
Candle is an adventure with challenging puzzles. Play as Teku, a young novice on a dangerous journey to rescue his tribe's shaman from the evil tribe of the Wakcha. But the way is littered with sinister traps and difficult obstacles.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es curioso que un juego de la calidad general de Candle haya pasado tan desapercibido en pues aunque no es ninguna obra maestra, hay juegos de el mismo estilo que tienen mucha mas actividad y repercusión. El juego se ha dibujado a mano y con un estilo bastante cercano a Machinarium. De hecho es un juego mas o menos de la misma calidad que Machinarium perteneciendo al mismo genero, sin embargo Machinarium vendió muchísimo y "todo" el mundo lo conoce. En el juego tiene bastante de aventura gráfica con algo de pixel hunt, pero justo en esta faceta se han columpiado en algunos puntos pues algunos sitios directamente te piden que encuentres algo que es que NO SE VE... (por ejemplo algún sitio oculto). Siendo un poco frustrante en este aspecto. Algunas veces te piden hacer algo que no queda tan claro que es lo que te piden. Pero vamos, nada que no se haya visto otras veces en el genero donde te quedabas atascado 2 horas recorriendo los mismo escenarios continuamente hasta que "mágicamente" te destrabas... o finalmente terminas tirando de guía después de horas atascado (que es lo que me ha pasado a mi en al menos 2 puntos). Una de las cosas que hace memorable al juego es que fue el ultimo trabajo profesional antes de su fallecimiento de la leyenda del doblaje español conocido como Pepe Mediavilla (Gandalf para los amigos). Y ademas tiene bastantes lineas de texto. Pocas veces se puede contar un doblador así para un videojuego. La banda sonora un tanto genérica en alguna parte, pero tiene algunos temas algo mas inspirados como el de los créditos. Si os gusta Machinarium ni lo dudéis con Candle, pero si os molesta atascaros en un juego sin saber que hacer mejor buscad otro titulo.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作稀烂,一开始手柄按新手指引按键但是没反应,换键盘好了。第二关,传送过去传送不回来bug,明明路过每个存档点都存档但退出重进游戏还是丢进度……
It's an adventure with platforming elements. Controls are janky, so it got annoying real quick.
JUEGAZO 😎👍💛🌟
Candle: The Power of the Flame is a quiet, atmospheric puzzle-platformer that trusts mood and symbolism more than words. It doesn’t rush you. It doesn’t shout. It asks you to slow down, pay attention, and respect fragility. You play as Teku, a young boy carrying a candle whose flame is both your guide and your greatest weakness. Light is life here — and every step forward risks extinguishing it. Wind, water, enemies, even your own impatience can undo you. That single mechanic defines the entire experience. Gameplay & Mechanics Puzzles are environmental and deliberate. Nothing is fast, nothing is forgiving. Trial and error is part of the design, but not in a cruel way — more like a ritual. You learn by failing, and every success feels earned, not given. Art & Atmosphere Visually, Candle is its strongest self. Hand-painted backgrounds, warm colors, and soft lighting create a storybook world that feels ancient and fragile. It’s beautiful without being flashy. The soundtrack quietly supports the emotion rather than leading it. Narrative & Themes The story is minimal, almost whispered. Themes of oppression, resilience, and hope are present, but never spelled out. Candle respects the player enough to let meaning emerge naturally. What Works Unique candle mechanic that shapes everything Hand-painted art with strong identity Calm, melancholic atmosphere Thoughtful, non-verbal storytelling What Doesn’t Slow pacing may frustrate some players Controls can feel stiff at times Repetition in later puzzles Overall Candle isn’t for everyone — and it doesn’t try to be. It’s for players who value mood over action, patience over power, and symbolism over spectacle. It burns softly. And when it goes out, you feel it. Verdict: A delicate, memorable indie experience that rewards patience and attention.
Super charming, it's a hand drawn adventure that is mostly about figuring out where items go Although a bit slow with it's platforming and adventure It's style is what makes it really good though
really good game
Неплохая и красивая Квест-головоломка, порой со сложными и не очевидными решениями. (Приходилось прибегать к подсказкам решениям) Но та часть, которую проходил сам, доставляло не малое количество удовольствия. Повествование про племена, богов, четвёртое создание мира весьма неплохое. И во всём этом предстоят разбираться маленькому и медитативно не спешному персонажу главным оружием которого является его острый ум и свеча.
This game feels bad to play on a mechanical level. I don't really have a problem with the puzzles, the story is fine, and the art style is great, but none of those make up for the fact that this just feels miserable and frustrating to play moment-to-moment. I can't wholeheartedly disrecommend it because I think people with high tolerance for poorly implemented controls could definitely enjoy it, but I didn't.
an okay game.but for $5 its good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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