
Rogue Loops is a roguelite action game where a trapped family battles to escape an endless loop. Combine unique skills and relics to create powerful synergies against the loop’s guardians. As you grow stronger, so does the loop—can you break free from this relentless cycle?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


With each buff you choose, the loop grows stronger by forcing you to select a curse. Your success hinges on making strategic decisions that enhance your power while managing the increased challenges posed by the loop, guiding you toward ultimate victory!


Defeat the powerful bosses guarding each loop's exit to unlock new paths and inch closer to freedom. Each victory brings you one step nearer to breaking free from the endless cycle!


Each failed escape strengthens you, providing valuable lessons for your journey. Embrace the challenges, learn from your mistakes, and try again, but this time with enhanced strategies and newfound resilience to overcome the obstacles that stand in your way!


Combine a multitude of skills and relics to create a wide range of powerful synergies, each offering unique advantages in your quest to escape the loop!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 311reviews | 72% | — | $94.9K |
| $9.99 | 291ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a buggy piece of s***. You respec, upgrades suddenly stop working, doesn't show the correct number of items you have, upgrading system is weird and not really explained, relics are totally unbalanced, and the more you unlock the less likely it is you get the ones you want for your build. On a positive note, the graphics are nice, combat feels good, but that's about it. The combat arenas, enemies and bosses get quite old pretty fast, not much variation. If you get it on sale to knock yourself out a couple of hours it's all right. But certainly leaves a lot to desire.
Rogue loop is a fun and fast paced rogue-like game with some hades comparison although not as story rich it does offer satisfying synergy: combining elements like fire,ice, & lightning with different character skills leads to high-imapct dmg and power spikes it also offers a very responsive controls with smooth isometric and art design which makes combat fun
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.9K | 464 | 88% | $10.49 | |
| $94.9K | 309 | 71% | $7.99 | |
| $94.9K | 1.3K | 75% | $3.99 | |
| $94.8K | 1.2K | 78% | $4.99 | |
| $94.8K | 579 | 75% | $7.99 | |
| $94.8K | 1.1K | 69% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $259K | 720 | 79% | $10.99 | |
| $5.2K | 376 | 64% | $0.79 | |
| $85.7K | 723 | 69% | $4.99 | |
| — | 0 | — | — | |
| $1.7M | 5.2K | 88% | $17.99 | |
| $583.2K | 1.4K | 74% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, Turkish, French, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean
| $9.99 |
| 94ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sorry about the gameplay time. Offline mode does not bother to track it as playtime: [h2]Let's Run In Circles![/h2] Rogue Loops throws you into a repetitive cycle: you run in circles, face a handful of bosses, die, talk to an NPC, get a new quest, and repeat. The gameplay is clearly inspired by Hades, but it lacks the same rewarding progression, where each run feels different than the last. There are four classes to choose from, eventually. At first, you’re stuck with the Son, who is decently powerful and balanced. The other family members (Father, Daughter, and Mother) unlock only after grinding through a set number of rooms. Sadly, the Daughter feels weak, the Father is painfully slow, and I haven’t even unlocked the Mother yet who uses magic. What really drags Rogue Loops down is its artificial sense of progression. Instead of letting you pick up multiple quests and work on them together, you’re forced to do them one at a time. This means intentionally ending runs early just to fulfill a quest requirement, which makes the grind feel unnecessarily padded. It left me constantly questioning: What’s the point? Why am I here, grinding for progress that doesn’t feel meaningful? If you love roguelikes and don’t mind a repetitive, quest-based grind, you might find something to enjoy. But if you’re looking for a rewarding sense of progression or a game that respects your time, Rogue Loops will quite literally leave you, running in circles. Fighting the same enemies with generic curses and debuffs to trip you up. [b]Video Review TBD[/b] https://youtu.be/QpsIJZbZcjg [quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote]
[h1] 6/10 [/h1] Even a 6 is generous. Its a fun mix between a rogue lite and bullet hell, but dont expect any depth. though given, if you got it on sale for like 3-4 bucks, its worth it! Pros: - nice movement - decent balance - very nice artstyle - overall decent onboarding - interesting character/NPC designs - really cool skill and relic interactions! (appeals to the power fantasy) - runs absolutely fluently - dodge spam cons - very, VERY, limited room looping (four maps with 3 rooms each, never random) - very, VERY, limited room modifiers (it feels like 20 and you pretty much see the same 10 every level) - sometimes VERY wonky hitboxes (more for you hitting enemies than the other way around) - super unbalanced builds - gets grindy on the later levels - the difficulty is NOT worth it. i get consistently 800+ essence on a sub 20 min run, on normal. i dont need 30% "more" for like 3x the time. - some skill are completely broken/borked. 20% for a perfect room seems to be more like a 2x multiplier and the money wish doesnt seem to work at all. - dodge spam.. TLDR: i havent tried hades, but i think for like sub 4$ you cant go wrong with this one, if you want to scratch that "rogue-hell" itch.
поиграв в эту игру чуть более 10 часов, могу пояснить следующее: Это рогалик, где ты перед каждым раундом в комнате выбираешь случайное усиление персонажа, а так же случайное усиление комнаты, всего четыре локации, с одним и тем же боссом, но с двумя вариантами поведения его атак, пройдя все четыре локации с боссами, вам открываются еще несколько сложностей каждой из локаций, которые нужно пройти на каждом персонаже, коих всего 4, со своей уникальной способностью, способности же можно менять, и прокачивать, плюс есть всякие дополнительные плюшки, в общем игра вполне себе интересная, но боссы от изменения сложности как по мне сложней не становятся. Но поиграть все же можно, и если покупать по скидке, то для любителей рогаликов прям находка. 10 запоротых рывков из 10.
Not a bad core of a game, but abandoned by the devs early with no proper ending or bug fixes. Do not support this.
slick, fun hades-like with a really a cool stage structure mechanic that constantly escalates power and difficulty in a small space. combat is straightforward and solid, artstyle is fun, lot of promise. oh also upgrades may or may not work. like, the primary means of upgrading all characters might just, you know, not function. i am disappoint.
まず、定価に見合った完成度のゲームではないのでセールでの購入を推奨します。 死に戻りしつつ永続アップグレードで強化してステージクリアを目指す進行ですが、 アップグレードがマゾいです。高額な割に上昇効果が低いので、強くなった気がしません。 また、ゲームは2つのエリアを行き来する事で進行します。 行き来する度に、1バフと1デバフを得ますが、圧倒的にデバフの方が厳しく、マゾさをより助長します。 また、2つのエリアを行き来するというゲーム進行の性質上、 見栄えが全く変わらない単調さが飽きを加速させ、死に戻りのリプレイ性を大きく損なっています。 アートワークは全般的に素晴らしいのですが、反面ゲームデザインはかなり悪いので、 大変残念ですが返品しました。申し訳ありません。
its an okay game not great nor bad so its mid in my eyes. the loop area is okay and at other times gets in the away of combat. so it becomes annying at times. so i'll give it an mid 4.5 out of 9 rating since 10 is perfect.
Lot of flaws and incomplete.
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Players by region
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