
Praey for the Gods is a boss climbing open world adventure game where you play a lone hero sent to the edge of a dying frozen land to explore and solve the secrets of a never ending winter. Grapple, glide and grab hold of massive beasts as you fight to survive and return the world to proper order.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Czech +7 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shadow of the Colossus si hubiera sido hecho por gente sin conocimientos de filosofía o simbología, combinado con Breath of the Wild si el mapa no fuera interesante, con titanes poco atractivos, la paleta de colores de un perro que sólo ve en tonos de gris y (lo peor) con logros bugueados. 4/10 totems
Spiel kann man empfehlen. Die Bosskämpfe sind echt gelungen. Die Geschichte ist allerdings nicht so cool. Da hätte man sich mehr reinhängen können. Grafisch gar nicht mal so schlecht. Leider fehlt dem Mädel ein wenig die Mimik. Ein bisschen mehr Leben im Charakter wäre cool. Es geht hier aber nur um die Bosskämpfe und die sind, wie eingangs schon gesagt, gelungen.
No começo é meio chatinho, depois vai ficando bom até ficar incrível!! Uma dica para quem quer platinar, não deixe de matar nenhum zumbi pq essa conquista me tirou uns 4h de vida.
CLICK AQUI PARA REPRODUCIR [code][td] https://www.youtube.com/watch?v=n-TYDLAlDDE&list=RDn-TYDLAlDDE&start_radio=1 [/td][/code]
Top demais para quem já jogou Shadow of the Colossus e é fan! Vai jogar demais.
Praey of the Gods claramente é um jogo inspirado no clássico SOTC (Shadow of the Collossus) sinceramente este jogo me surpreendeu muito, os devs dele sem dúvidas representaram com muita maestria a nostalgia de SOTC, papo de fã mesmo, a única crítica que tenho a fazer é a movimentação da personagem, ficou muito feia, parece uma boneca de pano, mas tirando esse detalhe, eu RECOMENDO MUITO a aquisição deste jogo, para mim VALEU CADA CENTAVO!
Firmanın çapına göre oyunu beğendim. Shadow Of The Colossus gibi şahsına münasır bir oyunu seven yapımcılar, benim gibi SOTC'a bayılan birini eski günlere götürmeyi başardı. Artılar: + Oyunun boss tasarımları çok güzel. Hepsi üzerine düşünülmüş kaliteli işler + Fırtına atmosferi ve hayatta kalma mekanikleri güzel eklenti olmuş + Final bossu kaliteli + Türkçe dil desteği + Oyuna eklenen süzülme ve kanca mekanikler çok iyi karar olmuş + Bossları açık dünyada bulma hissi başarılı + Müzikler yer yer güzel yer yer bayıyor. Eksiler: - Oyun bug dolu oynarken kanser edebiliyor. - Mini bosslar ve enemy npcler eklemişler. Fakat vuruş hissi çok ham ve kötü. Ayrıca enemy npcler animasyon olarakta mekanik olarakta çok zayıf. Anlık hareket ediyolar. - Oyunu büyütmeye kalkarken odağını bozmuşlar. Kötü bir tercih olmuş - Uyku tulumu sistemi garip. Basede uyku tulumu olmaması kötü olmuş - Oyun HP potu konusunda acımasız olabiliyor. - Hikaye anlatım konusunda notları kullanmışlar. Eksilerine rağmen, firmanın ölçeği ve oyuncuya göstermek istedikleri deneyim göz önüne alındığı zaman oyuna bayıldım ve saygı duydum. Bu oyunu büyük çaplı bir firma yapsaydı eleştirilerim negatif olarak değişebilirdi.
Played about 8 hours pre-release back in winter of 2020 and decided to wait till full release to play again. Then I kinda forgot about the game but just recently felt the urge to pick it back up. And I'm super glad I did. Now, I don't have the nostalgia factor playing in since I never played SotC. But from what others have said about it, I think Prey for the Gods nails the scale and overall vibe. I put in another 7ish hours for my second attempt and beat all the bosses. But there is a decent sized world to explore. I will say that I was focused on completing the game and not collectables or lore. But the gist of the story is easy to pick up. And for what it is, I enjoyed it. As for performance and graphics, it looks alright. Looks like ps3 era which isn't bad by any means when it comes to indie games. Gameplay>graphical fidelity for me any day. As for performance, not a single stutter to be found. No frame drops. Just smoothness all around. Overall, I think I'd give the game a solid 9/10. Many epic moments to be had.
É incrível como esse jogo não consegue acertar em nada, nem sendo uma cópia de SOTC ou com as mecânicas que tentou pegar de Breath of the Wild, é miserável jogar isso.
I'm torn over whether to recommend the game or not. Let's just say that it is a 4.5 out of 10. I would have preferred it to be a cozy game with only survival and boss fight elements. You know, just by reading the description: a game where you have to survive against the environment and occasionally fight bosses. However, there are other enemies which I really hated. Luckily, they pop up from nowhere at specific spawn-like locations scattered around the map. At least the developers did not abuse this horrible mechanic, leaving space to breathe during most of the exploration, so *thumbs up*. Given the emptiness of the map and the simple road to the boss, I would have preferred the game to feel cozy and relaxing. However, the enemy spawn “jumpscares” made it a hell of a game to continue playing. Those mobs completely ruined the relaxing atmosphere. It was neither cozy nor relaxing. With the exception of boss fights, the game is not fun. It's just a repetition: you start from the tower, you walk and climb to reach the next boss, you defeat it, and then repeat again. Achievement hunters: good luck. The game duration is less than 4 hours, but the hunt for the totems scattered around the map requires you to play for at least 12 hours. The problem here is that you don't have any sort of teleport, so you must climb and walk the same paths multiple times.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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