
As Luke Skywalker and the Rebel Alliance struggle to defeat Darth Vader and the Empire, a new threat arises. Dark Prince Xizor aspires to take Darth Vader's place at the Emperor's side. As Dash Rendar, it's up to you to protect Luke and help the Alliance. May the Force be with you!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
UPDATE! I spent around 4 weeks reverse engineering and binary patching the game in order to include a new music track in the main menu just like the N64 version! I uploaded it into the guides page of the game, be sure to check it out :) I played this game all throughout my childhood on the N64. This is my honest take on the game, I’ll give my experience with it and a pros/cons. For starters, this game is the original Windows 95 release of the game. It’s quite dated not greatly optimized for modern hardware. Specifically video and controls. Higher resolutions cause issues to the hud and cutscenes. Binding keys can be kinda annoying, but you’ll be fighting the camera quite a bit. I’ve played with both mouse and keyboard and ps4 controller with the community profile which is a must. The fps MUST be capped to 30. The game does still run at 60, but during Gall Spaceport and other missions you’ll be sliding off the edge, not to mention the Swoop Bike. If you struggled with that on N64 back then at 30fps then 60 will make you ask for a refund but by that time it’s too late. Turning the fps down to 25 can also help the sliding too with the slight cost of smoothness. The final Skyhook level also seems unplayable on Hard or Jedi difficulty, instantly killed when I spawn in and no chance to survive, the N64 version did not seem to be this difficult. Medium difficulty strongly recommended. Now onto the changes between the N64 version. A noticeable change from the N64 version and pc version is the pc has video cutscenes instead of the comic strip style. The other difference is the lacking main menu, the N64 had an amazing main menu/cutscene theme that was not included in the pc version (my biggest complaint). The audio tracks are also in higher quality and with a longer loop, during my second playthrough I swapped out them out for the N64 versions since they are slightly more nostalgic to me. The N64 version of the sewer level also has a slight more green tint to the screen. I play the game using a crt monitor, default resolution fits it perfect and looks better than my flat panel. Pros: -great story -great music -nightmare inducing boss battles -memorable missions and locations -memorable voice actors -feels like a massive overhaul upgrade to Dark Forces -different game styles; flying/driving, shooting, exploration -honestly probably a bit more but I can’t let the nostalgia blind me Cons: -controls/camera are a nightmare without proper binding -very basic ui startup page -lack of higher resolutions/framerate without breaking the game -plain boring menu, why not make it like the N64?! -game can crash on startup or inbetween missions/cutscenes -without extra files the game can be very unplayable or run poorly on modern systems In conclusion, I think it’s a great game and still worth it to pick up and play. If you’ve played it back in the day on N64 you will already know how amazing this game is and once you work out the kinks it holds up well. I watched 1 YouTube video on how to set it up and that was all I needed for it to run smoothly. The game has a perfect balance of trauma and nostalgia. I give this version a 7.5/10, doesn’t hold up as well compared to the N64. I hope a remaster comes along and fixes the issues. This game will always be canon to me. Don’t listen to all the negative reviews saying not to get it because how “unplayable” it is and how many things you need to do to get it to work. Download 1 program and edit 1 .conf file, it’s simple. Took me 10 minutes to get it all working and finished 3 playthroughs. Do or do not, there is no try. May the force be with you
This game was a classic of my childhood, I remember spending many hours with my now departed father trying to beat IG-88. This game was amazing, and I bought it to relive some old memories. But Lord is this port absolutely abysmal, there was little to no work done on ensuring that this game is in any way playable on modern systems: the keymapping is atrocious, you can't even use the triggers on your controller, Big Picture Mode's controller remapping not only doesn't work, it turns off your controller if you try to use it, and you need a handful of third party mods to make the game look anywhere near decent on modern screen resolutions. I got to the Boba Fett level on mouse and keyboard and after trying fruitlessly to remap my controller I just uninstalled, because playing on mouse and keyboard is so horridly atrocious it's not worth it at all. 10/10 game, 1/10 port, don't buy this.
Barely playable, but when it is, it's decent fun. I can see what the fuzz was all about back in the day, it definitely didn't age well. But it's a short Star Wars adventure from more civilized times. Pro tip: cap the fps to 25/30 so you don't go insane. The clunky controls you get used to, but the stuff unlimited FPS do is something else. I tried to play it on normal and gave up because it wasn't worth it to break my desktop, then beat it on easy, which wasn't that easy and really had fun. Will never play it again but I am glad I did.
[h2] Симулятор суфлёра Хана, очень трудноперевариваемый [/h2] В этот раз под нашим контролем бандюган, играющий за "хороших". В главной роли — Даш Рендар, наемник с отличным кораблем «Аутрайдер» и замашками контрабандиста. События кидают нас прямиком между 5 и 6 эпизодами. В целом проект — достаточно интересный, ввиду разнообразия, который он даёт. Тут тебе и полеты на снежных спидерах по Хоту (лучшая часть игры, на мой взгляд), и экшен от третьего лица в духе ранних 3D-бродилок. Но вот когда мы спускаемся на землю, господи, ну ок пусть это классика, но я не выдержал. Камера управляется сама собой, управление максимально ублюдочное и топорное, я понимаю, что игре 30 лет, но психика не выдержала. Присутствует атмосфера того самого «старого канона», она выдержана на отлично. Музыка — классика Уильямса, а битвы с боссами вроде ИГ-88 заставляют попотеть даже сейчас. Игра сегодня представляет скорее коллекционную ценность. Геймплей за Дэша пешком ощущается максимально убого (даже хуже, чем в первых Томб райдерах, а тут нет паркура!) по современным меркам, а отсутствие нормальной локализации в те времена заставляло догадываться о деталях сюжета по картинкам в катсценах. [b] Игру рекомендую брать только хардкорным фанатам Звездных Войн для коллекции. Желающим поиграть, рекомендую дождаться ремастера или лучше просто пересмотрите прохождение на YouTube — нервы будут целее. [/b]
[h1]Описание:[/h1] Начал заново вливаться во вселенную звездных войн и по играм пройтись решил... Этой игре я давал очень много шансов, но играть даже через силу тяжело... Первый уровень это сразу полет на космическом кораблике и нужно долбить роботов с помощью гарпуна... Можно и без него, но это долго и муторно. Управление кораблем ужаснейшее... На клаве не осилил, а на джойстике ломая пальцы удалось всех загасить. Второй уровень это уже шутер от третьего лица и тут уже на джойстике играть мучения, поэтому перенесся на клаву... Если не падать в пропасть то добираешься до босса к которому нужно донести много ракет, если их нет то проидется бегать вокруг него кругами и стрелять с пистолета минут 15 что я и делал... Потом уровень в космосе... Тут мое терпение уже все... Кривое управление и там и там и просто надоело... Порадовало, что игра поддерживает все современные разрешения экрана, но на этом все... [h1]Оценка: 3/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Another Game from my childhood that is barely playable and needs a Remaster. Like Rogue Squadron, this Game is even more unplayable unless you've got an N64, but I remember more the PC Version of this Game with it's full rendered Sequences. I had a lot of fun playing this but nower days it's not really playable. It definetly needs a remaster.
1. No controller support unless you BUY software that allows you to edit the game. 2. Frames Per Second need to be at 20fps or below in order to run properly. 3. Only supports low resolutions like 800x600. NO 1920x1080 option. 4. Not an N64 port. this is the 1997 PC release that bombed. 5. AMD graphics cards will have a harder time running this game. 6. Don't believe the hype. The people swearing up and down the game is fine are literally trolls. Unplayable. Games like these should not be allowed unless they are updated and steam should be ashamed for selling this. I think most of these reviews are NOT real, the only way to play this game is to modify it. Anyone that has .01 hours of gameplay writing a positive review is either trolling or just being a fan boy. You have to some how lower the FPS to 20 or 25 FPS which AMD software only allows 30fps. Either way the game will eventually break free and shoot up to 3000+ FPS which at 30fps the game moves so fast you cant play it. The controller situation... You can't use steams controller stuff, it wont work at all. The game maps only 2 buttons on the controllers and if you use keyboard and mouse you have to fight against your mouse because the people that created this game thought it would be cool to move your character by pushing up or down with your mouse to move them .. it makes no sense and is really frustrating to use, in my 35 years of gaming ive never played something so stupid. don't waste your money no matter how cheap this game is, these old games on steam are cancer and steam doesn't care and neither does the publisher selling this junk. They have no shame and games like this should be outlawed from the store front, I shouldn't have to go buy software to make the controller work. I shouldn't have to search for and edit files in the game to make it run properly. AMD users get the shaft on this one too. At this time I can't find any way to edit the game files to get it at 20 fps, only Nvidia software is allowing users to go down that low, like I mentioned earlier AMD only allows you to do 30fps which is still way to high for this game. The people saying there is a native 1920x1080 resolution are LYING. That didn't even exist yet in 1997, the game options go nowhere up that high so don't listen to those reviews. Also note: This is a PC release not a port actually. This is the 1997 PC release and it doesn't support modern PC's especially in the resolution department. Going above 800x600 resolution will cause glitches which is mentioned in the games settings it literally says if you go past a certain resolution the game won't work right.
We need more Star Wars games like this
Very fun Star Wars game. I played this and got mad at it sometimes because its a hard game, but its worth playing.
Problems with controls, camera angles, and a frustrating save system keep Shadows of the Empire from reaching its full potential, yet it remains an ambitious and fascinating product of its time. There was a moment early on when I first played Shadows of the Empire where I genuinely felt like I had stepped into the Star Wars universe. The opening level on Hoth is nothing short of spectacular. Piloting a snowspeeder against Imperial Walkers, weaving through laser fire, and wrapping tow cables around towering machines captures the fantasy perfectly. When a Walker collapses in flames, it feels like everything a Star Wars game should be. That first impression is powerful, and perhaps that is part of the problem. The rest of the game never quite matches it. Released during the early days of the Nintendo 64, Shadows of the Empire sits at the intersection of two ambitious pushes. Nintendo was promoting its new console as a leap forward in 3D gaming, while Lucasfilm was orchestrating a massive multimedia campaign to reignite excitement for Star Wars ahead of the prequel trilogy. The result was something unusual: a blockbuster-style event without a film. The game was supported by toys, comics, and a novel, all contributing to a shared narrative experience. The story takes place between The Empire Strikes Back and Return of the Jedi. You play as Dash Rendar, a mercenary who fills a role not unlike Han Solo, stepping in while Han remains frozen in carbonite. Alongside familiar characters like Luke Skywalker and Princess Leia, Dash becomes entangled in a plot involving Prince Xizor, a crime lord with ambitions that threaten the Rebel Alliance. In the game, however, this narrative feels thin. Much of it is delivered through static images and text, giving it a dated presentation that lacks emotional weight. The Shadows of the Empire novel does a far better job, fleshing out the story and helping bridge the gap between Episodes V and VI, while also expanding on events that ripple beyond Episode VI. For those interested in the broader lore, the book adds depth that the game struggles to convey on its own. Gameplay is where Shadows of the Empire both shines and stumbles. It throws an impressive variety of experiences at the player. Beyond the Hoth battle, you will engage in on foot shooting, pilot ships through asteroid fields, ride speeder bikes across Tatooine, and take part in a climactic space battle. At times, it feels like a greatest hits collection of Star Wars moments. Some of these sequences work surprisingly well. The snowspeeder mission remains a highlight, and the final space battle delivers a sense of scale that was rare at the time. Levels like the Ord Mantell train sequence are particularly ambitious, offering large, continuous environments filled with moving hazards and impressive set pieces. It is the kind of design that feels ahead of its time, even if it comes across as rough around the edges. However, the core gameplay, especially during on foot sections, is inconsistent. Controls can feel clumsy, particularly when navigating narrow platforms. The analog stick, revolutionary as it was, does not always translate into precise movement here. Small missteps can send you falling off ledges, which becomes especially frustrating given the game’s limited save points. The camera system adds another layer of difficulty. Multiple perspectives are available, but none feel entirely comfortable. First person view offers the best control but restricts visibility. Third person often obscures your view with Dash’s character model. Other camera modes are largely impractical, leaving you constantly adjusting without ever finding a perfect solution. Combat is serviceable but basic. Enemy AI is limited, often boiling down to simply shooting at the player, sometimes from surprising distances. The auto aim system helps compensate, but it also reduces the sense of precision. Boss fights, meanwhile, range from tedious to frustrating, especially when paired with the game’s unforgiving checkpoint system. Despite these issues, Shadows of the Empire has an undeniable charm. Its atmosphere can be striking, particularly in darker environments where the sense of being deep within Imperial territory comes through. Sound design is a standout, with blaster fire, engine noise, and explosions capturing the essence of Star Wars. Visually, while the game can appear blurry and repetitive, it still manages to create convincing settings within the limitations of the hardware. It is also worth noting that familiarity helps. Players accustomed to early 3D games may find the experience manageable, even enjoyable, while those used to modern standards might struggle with its clunkiness. In many ways, the game reflects a time when developers were still learning how to work in fully 3D spaces. In the end, Shadows of the Empire is a game of ambition more than execution. It tries to do a lot, and while not everything works, the fact that it holds together at all is impressive. The opening level shows just how great it could have been if that level of polish had been sustained throughout. It may not be the strongest Star Wars title on the Nintendo 64, but that is hardly a harsh criticism given the competition. More importantly, it remains a memorable piece of Star Wars history, both as a game and as part of a larger multimedia experiment. Even with its flaws, it is worth revisiting. Not because it is perfect, but because it captures a moment when both Star Wars and 3D gaming were reaching for something bigger, and occasionally, actually touching it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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