
This game is a port of the Games for Windows - Live version that was released in 2009. If you buy the Untold Stories Bundle here on Steam, it will be the same as upgrading to Resident Evil 5 Gold Edition.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Sep 8 → 33/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 68Kreviews | 87% | — | $28.8M |
| $19.99 | 36.2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2614 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bring this mercs mode back pls capcom, you have not revisited the peaks you once reached...
é divertido de jogar até chegar a parte do navil, depois disso vira um lixo, final arrastado demais, a luta com o wesker é daora ainda, os bosses demoram demais pra morrer, mas é daorinha (jogue com um amigo, mto melhor com algm, sozinho é um jogo porco)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.8M | 56.7K | 91% | $19.99 | |
| $28.7M | 20.5K | 82% | $39.99 | |
| $28.9M | 78.7K | 86% | $19.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $28.7M | 16.3K | 45% | $69.99 | |
| $28.9M | 165K | 79% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 51.5K | 78% | $19.99 | |
| $14.3M | 32.2K | 78% | $19.99 | |
| $5.8M | 11.7K | 83% | $19.99 | |
| $12.8M | 25.3K | 71% | $29.99 | |
| $542.7K | 3.3K | 96% | $6.99 | |
| $16.3M | 36.6K | 92% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 33.63/day in the week to Jul 21 → 38.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Japanese, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
| $9.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego culiao malo
really cute game for pairs , better than the two of us <3333
i would prefer 100% every resident evil made on re engine 10 times in a row than play this piece of ♥♥♥♥ again
мало чорних
dwadwad
Ну интересный конечно хоро-шутер. В плане сюжета и экшен сцен, здесь все круто. Управление специфичное и очень медленное. А еще будь проклят человек кто придумывал ачивки в этой игре, с санными битвами команд 2 на 2. 6/10
Resident Evil 5 takes the series to the sun-scorched landscapes of Africa. Unlike the earlier entries, it fully embraces fast-paced action over traditional survival horror. Whether that's a good thing or not ultimately comes down to personal preference, but one thing is certain—it never gets boring. The story is classic Resident Evil: over-the-top, delightfully cheesy, and incredibly entertaining as long as you don't overthink the logic behind it all. Chris embarks on a new mission where we finally reunite with Albert Wesker while also crossing paths with an old friend, Jill Valentine. For a game of its age, the visuals have aged surprisingly well. Even in 2026, it still looks perfectly respectable, although a full remake would certainly be welcome. That said, the presentation does suffer from one major relic of its era: the heavy green color filter applied across the entire game. Its muddy, swamp-like palette became so overwhelming that my co-op partner and I genuinely ended up with sore eyes after long play sessions. The controls are another story. The camera constantly seems determined to do its own thing, making combat—especially during the opening hours—far more frustrating than it needs to be until you eventually adapt. The game also has its fair share of technical issues. One of the most infamous examples is the boss that has to be defeated with fire. On modern PCs running at high frame rates, the boss can become practically immortal, and not even a rocket launcher will solve the problem. The only reliable fix is to cap the game at 30 FPS. We had no idea this bug existed, so by the time we finally looked it up, my co-op partner and I had already spent half an hour blaming each other for "doing it wrong." Turns out the game was the problem all along. Unfortunately, that's just one of several technical quirks scattered throughout the game. I played Resident Evil 5 entirely in co-op, and I'm convinced that's how it was meant to be experienced. Playing with a friend elevates the game tremendously and turns it into an incredibly fun cooperative adventure. It absolutely deserves a modern remake. With updated visuals, a more natural color palette, improved controls, and a few technical fixes, I genuinely think it could become one of the strongest entries in the series. I definitely recommend it—but ideally, bring a friend along for the ride.
Love this game 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.