
Blending action and survival horror, Resident Evil 6 promises to be the dramatic horror experience of 2013.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Polish, Portuguese - Brazil, Spanish - Spain*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 806 reviews with recorded playtime.
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好的生化危机,让我的奥迪飞起
so good i love it so much, i will buy sll of the resident evil games (when i'll get the money)
very fun
Sottovalutato, molto... Zero horror ma tanta azione, varietá, gameplay solido e articolato! Anche nel 2026 dice la sua, ma al lancio era davvero un sacco di roba👌
SAYA SANGAT ENJOY.....
Best multiplayer resident evil game!!!!
Gran juego, el multijugador es lo mejor, PERO, si buscas una experiencia de terror o angustia no es lo mejor, el juego tienen accion, puzzles y si juegas acompañado muchas risas y momentos bizarros, en resumen es un buen juego pero un mal Resident Evil
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生化危机4有朋友玩的话真的很好玩我一直拉着朋友重刷ovo
Resident Evil 6 is often called the game that nearly killed the series. And having finished it, there are quite a few complaints I have, but quite a few items that are great. The melee combat system is very fun to use, and nothing feels better than utterly decimating the enemies in this game. The challenges of the previous games are long gone, with inventory management nonexistent and item availability plentiful. There are four campaigns each with their own set of challenges. Leon's tries to be survival horror and sometimes succeeds. Unfortunately, it eventually devolves in a boss run against Simmons, the main antagonist, who might be the most forgettable villain in the franchise. Chris's is a COD campaign with a whole team of ally NPCs for portions of it, going far beyond RE5's action and entirely lacking horror. I really like this one, but although Piers is an awesome character, massive missed opportunity to include Sheva so anyone who played RE5 could relive their trauma. Jake's campaign is fairly good, as you pursued by diet Nemesis for most of it. There's nothing really wrong with it, but it feels like the least memorable to me. Ada's is very short and tries to tie up the mess of story. I like this campaign too, mostly because playing through it is a breeze. I actually think all of the campaigns in this game are good on an individual basis. However, it is a slog to get through all of them, and they fail to leave the impression that previous games did. This game looks worse than RE5 when it comes to environments and textures, only helped by the fact that lighting is often pretty poor. The guns feel mostly like pea shooters, forcing you to take advantage of the (awesome) melee system. If you care about story, good luck with this one. RE6 is somewhat confusing, and the plot is pretty goofy. The same can be said for the action setpieces, and terrible QTEs. The chapters are good, but overblown and you will often be spending an hour and a half on each one. The real reason to pick this game up is the mercenaries mode, which is probably the best iteration of it. Combat in RE6 is excellent because there are so many options. You can straight up ignore the campaign and play mercenaries, likely to have a better experience than me. I don't hate this game and actually love a lot of things about it, but in a series of excellent entries this one falls somewhat flat. A good co-op adventure that never reaches the highs of RE5, and likely the worst mainline title in the series. Worth a pickup when it goes on sale for $5 or those whereabouts, but otherwise save your money.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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