock[/I] also has vestigial theming. But [I]Logic Town[/I] sells DLC (actually, a fair amount of DLC), and the number of puzzles per pack is not very high, so I take it the intended selling point of the DLC is the little diorama vignettes and the icon theme pack for the puzzle. In sum, I think [I]Logic Town[/I] is a good implementation of a puzzle type I ultimately found myself bored with. It looks good. If you are looking to turn your brain out and zen a little bit, it's a reasonable option. The base game has a good amount of content for the price. It runs well on Steam Deck and the UI mostly works the way you want it to. But I think if you are someone who thrives on trying to unpack complex logic puzzle design, you won't really find it here.
This is once again a case where neutral review would be appropriate. The game is good, but there is exactly one type of puzzle and you just repeat the same logical steps over and over again. If you enjoy repetition, this might be for you, but don't expect variety of logical puzzles.
The game’s main focus is helping 12 NPC tidying up environments by clearing a set of logic puzzles. Each environment is themed after a location (restaurant, hotel etc.) and every time you finish a puzzle, the percentage of that NPC increases until you reach 100%. The logic puzzles are about removing objects until there is one unique object left in every spot by reading text and drawing conclusions based on that. The challenge usually increases until you complete all the puzzles associated with an NPC, then the challenge resets with the next NPC to get you familiar with new objects or terms each time. I gotta say, I’m usually not into those kind of puzzles but this one won me over thanks to the gentle introduction and keeping the challenge fair. At first I didn’t pay much attention to the 3D environments but it slowly became very satisfying to see the areas slowly getting prettier and cleaner. The UI is very clean and good for keeping an overall view. The 2D icons look cute and are good at conveying information. Even though you hear the same song, it had such a soothing effect on me, it didn’t feel old despite hearing it often. The only thing I would have wanted is being able to save mid-session. You have to finish what you start unfortunately. Logic Town is one of the those puzzle games that give a zen like experience. It’s one to return to and play here and there quickly. It can feel a little repetitive if you try to complete many puzzles in one sitting but that’s part of the territory. It took me 15.5 hours to complete all the puzzles and get all the achievements. The achievements ask you to get 100% with every NPC and not using hints with 3 daily puzzles. The game has DLC but they are not required for achievement completion. It is the right thing to do and it should be applauded. Asking around €10 is pretty fair based on my experience.
Another deductive logic banger (well, the first one, but Mark Ffrench/Divide the Plunder has been maintaining the game with updates, non-achievement DLC and free expansion content) from the dev who ensnared me with Proverbs. The Interface is clear, clean, and extremely easy to interact with, plus a variety of control options to mark or exclude items from a category. The visuals are less important to me but were nonetheless impressive and added a nice bit of charm to the experience. I ran into one troublesome phrasing on a daily puzzle, but that proved to be a rare exception. One detail I would like to pay specific attention to is the focus on images instead of print words. Ease of quicker recognition aside, this offered two particular benefits which are worthy of praise: 1) Ease on the Eyes. Significantly less straining than a wall of text and boxes, which can really get you in this sort of game. 2) Clarity in Communication. There's no worrying about regional variant words, misinterpretations, or unknown words (English as an additional language gamers may have greater input in this particular regard, unfortunately English is my primary language and I cannot speak to this); additionally, images are used in a second form of clue-giving, arranged visually which allows more clues onscreen (less clicking and navigating one by one) as well as holding two clues in your head far more easily. Rarely did I find I wanted to remember 2 clues at once, but if you're working on a large grid and don't make multiple entries per clue, it makes a big difference. If you're a fan of deductive logic puzzles (computer or otherwise) and like cute games, this one is right up your alley. The steam description calls it a "coffee-break puzzle game," and it truly is the sort of thing you can pick up and put down at your leisure without needing to commit yourself to an hours-long game session. If you're a truly hardcore puzzler (e.g. cracking the cryptic) this one won't hit that upper boundary for you, but still provides a fair bit of value.
This is a fun relaxing game that has you solve a few puzzles. The game says it and I will say it, there's no need to guess. All puzzles can be solved by reading the clues and process of elimination. If you like puzzles and relaxing games I highly recommend this game.
need moar puzzles pls
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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