
Praey for the Gods is a boss climbing open world adventure game where you play a lone hero sent to the edge of a dying frozen land to explore and solve the secrets of a never ending winter. Grapple, glide and grab hold of massive beasts as you fight to survive and return the world to proper order.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 81% | — | $1.7M |
| $29.99 | 465ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall: Entertaining, with some periods of frustration. Details: - Scratches the "climb several massive bosses to defeat them" that Shadow of the Colossus found many years ago. - Some design decisions lead to frustration. In particular, it can be tedious to identify the locations of the various boss weakpoints, and one boss (the Thrall) combines long mandatory jumps with unpredictable movement, leading to frequent and arbitrary falls and fight resets. - The climbing system can lead to long delays between input and response. One boss (the Thrall again) has several stomp attacks that highlight this. If the Thrall decides to stomp shortly after the player grabs its leg, the player may not be able to let go of the leg in time to avoid damange, as letting go can take a second or so. - Combat and crafting feel vestigial at lower difficulty settings (I had played on Normal).
2 Boss Fight sonrası söyleyebileceklerim, oyun mekanikleri oyun 2021 yılında çıkmış olmasına rağmen aşırı küt, size açık bir dünya sunuyor gibi gözükmesine rağmen pek fazla açık dünya özgürlüğünü hissedemedim, fakat oyunun amacı zaten hedefimizdeki bosslara gidip boss fight atmak, farklı bir vaat vermediği için bunu çok eleştiremeyeceğim. Oyunda belli yerlere gidebilmek için kanca mekaniği bulunuyor, kancamızı sabit yerlere atıp sınırlı yerlere tırmanabildiğimiz için oyun size aslında çok rahat gezip tozma imkanı vermiyor, kanca mekaniği daha fazla yedirilseydi biraz daha hızlı aksiyonlar alabilirdik, oyun geniş görünen bir evrende oyuncuyu çok sınırlı şekilde ilerletmiş. Mekaniğe bir süre sonra alışılsa da boss fight sistemi biraz farklı işlenmiş, vurdum dodge attım tekrar saldırdım gibi alışık olduğumuz bir oynanıştan ziyade bossların üstündeki mühürleri kırarak bossları öldürüyoruz, bu mekanik ise oyunun temeline dayanıp farklı bir sistem gibi gelse de mühürlere ulaştıktan sonra aşırı fazla sağ sol tıklamaya spam yapıyoruz, bunun yerine çark sistemi yapıp dönen çark çizgiye denk geldikçe tıklamamız daha mantıklı olabilirdi. Bir yaratığı öldürmek için çok fazla aynı şeyi tekrar etmekle beraber bu yaptığımız işlem bana çok keyifli gelmedi açıkçası. Bunlar dışında her boss için git gide farklı mekanikler oyuna dahil oluyor ve ilerleyen bölümlerde bunun artacağı bariz belli, oyun temasının da "Shadow of the Colossus" dışında pek fazla bir alternatifi mevcut olmadığından bir tık daha güncel bir oyun deneyimlemek adına normal fiyatını hak etmese bile indirimli fiyatı için kısa sürede bitirebileceğiniz güzel bir soulslike alternatifi sayılabileceği için incelemeyi olumlu bırakıyorum.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Czech +7 more
| $29.99 |
| 197ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bom jogo, é mais trabalhoso executar as ações de derrotar os bichos doq descobrir oq fazer para derrota-los.
É um bom jogo inspirado em Shadows Of The Colossus com algumas mecânias do Zelda Breath Of The Wild, porém, se comparar ao sua expiração ele deixa a desejar em alguns aspectos, mas é um ótimo jogo para quem gosta da franquia o Shadows.
Una Copia del Shadow of the colossus pero fue entretenido, 7.5/10
Я настолько задушилась от скучнейших, нудных и долгих боев с боссами, что эту игру буду рекомендовать только своим самым злейшим врагам! Уж извините!😡👎
-Sony, podemos tener Yadou of di colosus en PC? -You already have Shadow of the Colossus on PC Shadow of the Colossus: Es un digno juego espiritual
Um jogo muito bacana Praey for the Gods é um jogo inspirado em Shadow of The Colossus e apenas com isso você já tem um resumo da gameplay, que é muito boa. Os chefes são carismáticos e divertidos de se derrotar, cada um com seu puzzle, e todos são intuitivos, alguns "exigindo mais experimentação até entender o que tem que fazer" do que outros, mas ainda sim, muito bom. Em questão das fights, o único ponto negativo é o fato de você não ter nenhuma maneira de saber onde estão os pontos fracos do inimigo, algo que Shadow tinha usando a espada, então as vezes você tem que chutar onde eles estão ou futucar todas as partes do corpo do boss até encontrar cordas (que indicam o local aproximado) Além do combate, o jogo tem um sistema semelhante a Zelda Breath of the Wild onde você vaga, looteia, caça, crafta equipamentos e cozinha, se preparando para a próxima batalha. É uma ideia bem interessante, mas no geral, é meio cru e é possível completar o jogo sem focar nesses aspectos, nem mesmo comendo ou dormindo para ganhar bonus de barras de stamina Um dos dois únicos pontos realmente negativos é a movimentação crua dá personagem, muitas vezes você spamma para ela agarrar em algo, mas ela não agarra, fazendo-o cair dos chefes, ou um problema que fica bem aparente na reta final do jogo: Ela desliza demais Em muitos momentos, em chãos que nem são muito íngremes ela desliza sem a opção de agarrar, podendo acabar com uma fight ou resetando ela, tendo que reescalar o monstro. Esse problema é bem aparente na reta final do jogo onde (sem dar spoiler) você tem que andar por o que podemos chamar de "pontes", é um caminho que você TEM que ir, é obrigatório e é o caminho certo, mas mesmo assim ela tem dificuldade em subir nessas pontes e desliza por elas de maneira bugada. O ultimo problema é o possivel soft lock que você pode sofrer no final, caso você faça uma coisa que inicie a reta final, não tem mais volta e se você não salvou, estará preso nessa reta que é uma boss rush sendo que, a ultima fight você PRECISA do gancho, caso você tenha quebrado todos e não tenha mais madeira para construir outros, eu realmente não sei como alguém conseguiria terminar essa run sem voltar em um save anterior. Não só isso, a cada boss derrotado nessa run, o jogo é salvo junto com sua vida atual, então, se você terminou um boss com pouquissima vida, você terá que enfrentar todos os ultimos com um risco de vida sem chance de recuperar, o que pode ser frustrante, porque para chegar em cada um você tem que passar por uma parte de parkour bem longa, e ter que repetir isso toda vez que o inimigo te acertar 1 golpe é cansativo De um jeito ou de outro, os lados negativos não sobrepões os positivos, é um otimo, divertido e atmosférico jogo. Espero ansioso uma possível continuação
[h3]This game is as baked as the environment it conveys.[/h3] [list] [*] Explore a huge open world, but this time, without a horse or any fun movement options! [*] [i]You can climb all the way to the top of the mountain,[/i] but 90% of the walls in this game are either unclimbable or have nothing at the top! [*] Battle [i]colossal[/i] monsters, but all you do is press random buttons instead of impaling them with a sword or slicing them apart with a chainsaw! [*] ...I don't even have anything to say about the story, [i]it's just plain boring and I ignored it.[/i] [*] The game is an awful, insufferable slog. [b]Everything[/b] you do feels slow and clunky. [*] You're forced to watch the exact same unskippable cutscene [b]every single time[/b] you defeat a boss. You're also brought back to the same place for some reason! Can you imagine if Link was teleported back to the start every time you defeat a boss in Breath of the Wild? [*] There's a boss called "The Devourer" but it doesn't even have a single bite attack! [i]You have to [b]purposely[/b] insert yourself into its mouth, for crying out loud![/i] Are you gonna have fries with that? [*] The player script is a Yandere Dev-length monolithic disaster, but I haven't had any performance issues. I haven't had any [i]"wow, this looks sick!"[/i] moment either, so maybe that's why. [*] Personal opinion; bosses are repetitive, don't feel threatening and have no interesting locale, for the most part. [*] Does this game even have music? I can't remember. [*] The photo mode and the nice amount of customizable settings are greatly appreciated. [/list] [h3]In conclusion:[/h3] If you have a VR Headset, play [url=https://store.steampowered.com/app/1707990/Skydances_BEHEMOTH]Skydance's BEHEMOTH[/url] instead. Or Shadow of the Colossus. That's all, thank you for listening.
i loved Shadow of the Colossus, and this one feel just like it! Even though quite alot of negative comments say the exploration and survival aspect ruined the game, i personally find the world interesting to explore; the map is drawn quite detailed so i can see which landmarks might have collectables to find. As for survival part, u can choose whether the survival meters affect u, so i think that is quite inclusive for both survival enjoyers and non-survival enjoyers. And of course, bosses, LOVE IT! Puzzles are nice for changing the pace for the game too For the downside, this game is reeeeally resembles Shadow of the Colossus, which means including the ps2 era stiff movement, some slope or ledge could cause the character to get stuck in a falling animation instead of grabbing the ledge/floor and get up. But if u treat it as a ps2 game, then u could get used to it and enjoy the game XD Besides the movement, the Champion is also another thing i dont like about it, it feels weird where big bosses fight is like puzzle/mechanic game where u have to observe and experiment but mini boss is just "[spoiler]press attack until it fall down[/spoiler]", it feel very monotonous and frustrating to fight, good thing it is optional to fight them
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.6M | 17.6K | 92% | $39.99 | |
| $533.8K | 6.5K | 95% | $5.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $2.4M | 5.6K | 88% | $19.99 | |
| $2.2M | 2.8K | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 5.6K | 42% | $17.99 | |
| $1.7M | 2.2K | 79% | $19.99 | |
| $1.7M | 3.7K | 86% | $19.99 | |
| $1.7M | 3.2K | 90% | $19.99 | |
| $1.7M | 8.2K | 91% | $7.79 | |
| $1.7M | 16.3K | 98% | $4.99 |