
Tower Climbers carry amber light; allies follow through misty pagodas in an endless Eastern tower. Thousands Floors blends side-view pixel art with hands-off combat—summon, upgrade, and let them climb. Grow via allies, floor lockdown, and relics.
Modeled estimate, not a reported figure. How we estimate →
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About

Thousands Floors is a Chinese-inspired pixel idle tower-climbing game.
Summon Tower Climbers and fellow allies who patrol automatically through layered pavilions, battle creatures from the Classic of Mountains and Seas, and keep climbing upward along winding staircases.
Defeat enemies for gold, upgrade stats and mystic arts anytime, push to higher floors, and earn relics.
Floors stretch on forever—grow stronger even while idle. Perfect for players who love relaxed progression, crisp Eastern pixel art, and screen-filling allies fighting together.
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It all begins on the first floor at the tower's base—and the moment you first tap a floor and a Tower Climber bursts through the rain.
Welcome to Thousands Floors—
an incremental idle game built around a sky-piercing pagoda.
Here you are not only the guide who summons climbers, but the architect who keeps the entire tower running like a well-oiled machine.
Master the rhythm of "tap a floor, fight on that floor": click or hold the tower to spawn climbers from your chosen level; unlocked allies join automatically on a timer. Crash into foes, trade blows, fall back, surge forward—every collision hits crisp and satisfying. Higher floors mean fiercer fiends and juicier gold and chest drops. But walkways are limited and on-screen climbers are capped—you cannot mindlessly tap your way to a full tower. Use Floor Lockdown to seal the base and concentrate summons on the floors that actually pay.
Explore a branching tree of mystic arts: expand summon capacity, lock down lower floors to focus on the climb, and deploy active arts like Cloud-Step and Renewal to turn key battles. Every upgrade asks the same question—pour gold into climber training, or unlock the next skill line?
Unlock and train a dozen distinct allies—sword cultivators, spear guards, shield bearers, archers, talismanists, dancers, wandering monks, apothecaries, assassins, artificers… Allies have no global cap—pair relics with shorter spawn intervals to truly fill the walkways at peak.
Milestone floors and placement chests hide permanently stacking relics: attack, HP, move speed, gold, chest odds… No equip slots—only ever-growing global bonuses.
When your climber reaches sufficient mastery, trigger Rebirth: abandon this run's floors and arts progress, climb again from floor one; keep every relic earned, and with the Wish-Lamp Talisman roll fresh rewards. The loop begins anew—this time with a richer relic vault, records, and strategy.
* Unique tap-a-floor summoning + collision combat—idle play that feels tactile and punchy
* Climber cap × unlimited ally spawns × lockdown strategy—resource and space puzzles
* Mystic arts, relics, and allies—three deep progression lines
* Rebirth + Wish-Lamp Talisman reshapes every next climb
* Offline gold on return—idle income that matters
* Eastern pixel pagodas + many units on screen—a visual and numeric sense of "a thousand floors"
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 挂机一晚上,醒来屏幕卡成PPT,这大概就是修仙渡劫的代价吧。 《千层登塔》本质是个数值滚雪球的游戏。点哪打哪的设定挺新鲜,看着满屏小人挤在楼道里互殴也挺解压。水墨像素风算加分项,但内容确实薄了点,几十层之后全是重复刷。转生系统有点鸡肋,法宝那点加成前期几乎感觉不到,属于典型的“后期才有用”。 最迷的是优化,人多必卡,挂机有风险。Steam市场的钥匙掉落少得可怜,想靠卖宝箱回本得熬大夜。 总结:适合喜欢看着数字疯狂跳动、能忍受重复刷刷刷的挂机党。定价略贵,建议等打折。想找深度玩法的趁早绕道,这塔,爬着爬着容易困。
I have 46 chests but no keys to open any. Info is meh, ui meh, i reinarcarnated but that did what? I have no clue, nor any clue why i should keep playing because theres zero incentive to reincarnate more. Nothing unlocks and upgrades are very very boring. I feel like i got hardscammed cuz i played 3 hours and was like, "god no what have i done".
The game has an interesting concept, but in my opinion the price-to-quality ratio is completely inadequate. There are many technical and graphical issues. Some of the graphics look badly scaled — stretched, squeezed, blurry, or pixelated. Even the gold icon, which is constantly visible on the interface, looks distorted and unclear. These are things that could be improved with free image-scaling tools. I understand mechanically why units can spawn on the latest unlocked tower level, but when they appear halfway outside the tower, it simply does not look good. Casting skills from the upgrade window also feels quite inconvenient to me. A better solution would be a separate collapsible window or quick-use bar where skills could be assigned for easier access. The x10 purchase option also feels unfinished. If it already allows upgrading something from 1 to 10 times at once depending on available resources, then there might as well be a “max” option. There are many small issues like this. To me, the game currently feels more like a beta than a fully released product. The idea is interesting, but in its current technical state and at its current price, I cannot recommend it. I may consider buying it again someday during a very large discount.
好评几乎都是一眼刷的,这游戏就是差评如潮的水平
仔细看了一下,法宝还要靠每天只能掉落5把钥匙才能解锁? 这个赤石设定没优化之前劝各位非常谨慎的购买
Refunded after 50 minutes. -No clear explanation of anything -Steam marketplace -Balance is broken Cool concept but misses the mark. I could imagine a game like this that mixes Melvor Idle where resources randomly spawn on the floors and you skill up. As well as dungeons you can equip units with crafted gear and go on adventures. There are plenty of game ideas out there that would go viral with some creativity and mixing of genres but it seems most games on steam nowadays are rushed and use AI which you would think AI is a tool to make a game faster with a higher quality/design but instead the devs are trying to rush games out with AI and make a quick buck before they generate there next game.
作者已经没影了
Dude, this is the perfect idle game i really love it and i totally recommend it....... this is what i would say if the game did not had this marketplace sh1t. i did not want to sell anything so i just checked it to see what was sold, so besides a lot of useless items that goes for less than a euro i saw something more interesting some unit skins that also buff them (totally p2w material there) so i said why not buy them, well 2-3 of them had a cost of 2-3 euros, then in the next page i see a skin that goes for 10 euros! and another skin that goes for 12 euros! like wtf are these prices 2-3 euros is fine but then it skyrockets to 10 and 12 ?? and not only that but those skins arent even dlc so the money do not go to the developers directly to support them in developing the game further, the money goes to random players that happened to have the skin as drop and they decided to sell it instead of using it. Yeah, i am sure that you already know the TLDR version of this review aren't you ?? just get your negative vote and be happy about it.
had to get a refund on this game, sorry but in my opinion its utter garbage, definitely not worth the amount they are charging
40多块钱的游戏,就更新2天就跑路了,作者真的没🐴。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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