
STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the rooftops of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, and shoot your way through this action-packed adventure. Multiplayer now available!
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STRIDE is a high-octane parkour adventure in virtual reality. Fight for your life as you hurtle through the canopy of a futuristic metropolis. Step into the shoes of a master freerunner as you vault, swing, roll, and shoot your way through this intense, action-packed adventure. Will you survive the ultimate freerun?


Avoid being touched by zombie players, or infect as many survivors as possible.
Grab a crown and wear it longer than other players to win. The crown goes to the player who tagged you.
The classic "all against all", up to 10 players in a match. The player's objective is to do more kills than their opponent(s) for that game.
All players are split into 2 teams, up to 5x5 players. Cover your teammates and hold key locations on the map with useful pick-ups to seize the advantage.
Steal the enemy’s flag and deliver it to your base as quickly as possible. Try to follow the most optimal path and avoid confrontation.

Infinite level generation provides unlimited challenging terrain. Build your score by landing jumps over impossibly wide gaps, nailing insane wall-runs, sliding under barriers, and swinging between buildings. There’s no turning back or time to stop - as the world quickly falls apart behind you. Oh, and did we mention the rooftops are crawling with snipers? Pull out your 9mm mid-air and pick them off as you glide across the gap between buildings.
Compete for the top spot on the leaderboard. In Time Run mode, it’s all about speed. As the terrain unveils itself ahead of you, you’ll need to visualize your route on the fly, and execute each move with precision.
In Arena mode, you’re presented with a spacious section of the city’s rooftops, without the pressure of a creeping barrier coming up behind you. You have complete freedom of movement within this complex high-rise “arena” but you’ll be challenged with a variety of tasks. Examples include finding and collecting certain items , completing a specified route within a time limit, stealing an item without getting spotted by the snipers, or - simply - killing all the enemies! Arena mode feels even more like a real city, so enjoy the views… but try not to die.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This *used* to be one of my favorite vr games. Then they added locked doors to the endless mode that completely kill any sense of flow since they force you to stop running and shoot randomly-placed locks in order to progress. The devs sadly treat this game and its fans like neither exist and have moved on. Sad.
They didn't give me my free copy of Fates so I'm obligated to say this game is garbage
What was once an extremely unique take on parkour, has now turned into a defunct, upsetting, and lacking product. I had initially bought this long ago because I had come fresh of the Mirror's Edge train. This was the perfect out for me, and it even gave me a slight work out. Cut forward to now. Stride : Fates is a thing, and to the behest of the playerbase here, they've betrayed them and asked for an exorbitant price range for something that was to be an UPDATE to this game. I'm extremely disappointed in these guys. (Edit 1 : Before you point out low hour count, I didn't have accessible internet for a while.)
this is a ♥♥♥♥♥♥♥ tech-demo that was abandoned after we were promised they would finish this game and there would be Story-mode, what they actually meant is they would instead essentially just put this "update" behind a 40$ ♥♥♥♥♥♥♥ paywall known as stride:fates where they wouldn't even fix any of the ♥♥♥♥♥♥♥ problems with the original, instead they made a ♥♥♥♥♥♥ filler campaign and added like four new weapons. you could literally just emulate this game in bone-lab, and considering that bone-lab itself is leagues above this game in terms of physics and AI it would probably even turn out better than this ♥♥♥♥♥♥♥ unfinished piece of ♥♥♥♥, the original mirror's edge has more content than this.
dropped what made this game good from the smell of money, deciding to move promised updates into another game just to earn a couple more bucks, sigh.
i love this game, and i have over 80 hrs on meta but dont buy it for the multiplayer bc it is completely dead
If you like dead multiplayer games do buy
На сколько же vr геймеры не прихотливы раз у этой демки столько положительных отзывов. Игра реально больше похожа на демку , чем на игру, в ней просто делать нечего. Каких-то интересных уровней и локаций в ней нет, просто кругом белые здания, сюжета тоже нет, все что игра предлагает по сути тупо бесконечно бегать по этим белым крышам на время. Мультиплеер даже не запустился, но думаю играть в догоняшки с парой залетных тоже не будет интересно. Даже чисто в качестве фитнесс приложения с утяжелителями на руках не рекомендую, хватило меня только на 15 минут по причине того, что очень очень скучно, есть игры гораздо лучше и эффективнее для этой цели, здесь быстрее плечевые суставы вылетят.
I would love to give this a positive review, cuz the game itself is really fun. But having bought this during early access when they promised the campaign with the game and never having received the standalone one when that released (Even after emailing support), leaves me disappointed. Additionally, Joy Way seems to have this pattern of releasing an early access game that's basically a cool tech demo and then never doing anything with it. This is very evident by their other two games having a release date of Feb 2025, but actually not having received an update since shortly after entering early access as of writing.
I like the game but i feel like they abadoned the game for there newest project
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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