
Praey for the Gods is a boss climbing open world adventure game where you play a lone hero sent to the edge of a dying frozen land to explore and solve the secrets of a never ending winter. Grapple, glide and grab hold of massive beasts as you fight to survive and return the world to proper order.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $1.7M |
| $29.99 | 465ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm torn over whether to recommend the game or not. Let's just say that it is a 4.5 out of 10. I would have preferred it to be a cozy game with only survival and boss fight elements. You know, just by reading the description: a game where you have to survive against the environment and occasionally fight bosses. However, there are other enemies which I really hated. Luckily, they pop up from nowhere at specific spawn-like locations scattered around the map. At least the developers did not abuse this horrible mechanic, leaving space to breathe during most of the exploration, so *thumbs up*. Given the emptiness of the map and the simple road to the boss, I would have preferred the game to feel cozy and relaxing. However, the enemy spawn “jumpscares” made it a hell of a game to continue playing. Those mobs completely ruined the relaxing atmosphere. It was neither cozy nor relaxing. With the exception of boss fights, the game is not fun. It's just a repetition: you start from the tower, you walk and climb to reach the next boss, you defeat it, and then repeat again. Achievement hunters: good luck. The game duration is less than 4 hours, but the hunt for the totems scattered around the map requires you to play for at least 12 hours. The problem here is that you don't have any sort of teleport, so you must climb and walk the same paths multiple times.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Czech +7 more
| $29.99 |
| 197ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ignore these negative reviews all saying the same thing. Its shadow of colossus with some survival. If u want that you'll love this
[h1] Колоссы из Зельды и немного выживания [/h1] [b] Время прохождения[/b]: ~10ч. Я покупал 3D платформер, где буду лазить по большим чудищам. Это я и получил в целом, хотя был напуган от того, что тут есть элементы выживача, благо они не душат. Ещё и героиня тяжелая, хотелось бы динамичнее, однако такая здесь задумка. Цель: одолеть [8] боссов. Перед битвой с ними можно исследовать мир, что может облегчить сражение с ними за счёт предметов и прокачки. Играл на «легендарном» уровне сложности в режиме *выживание*. Для меня эта игра требует средних навыков для прохождения, т.е. увлекает, но не заставлять вырывать волосы 😁 Но, это не значит, что проблем не будет. Ставьте, наверное, показатели не на максимум, ибо игра тягучая + ещё требуется время, чтоб понять алгоритм у босса и не редко вас может накрыть кривой хитбокс 🥲 Все сводится к тому, чтоб трижды ударить по трем слабым местам и спамить кнопку, чтоб не упасть с босса, ибо беречь жизни и стамину, ой, как требуется. Можно было бы снизить повторные требования или хотя бы добивать чекпоинты. А так - имеем, что имеем 👀 Оптимизация нормальная, а вот русский перевод не без огрехов: несостыковки логики и реже, но появляются не переведенные слова [i] Честно, меня не особо зацепило, концепт, вроде, ничего, хотя реализацию я бы хотел иную. Надо учесть, что игра предполагает разные УР сложности, аналогов нет, кроме эксклюзива Sony (как я знаю), поэтому почему не попробовать себя в новым опыте [/i]
esta bueno, como todos dicen esta inspirado en shadow of colossus. tiene añadido elementos de survival ,el hambe, el frio, el sueño, y el tema de crafteo. Si ereres de los que les gusta explorar el mapa no tendras problemas en ir encontrando todos los "gods". Recordar que es de acceso anticipado y una vez terminas con los boss te dan un mensaje de gracias por jugar y poco mas. Dejando un final muy abierto y libertad para seguir explorando. Eso si el juego es 100% disfrutable y al explorar se siente el mundo mas lleno que en SotC.( aunque no era dificil)
É um bom jogo inspirado em Shadows Of The Colossus com algumas mecânias do Zelda Breath Of The Wild, porém, se comparar ao sua expiração ele deixa a desejar em alguns aspectos, mas é um ótimo jogo para quem gosta da franquia o Shadows.
2 Boss Fight sonrası söyleyebileceklerim, oyun mekanikleri oyun 2021 yılında çıkmış olmasına rağmen aşırı küt, size açık bir dünya sunuyor gibi gözükmesine rağmen pek fazla açık dünya özgürlüğünü hissedemedim, fakat oyunun amacı zaten hedefimizdeki bosslara gidip boss fight atmak, farklı bir vaat vermediği için bunu çok eleştiremeyeceğim. Oyunda belli yerlere gidebilmek için kanca mekaniği bulunuyor, kancamızı sabit yerlere atıp sınırlı yerlere tırmanabildiğimiz için oyun size aslında çok rahat gezip tozma imkanı vermiyor, kanca mekaniği daha fazla yedirilseydi biraz daha hızlı aksiyonlar alabilirdik, oyun geniş görünen bir evrende oyuncuyu çok sınırlı şekilde ilerletmiş. Mekaniğe bir süre sonra alışılsa da boss fight sistemi biraz farklı işlenmiş, vurdum dodge attım tekrar saldırdım gibi alışık olduğumuz bir oynanıştan ziyade bossların üstündeki mühürleri kırarak bossları öldürüyoruz, bu mekanik ise oyunun temeline dayanıp farklı bir sistem gibi gelse de mühürlere ulaştıktan sonra aşırı fazla sağ sol tıklamaya spam yapıyoruz, bunun yerine çark sistemi yapıp dönen çark çizgiye denk geldikçe tıklamamız daha mantıklı olabilirdi. Bir yaratığı öldürmek için çok fazla aynı şeyi tekrar etmekle beraber bu yaptığımız işlem bana çok keyifli gelmedi açıkçası. Bunlar dışında her boss için git gide farklı mekanikler oyuna dahil oluyor ve ilerleyen bölümlerde bunun artacağı bariz belli, oyun temasının da "Shadow of the Colossus" dışında pek fazla bir alternatifi mevcut olmadığından bir tık daha güncel bir oyun deneyimlemek adına normal fiyatını hak etmese bile indirimli fiyatı için kısa sürede bitirebileceğiniz güzel bir soulslike alternatifi sayılabileceği için incelemeyi olumlu bırakıyorum.
Overall: Entertaining, with some periods of frustration. Details: - Scratches the "climb several massive bosses to defeat them" that Shadow of the Colossus found many years ago. - Some design decisions lead to frustration. In particular, it can be tedious to identify the locations of the various boss weakpoints, and one boss (the Thrall) combines long mandatory jumps with unpredictable movement, leading to frequent and arbitrary falls and fight resets. - The climbing system can lead to long delays between input and response. One boss (the Thrall again) has several stomp attacks that highlight this. If the Thrall decides to stomp shortly after the player grabs its leg, the player may not be able to let go of the leg in time to avoid damange, as letting go can take a second or so. - Combat and crafting feel vestigial at lower difficulty settings (I had played on Normal).
Le jeu est très joli et l'ambiance y est. Cependant, de gros problèmes de maniabilité. C'est frustrant parfois et pénible de ne pas pouvoir progresser pour ça.
bom jogo, é mais trabalhoso executar as ações de derrotar os bichos doq descobrir oq fazer para derrota-los.
Mechanically the game is a little bit clunky, but the concept is great. You can max it in 25h, before the constant struggles with survival aspects will tire you out.
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