
The next installment in the high-speed 2D action Gunvolt series is finally here with Azure Striker Gunvolt 3. Balancing both an involving story and satisfying gameplay, Gunvolt 3 is the most extravagant entry in the series yet!
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Languages: English*, Traditional Chinese, Japanese*, Korean, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
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Hours played at review time, across 40 reviews with recorded playtime.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In terms of gameplay, it’s probably the best in the entire series so far. I love the “gacha” system for obtaining abilities. The only weak point is the story, which completely ignored the ending of the second game—something many fans, myself included, had been eagerly waiting to see addressed for years.
azure stiker gunvolt 3 смог меня удивить, совершенно новый сюжет, героиня, новые механики, геймплей немного изменился, появилась интересная система - image pulse, на уровнях нужно находить image chips, после прохождения миссии выбиваются случайные скиллы или пассивки, эта механика выглядит прикольно, заставляет проходить один и тот-же уровень много раз, это имеет смысл вернуться в игру чтобы пройти миссию и выбить что-то новое итог - 3-ая часть ганвольта неплохая, правда она стоит не дёшево, лично я взял её по скидке за 582 рубля, а также все DLC
與其說續作,不如稱為外傳的鎖環。 採用新主角, 動作模式為高速斬擊,爽快感十足, 劇情上我覺得還是拐個彎虐系列男主...... 音樂還是一樣很棒。 本代系統上多了農的要素, 但如果只想享受劇情的話, 不農也沒差, 只是目標白金全成就的人需要注意而已。 由於本代沒有不可挽回要素, 所以全部東西都能夠在主線破關後回頭找, 因此以下為目標全成就的流程建議, 1. 好好的享受遊戲,直到打完最終BOSS和看到真結局 2. 收集有幫助的晶片,如評價加分的或增加過關周回效率的等等 3. 全關卡Hard模式通關 4. 全關卡S(不限難度) 5. 10關S+評價 6. 3關S++評價 7. 超級難度3關 8. 刷晶片 3~7基本上可以算是一個群組,很多都可一起做,若有困難亦可分開完成。 之後就是專心將每一關的音樂晶片拿到手, Normal有4片、Hard有15片、最後一片在Hard的Boss Rush, 運氣正常的話,拿音樂成就的途中就會完成其他種晶片各60個的成就, 若有缺再特地去刷。
Azure Gunvolt 3 is the best of all three mainline Gunvolt games, hands down. While Gunvolt 2 was more of Gunvolt 1 with some polish, Gunvolt 3 is radically different. It offers a different playstyle on top of the usual Gunvolt Mega Man-esque formula. It is much faster, more akin to a Sonic game, and it inherits problems from that too. The music and visuals are also on par with other Gunvolt games. The story is practically non-existent, but thankfully, it does not need to be. There is no reason not to pick this up, even if you have not played prior Gunvolt games. You will not get some of the very few “grander” plot points, but that is entirely unimportant. If you like fast-paced, combat-oriented platformers, get it and do not think twice! [h1]Story[/h1] It exists. It goes full-on anime, even more so than Gunvolt 2 did. Gunvolt has turned into a dragon, gets kissed by the protagonist, then turns into a dog (never explained). Then the story is you working to destroy X amount of dragons in the usual Mega Man style. You get a whole Scooby gang this time, versus prior games where you usually had one or two companions in the “side conversations” at base. They are all tropes dialed straight past 11. Side conversations were okay, some mildly funny, though they lacked the charm prior games did. This was most likely the case because the characters essentially have zero chemistry or relationships with one another. Kirin, the protagonist, also has the personality of a wet sock. Think “nice new office girl who works for HR” sort of person, with no personality outside a bit of sass here and there. The story introduces a new faction, another country of adepts. While this premise is quite interesting, it is not explored at all. They are just tossed into the story and cause carnage simply to be extra bosses for you to fight. Their motivations make zero sense. They are not antagonistic either. It is one of those “we are the bad, but good guys” sort of situations, where the conflict resolves itself if they just sit down and talk. In addition, you are working for Sumeragi now, the organisation that was touted as evil in both prior games. To which now Gunvolt has zero issue working for, and he just accepts?! Gunvolt’s character does seem off here, though to be fair, I was too deep into the story of prior games to take special note of it. Funnily enough, Sumeragi in the story is still “hiding god” in their basement, even while you work for them trying to “change it for the good from the inside”. The story concludes with [spoiler]you finding god in the basement, killing it, then Gunvolt being sacrificed. Ending as if basically nothing ever happened in the story, honestly.[/spoiler] So the story really is not worth your time even paying attention to. It is all set dressing and an excuse for the game to exist. [h1]Gameplay[/h1] In Gunvolt 2, the introduction of Copen gameplay was more fast-paced than Gunvolt’s. In Gunvolt 3, they have taken that to the next level. You can play as neither Gunvolt nor Copen, but as Kirin. Her gameplay follows a similar core mechanic of tagging enemies. Tagged enemies take increased damage from your next melee sword strike, or you can instantly attack them, teleporting behind or in front of them. You can tag many enemies and you will attack all of them. This teleportation is the key mechanic which makes the entire system so fast-paced. You are heavily rewarded for not landing on the ground, racking up “combos”, so talisman-hopping from enemy to enemy. After the teleportation, you float briefly and gain a jump, so there is some room to judge and line up your next hop. You gain other moves gradually throughout the game too, but they are never anything that deviates from this being the main formula. You get an upward strike, downward strike, charged shot, etc. They do add an extra layer of depth. The whole flow is immensely satisfying for several reasons. Visual and sound effects are punchy, the fact that you zoom across the map, the way that as Kudos racks up the songs start playing. It all contributes to a feeling of YOU JUST HAVE TO KEEP GOING FAST. These positives are double-edged swords, however. Visual clarity has always been an issue in these games, and that is no exception here. “What hit me?” is even more of a problem here because if you tag five enemies and go all zoomies and kill them all, it feels GREAT, but it is very easy to get lost on where Kirin ACTUALLY is or where she will end up. This happens for a minority of cases, but it is quite prevalent in some boss battles where there are hazards. Enemies are also designed around this teleportation. They will deploy projectiles in front of them, so you will teleport ON the projectile and take damage. This is a layer of depth you can learn around, as holding a certain direction makes Kirin appear either behind or in front of an enemy, so you have control over this. Though if you do not know where she is going to appear, you are out of luck. Beyond the teleportation being sometimes hard to predict, it is unclear for some bosses where the hitboxes are for their attacks. While the animations look nice, I frequently found issues where learning to dodge an attack was annoying, since I thought I was safe but got hit anyway. Where boss battles are more like puzzles than tests of reaction speed, it is quite annoying. Kudos are no longer completely lost in one to three hits. This is amazing because now you can actually listen to the Kudos songs. The trade-off is you get a negative Kudos penalty when you get hit, which you must recover from to build additional Kudos on top of what you already have. I really like this system. It fixes a core issue both Gunvolt games had. The problem is it is TOO easy to get 1000 Kudos now, so much so that you do not really get to listen to the stage’s music anymore. The OST just becomes the Lumen songs. While this is not so bad, it does overshadow a large part of the soundtrack. They do kind of try to address this by having level 2 Kudos songs, which you get at 4000, which is a fair bit harder to achieve. Perhaps 2000 would have been a nicer middle ground. Accessories have been shafted for “Image Pulses”. Essentially, these are sprites of past characters which give you abilities. There are active and passive ones. I never used much of the active ones, but they all seem to be unique attacks or health recovery. Passive ones can be impactful, from an extra 60 percent jump height, reduced Kudos penalty on hit, lower health plus more Kudos gain, etc. You can equip A LOT of these, at least five from memory, probably more like eight. It is a dramatically better system than the “crafting” they had in previous games. It is somewhat gacha-like, in that you must collect collectibles in the stages to get random drops. Certain Image Pulses are only dropped on certain stages, which encourages you to replay them. It is a little at odds with the “GOTTA GO FAST” mentality it drills into you with mechanics, as exploring is not something the game encourages. The ranking system in this game feels weird yet again. The highest rank is S++. Sometimes I was rushing through a level and got an S+ on accident when grinding Image Pulses. Times I tried to actively score higher, avoid getting hit, etc., I constantly get an A??? After learning Image Pulses can make getting Kudos dramatically easier, it feels like attempting to get a high score without them is a fool’s errand. It is quite disappointing. [h1]Conclusion[/h1] Gunvolt 3 really stands out as an amazing action platformer coming from the first two games. A good chunk of content, bosses that allow high skill expression, a reworked Kudos system, a lot of character customisation through Image Pulses, on top of the great pixel art, voice acting, and music that comes with every one of these games. If you could only play one Gunvolt game, this is the game you should play!
我可以很明确说即使算上银白的两作,这系列5部下来最好玩的就是这个3。 但是剧情?哈哈哈GV都[spoiler] 变成🐕了 [/spoiler]又[spoiler] 又变成⭐了 [/spoiler]你还想怎样哈哈哈哈。
In my opinion, this game is the best in the mainline Gunvolt games (Luminous Avenger iX is peak, fight me). Controls amazingly, though controller is highly recommended. Image Pulses are awesome and it's so nice to finally hear my favorite characters in glorious english (not to knock the japanese voice cast tho). If i had to give some cons, main story a bit short. If you don't plan on coming back to this game then wait until it's on sale. Literally check my hours at the time of writing this review it's real short, but hard mode and super hard mode get unlocked after beating the main story if you feel like being a little masochist like Gibril. Speaking of Gibril, suck it up and buy the DLC, it's only like 10 bucks more and you get a lot more OP Image Pulses you can use in the early game. If you just want some good ol' "sit back and relax" fun, then play this game. If you're in for the long haul and will continually grind for everything this game has to offer, have fun. I'm not responsible for your sanity. Now if you'll excuse me, I'm going to go continually grind for everything this game has to offer.
I had no idea what was happening in most of this game, but whatever, the chick is cute and the gameplay is cool -- her throw knives + dash system was new for me, and a lot of fun.
[URL=https://www.gamer.ne.jp/news/202204290003/] Suffering from a protracted development cycle, Gunvolt 3 had over 6 years in development[/url], which is pretty long for a handheld series. The primary issue, according to the producers and developers, was trying to figure out how to create a new, exciting character just as they had with Copen. They felt they did everything they wanted with Gunvolt's playstyle, but were stuck on this new characters game mechanics and attacks. That's why we got the entire Copen spin-off. The developers of 3 hit a wall, but Inti wanted to release something for the franchise so we got an alternate time-line/what-if scenario with Copen (where the bad ending of the first game plays out). The long wait is ironic because if you've played this game it's not that complex. Gunvolt 3 still has the staple 'tagging', attacking, and scoring system. You 'tag' enemies, then you strike them, and you build up a score whilst avoiding damage. Get to a score of 1000 or more and you get a vocal song playing in the background. Take damage and the brakes are put to your score (more on that later). In Kirin's case, she shoots talismans, which tag enemies. Once tagged, she can teleport to them and unleash a powerful slash. In order to get a sure-kill off of it you might need to throw a few talismans to weaken enemies. You can tag multiple enemies and the subsequent slash will hit multiple in one go. Or you can tag one, teleport slash, tag another, immediately teleport slash again, etc. Which is the ideal manner, because your score multiplier is reset when you touch the floor. Stay aerial. It's simple, but it does set itself apart enough from the other two series protagonists whilst maintaining the same game flow. It took them a long time to get to this point, and it illustrates how something simple and intuitive could still take a long time to hash out. To their credit, I think Kirin plays as enjoyably as the best series protagonist thus far: Copen. The only other substantial change to the formula is that your score isn't 'cashed out' when using skills or taking damage. Rather than the score resetting on damage, it is now locked until you hit a score threshold to unlock. As for skills, most of the time they don't net points, but they can be used more freely. The only time they net a score is on a boss kill, so save them for that. You can play as Gunvolt in this game. But he's relegated to a side character that can only be on screen for as long as he has meter. Think of it as a stamina gauge. Once it's at 100 you can switch to him, but as soon as it depletes you switch back to Kirin. Gunvolt can fly infinitely. So playing as him is basically flying over the entire stage and ignoring all enemies. He also builds practically no score. He's an easy mode option for either bosses or to skip the stage. Which is why most people don't use him. It's obvious that he's only here because he needs to be present in his own game. It makes you wonder where this franchise is headed. Because it's clear that the developers have been trying to move away from GV. As early as GV2 the plot was centered around a new character, with GV's plot mostly being a retread of plot points from GV1. Without spoiling, 3's endings move further away from GV. Wherever the franchise goes, I'd imagine we're gonna get some more Kirin, if only because we got more Copen after his introduction. I can't imagine they'd spend years trying to develop yet another new character. Hopefully we get a few Kirin games before another mainline entry.
Love it! this is just as good as the first and second Azure Striker GUNVOLT games! :D
玩法上值得一个好评,瞬移斩是真的爽,道中部分各种空连甚至全程不落地非常有爽快感和观赏性,不过可能是因为主角性能太强了一些BOSS的攻击模式也变得很阴间,完全可以放到弹幕射击游戏里了。还有就是剧情依旧意义不明,虽然第二部已经在谷底了怎么写都是上升的,但是在前两部还有坑没填上的情况下,不去填坑而是唐突跨越数十年时间又加入了大量新内容,一些剧情的风格又和前两作很不搭,如果这部叫锁环巫女1那或许可以接受,但它是苍蓝雷霆3。还有就是太消费闪蝶(女鬼)了,前两部先肉身死,后意识融合,就这样还要以印象脉冲的形式拉出来继续上班,怀疑是inti虐待女角色的恶趣味和卖歌卖碟的商法左右互搏的产物。
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