
Rayna Survivors is an action roguelite game where you need to slay hordes of foes and face bosses to learn powerful skills to upgrade your character.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[h1]この完成度でアーリーアクセスではないという狂気[/h1] よくあるヴァンサバ系の3D版。 ポリゴンの出来はチープ。 [h1]バランス[/h1] 超大味。 初期ライフは100で敵のダメージを受けると減っていくHP制なのだがこの主人公、超硬い。敵から受けるダメージが0.3という小数点ダメージなので妙にハードボディなのだ。 これが開始10秒ぐらいでわかるので育成方針をどうすればいいのかわかるというものだ。まず防御力強化でさらに防御を高める。次に最大HPの増強。そしてやはりあると思ったHP吸収スキル。しかもMAXHPの0.1%吸収するので攻撃頻度強化や攻撃数(矢数)強化をしておけば案の定みるみるHPが回復していく。初期のアイテム吸収範囲が狭いこともあり、おかげでアイテムは敵の塊に突っ込みながら取りに行く強気戦法を取ることができる プレイヤーは弓キャラなのに中身はまさかのタンクである。ただ移動による攻撃回避一辺倒のヴァンサバに対する差別化としてHPと防御力の重要さを押し出したゲームデザインは嫌いではない。 もっともゲームバランスが悪いので何もかも台無しにしているが。 [h1]スキル[/h1] スキルについては5つまでセットできるようになっており、いずれも自動発動で発動後はクールタイムを要求される。ちなみに本作の通常攻撃の与ダメージは装甲の硬さを際立たせるためか妙に低いので敵の処理が全然できない。じゃあどうやって処理するかというとそれらのスキルだ。威力が通常攻撃よりはるかに高いのでまとめて倒してくれる。 それがわかるとこれまた上で書いたものと同様に何をすればいいのか一目瞭然。即ちスキルの強化だ。特にクールタイムダウンは生命線になる。逆に通常攻撃強化や移動速度強化は後回しにしたほうがいいというのはユニークだ。 [h1]永続強化[/h1] ここですべてを台無しにしてしまっている。 強化用の必要通貨は下限が2000なのだが初見で装甲強化してスキルで逃げ撃ちしながら20分ちょっと生き延びた結果1000しか手に入らなかった。20分やって何一つ強化できんのかい。 [h1]まとめ[/h1] HPと防御にウェイトを置いた調整は競合との差別化という制作側の意欲を感じるが、それ以外はネガティブな意味でバランスが悪いので残念ながらおすすめしかねる。 グラフィックも出来が悪く、UIも使い勝手は良いとは言い難く、それこそアーリーアクセスかと言いたくなる品質も悪さで、今後の大きな改善も恐らく望めないので駄作の印象のまま記憶から消えそうな作品だった。300円でもちと高いレベル。ゲーム内はマウスで実行類の操作を行うのにタイトル画面から先へ進むにはキーボードのみとかも意味不明。最適化も不足しており、3Dのゲームがぬるっと動くスペックにもかかわらず、本作の動作設定をすべてミドルにしないと動作が重いとか出来が悪いにもほどがある。 [h1]~追記~[/h1] 暇だったのでもう少し付き合ってみたがやっぱり駄目だ。 2000の永続アップグレードを行うとその他のアップグレードができるようになるがいずれも3桁後半~4桁のものが多く、1回20分プレイして1段階強化できるかどうかでしかも1回分強化しても強さの変化が全然実感できない誤差レベルの強化。素材集めを行うことでアンロックされる2マップ目も面白みがなく、ゲーム全体がやはり単純に低品質なようだ。値段も競合に比べて出来が悪い癖に高く、およそ買う価値は見いだせない作品。あと競合作品はことごとくクラウドにセーブデータを保存してくれるのでアンインストールしてから再インストールしてもアンインストール前の進行状況から再開できるが、本作だけクラウドにセーブデータを保存しない仕様なので一度アンインストールしたら最初からやり直しとなる。これのせいで一度アンインストールして、あとから制作側が大幅な改善をしても再開しようという気がなくなるのだが、こういう部分も含めて制作はユーザーの視点が抜け落ちすぎで見通しが甘すぎる。
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Hours played at review time, across 22 reviews with recorded playtime.
It's way too grindy.
Another decent and polished survivors title.
A waste of time. Game looks amazing in video. but those are taken from End game stuff. game is a Booring sad BIG grindfest. need upgrades? get ready to do 20-30 runs to unlock basic ones that do next to nothing for you small % then grind 10-20 map runs again. mobs literally spawn on you and dmg you (later in round they insta-kill you without a chance for you to do anything, cause they dmg you at same time as spawning on you). took me 4h just to unlock 1 lvl of BASIC upgrade for movement speed. Basically it's Base unit grind grind grind grind without a chance to properly upgrade anything. The worst shoot-em-up/ bullethell game i've played so far.
At this very moment, the game is still being patched, so my experience is not entirely valid and might be biased. So far I like the game. It is the type, that lets you suffer bitter defeat several times before you can even start to move on. You might try your best strategy of avoiding enemies, dodging their ranged attacks and run away from their bombs, they will still eventually get you. You die. You have to start over. Your reward are black diamonds. Normally you get only a handful of them, if you are lucky dozen of few dozens. Just to unlock you skill tree, you need to spend 2000 (for a skill, that let's you harm roots, type of OP enemies, that are vital by rewarding you with special ingredients upon death) The skill tree does not seem very charming, with like 15 skills and only 3~5 upgrades per skill, that each gives very small boost to your hero. Strikes you as insignificant, compared to how horribly you are slaughtered in the battlefield. But the game seems to have some kind of invisible boost script - each time you start over, you somehow do better (without any new skills bought). This progress is not extremely obvious, but I realized that not having much better strategy or set of active skills, I can fight longer and kill much more enemies. As you will keep progressing, you can unlock new maps, each with new enemies and new rewards, which will subsequently reward you with new classes (you start with Ranger, then you can get Warrior, Mage, Assassin) Don't expect to get quickly to them, tho. The main punch line is in the selection of in-game active skills, and how you combine them. Some are more efficient than others, but the set of skills you can choose from every level is randomized. So you are destined to always build new strategy. As soon you select new skill(s), it will unlock new set of sub-skills, specific to your actual selection. So you can eventually upgrade seemingly weak / useless skills into an literal Armageddon, that will evaporate your enemies in seconds. Active skills have cooldowns, and you might by mistake combine them in a wrong order, so some of them won't be triggered at all during your complete fight. If you manage to defeat the final boss, eventually, you can click "start again'', which will reset your skills, but make your enemies a LOT stronger. Great challenge! My old gaming rig is not really handling this Unreal Engine 4, when my hero is creating bullet hell and enemies die in a eventful & colorful way (graphically exhausting), but I can downgrade video settings a bit, and it is still playable, despite I like high-res video settings. This is the type of crazy hack'n'slash, that Diablo first introduced, and what is lacking from story perspective, is supplemented with rabid crazy ferocious battle... I heed this game as pure fun.
game runs and plays terrible on the steam deck.
long story short, the juice isnt worth the squeeze. -an absolutely absurd grind with millimetre sized baby step progression, -an "i think i'm developing cataracts" visual style(even on ultra).
I love the Dev and also Rayna! Good game and worth the money! <3
FIRST REVIEW (Turkish Below) - If you're stressed, you should play - If you feel the need to break things, you should play - If you like skills that are used all together and over and over again like a atomic bomb, you should play * Don't know other therapist but mine is suggest it, while i'm nervous :) BECAUSE THERE IS HIGH LVL OF RELAXION ------------------------------------------------------------------------------------------------------------------------- Bu dönemde bu paraya su alamaz hale gelmişken(tek sefer iç bitir), 20 liraya alınabilecek maximum verim burada. Al big foot skillini gir içlerini t*rörist gibi uçur havaya :D Şaka bir yana skill çeşitliliği hoş bir oyun, hiç bir şey olmasa bile lol tarzı oyunların aralarında ya da herhangi bir oyunda duo'nu beklerken bile oynayabileceğiniz, tatlı seviye de stres atmanıza yardımcı olacak bir oyun. Komşu çocuğu ya da küçük yiğen, kuzen mi geldi aç eline ver ve soluklan :) Yapımcısı da Türk / Ne de olsa Çin'e bedel 40'ımız cCc <3 İyi eğlenceler.
Big fan of the QuickSave games products this however isn't my cup of tea would highly recommend if you enjoy meta progression games.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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