
Rogue Loops is a roguelite action game where a trapped family battles to escape an endless loop. Combine unique skills and relics to create powerful synergies against the loop’s guardians. As you grow stronger, so does the loop—can you break free from this relentless cycle?
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About


With each buff you choose, the loop grows stronger by forcing you to select a curse. Your success hinges on making strategic decisions that enhance your power while managing the increased challenges posed by the loop, guiding you toward ultimate victory!


Defeat the powerful bosses guarding each loop's exit to unlock new paths and inch closer to freedom. Each victory brings you one step nearer to breaking free from the endless cycle!


Each failed escape strengthens you, providing valuable lessons for your journey. Embrace the challenges, learn from your mistakes, and try again, but this time with enhanced strategies and newfound resilience to overcome the obstacles that stand in your way!


Combine a multitude of skills and relics to create a wide range of powerful synergies, each offering unique advantages in your quest to escape the loop!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Turkish, French, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fps drops and bugs out every now and then. i mean it looked interesting so i had to try it for a bit but feels kinda bad to play such a shame :/
slick, fun hades-like with a really a cool stage structure mechanic that constantly escalates power and difficulty in a small space. combat is straightforward and solid, artstyle is fun, lot of promise. oh also upgrades may or may not work. like, the primary means of upgrading all characters might just, you know, not function. i am disappoint.
Great roguelite ! Smooth gameplay (both movement & fighting)
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Sorry about the gameplay time. Offline mode does not bother to track it as playtime: [h2]Let's Run In Circles![/h2] Rogue Loops throws you into a repetitive cycle: you run in circles, face a handful of bosses, die, talk to an NPC, get a new quest, and repeat. The gameplay is clearly inspired by Hades, but it lacks the same rewarding progression, where each run feels different than the last. There are four classes to choose from, eventually. At first, you’re stuck with the Son, who is decently powerful and balanced. The other family members (Father, Daughter, and Mother) unlock only after grinding through a set number of rooms. Sadly, the Daughter feels weak, the Father is painfully slow, and I haven’t even unlocked the Mother yet who uses magic. What really drags Rogue Loops down is its artificial sense of progression. Instead of letting you pick up multiple quests and work on them together, you’re forced to do them one at a time. This means intentionally ending runs early just to fulfill a quest requirement, which makes the grind feel unnecessarily padded. It left me constantly questioning: What’s the point? Why am I here, grinding for progress that doesn’t feel meaningful? If you love roguelikes and don’t mind a repetitive, quest-based grind, you might find something to enjoy. But if you’re looking for a rewarding sense of progression or a game that respects your time, Rogue Loops will quite literally leave you, running in circles. Fighting the same enemies with generic curses and debuffs to trip you up. [b]Video Review TBD[/b] https://youtu.be/QpsIJZbZcjg [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
As many others have mentioned, this game is short and get it only if it's on sale. As a fan of Rouge-like/lite i found this game is meh, not bad but nothing to write home about. Found a few bugs in it as well and had to restart my run (thankfully didn't get any bugs on my save file).
Очередная попытка влететь в жанр. Вроде бы как нормально было бы, если бы не так коротко и скучновато. Боссы одни и те же, за исключением небольшой вариативности самого босса (немножко другой скин и и переходы в фазы). Скилды под билды особо ничего не меняют, лучше тупо апать атаку. Четыре персонажа, которые мне показались абсолютно не играбельны кроме лучницы- она абсолютная имба. Прошёл на всех сложностях часа за три. На общее время в игре внимание не обращайте, гриндил 15к золота на ачивку (спасибо, что не 15кк) и оставлял включенной в трее пока смотрел кино и уснул) По скидке на вечерок фанатам жанра мб и норм, а в целом слабо и уныло.
[h1] 6/10 [/h1] Even a 6 is generous. Its a fun mix between a rogue lite and bullet hell, but dont expect any depth. though given, if you got it on sale for like 3-4 bucks, its worth it! Pros: - nice movement - decent balance - very nice artstyle - overall decent onboarding - interesting character/NPC designs - really cool skill and relic interactions! (appeals to the power fantasy) - runs absolutely fluently - dodge spam cons - very, VERY, limited room looping (four maps with 3 rooms each, never random) - very, VERY, limited room modifiers (it feels like 20 and you pretty much see the same 10 every level) - sometimes VERY wonky hitboxes (more for you hitting enemies than the other way around) - super unbalanced builds - gets grindy on the later levels - the difficulty is NOT worth it. i get consistently 800+ essence on a sub 20 min run, on normal. i dont need 30% "more" for like 3x the time. - some skill are completely broken/borked. 20% for a perfect room seems to be more like a 2x multiplier and the money wish doesnt seem to work at all. - dodge spam.. TLDR: i havent tried hades, but i think for like sub 4$ you cant go wrong with this one, if you want to scratch that "rogue-hell" itch.
It's a buggy piece of s***. You respec, upgrades suddenly stop working, doesn't show the correct number of items you have, upgrading system is weird and not really explained, relics are totally unbalanced, and the more you unlock the less likely it is you get the ones you want for your build. On a positive note, the graphics are nice, combat feels good, but that's about it. The combat arenas, enemies and bosses get quite old pretty fast, not much variation. If you get it on sale to knock yourself out a couple of hours it's all right. But certainly leaves a lot to desire.
поиграв в эту игру чуть более 10 часов, могу пояснить следующее: Это рогалик, где ты перед каждым раундом в комнате выбираешь случайное усиление персонажа, а так же случайное усиление комнаты, всего четыре локации, с одним и тем же боссом, но с двумя вариантами поведения его атак, пройдя все четыре локации с боссами, вам открываются еще несколько сложностей каждой из локаций, которые нужно пройти на каждом персонаже, коих всего 4, со своей уникальной способностью, способности же можно менять, и прокачивать, плюс есть всякие дополнительные плюшки, в общем игра вполне себе интересная, но боссы от изменения сложности как по мне сложней не становятся. Но поиграть все же можно, и если покупать по скидке, то для любителей рогаликов прям находка. 10 запоротых рывков из 10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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