
Jianghu11 is an open-world cultivation RPG set in the wuxia world. In this game, you will create your own character or start as a fictional or historical figure. Explore the fascinating wuxia world with enormous NPCs, search for romance, and write your own legend.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Captivating combat n deep customization! need English patch plz!
its kind of fun to learn about, the story is fine i have absolutely no idea how some things work but making numbers go higher is fun
----------- have to say this wuxia game is good! having such a blast playing it, super engaging and totally addictive. However, I do have to mention that the English PATCH version is kinda outdated. ----------- There are quite a few areas where the GUI doesn’t really fit well, which can be a bit frustrating at times.But honestly, if you guys ever decide to do a remake, I’d love to see an updated English version that really brings everything together!
越做越拉,你知不知道什么叫无为而治?还不如第一个版本,第一个版本好歹有个无剧情,剧情做得巨长,还锁地图,我可以很负责任地告诉你,喜欢剧情的玩家属于是猎奇,大概只占总玩家比例的百分之一不到,英雄联盟,h1z1,包括它的继任绝地求生,这些开创时代的巨作哪一个有剧情的,甚至我个人认为别说剧情,新手引导其实都可以不用做,机制再复杂都不要做,这种有野心的游戏我会很欣赏,当然这个见仁见智,一些loser可能会抓狂,在我的理解里做剧情的就是那种做不出游戏性,没有才能的团队为了游戏成品的完整度硬添上去的,第一个版本的无剧情比你后面改的这些好玩十倍不止,真是白瞎我的期待,花我时间打这么久剧情,你要是早说你还是传统的走剧情那一套我一分钟都不会待,说白了要是没有无剧情我都懒得评论你,那种不开窍的只磕剧情的游戏该死就死与我无关,你们这个团队是有慧根的,我也不会经常到处评论,只点你们这一次,别看那些个游戏卖得好,是因为玩家没得选,以你们的这个氛围,把无剧情打磨好,我可以说是非常有前景,唯一有剧情在我这里还能及格的游戏是活侠传,确实他那个剧情做得好,剧情文笔属于是文学家的范畴了,但你看哪怕他把剧情拉满也仅仅只是及格,你何必去费那事儿?你现在该做的就是好好打磨一下无剧情版本,例如功法获取的难易度调整一下,强度调整一下,别我好几本橙色功法练满结果还打不过只有一本橙的,在游戏性上好好开发一下,什么叫游戏性,还别笑传奇,人传奇就很懂这个,杀人夺宝,自由交易,这就叫游戏性,再引申一点的,你们大地图仿的骑砍,涉政,经商产业,这些都是游戏性,当然这个就不为难你们了,但是别再搞剧情了,会凉,没人说是因为他们从众,明明不喜欢看剧情硬是撑着头皮玩下去,我说是因为发现你们的沙盒模式底子是不错的,别糟蹋了
不是我不支持制作组,我去年交的费好像,钱都缴了起码半年多了,关注也一年有余了,菜呢?????进度说明也没了,跑路了???跑路跟我们说一声啊....基本礼貌啊.....我到没这么多要求,各花入各眼,先拿出来玩。你把他做成GTA都会有差评的。赶紧的吧。
说实话,把这破战斗模式改了行不?我真求你了,一个你一个太吾,真的咱老老实实学无数经典游戏已有的玩法不好吗?战旗,哪怕回合制呢?真别太有野心。玩法不是你随随便便一拍脑门就能创新的。那些经典玩法经久不衰是有原因的。
其实修改之后,感觉目前demo版本游戏体验还行,还算是有武侠味。完整版如果出了值得一玩
总的来说,我会说这是一款不错的游戏,但迫切需要一些改进。 坏事 - 主线任务计时器很烦人,打破了开放世界的概念。 要么删除时间限制,要么将时间限制增加许多倍。 - 我不喜欢主角几乎不参与故事的方式。 比如主线有一段,很多角色都在打架,主角你基本上就站在那儿看着,什么都不做! 此外,在与其他角色的一些对话中,他们说话时就好像你不存在一样,即使在为他们完成了这么多任务之后也几乎没有提到你的名字。 这真的让我脱离了沉浸。 这是一款角色扮演游戏,我需要感觉自己对世界产生了影响! - 游戏开始时的难度和平衡性很差。 一开始,您的统计数据在创作时非常重要,因为武术技能非常罕见。 而且你遇到的敌人很容易打败你,因为你技能少,属性低。 要么一开始就降低敌人的难度,要么让玩家更容易获得武术。 - 关于如何获得新技能的方向不是很明确。 例如,有些角色你可以让他们成为老师,但一开始你不知道他们是谁。 当任务中有许多不同的技能可供选择时,您无法将鼠标悬停在上面查看这些技能的作用。 急需一些 UI 改进。 例如在武术比赛期间,您必须选择为哪个组而战。 - 大大增加或消除你可以学习的武术技能的限制。 游戏已经够难了,不需要限制玩家。 这是开放世界的概念,玩家应该有学习所有技能的自由。 好的 - 到目前为止我喜欢这个故事,人物写得很好而且很有趣。 - 战斗系统有很多不好的评论,但我喜欢这个系统,因为这是新的东西。 乍一看,这似乎是一个非常简单的数字游戏,或者看谁能造成更大的伤害,但是当你花一些时间玩的时候,所有的额外功能都会很有趣。 因此,例如,您可以通过稳定的高伤害和持续 18 轮来获得胜利。 或者,您可以追求突破防守的技能,然后以一杆制胜。 在一组中交换技能的能力也会改变事情并使其变得有趣。 - 能够专注和重新训练相同的技能并提高许多不同的统计数据。 有了这个系统,你真的可以训练一个普通的技能成为一个绝对的怪物。 到目前为止,这仅受您的军事点数限制(这就是为什么我说最好取消限制) - 你可以玩的生活技能的数量。 给你一些其他事情做,一些技能可以证明是非常有用的示例烹饪技巧。 - 支线任务和内容的数量很多。 总有事情要做和目标。 然而,更好的说明和指南会大大改进这部分。 - 许多不同的同伴和角色可以互动。 然而目前的伴侣功能似乎是有限的。 有同伴并没有太大的好处,可以在这里进行改进。 Overall i would say this a good game but some improvements are sorely needed. THE BAD - Main quest timer is very irritating, breaks the open world concept. Either remove the time limit or increase the time limit by many many times. - I did not like the way the main character barely participates in the story. For example in the main story there is one part where many characters are taking part in a fight, you the main character basically just stand there and watched everything and did not do anything at all! Also during some conversation from other characters, they talk as if you dont exist and barely mentions your name even after completing so many quests for them. This really takes me out of the immersion. this is a RPG, i need to feel like im having a impact in the world! - Difficulty and balance at the start of the game is bad. At the start your stats are extremely important at creation as martial arts skills are very rare to come by. And the enemies you meet will easily beat you since you have little skills and low stats. Either lower enemy difficulty at the start or make it much easier for players to obtain martial arts. - Not very clear direction on how to obtain new skills. Example there are some characters where you can get them to become teachers but you have no idea who they are at the start. When there are many different skills to choose from quest, you are not able to mouse over and see what the skills does. Some UI improvements badly needed. For example during the Martial arts competition where you have to choose which group to fight for. - increase greatly or remove limit of martial arts skills you can learn. Game is already hard enough dont need to limit the player. This is open world concept, player should have freedom to learn all the skills. THE GOOD - i like the story so far, characters are well written and interesting enough to follow. - there are many bad reviews on the combat system, however i like the system as this is something new. At first it might seem very simple a numbers game or seeing who can give out bigger damage, but when you spend sometime playing all the extra features are interesting. So for example you could go for a build where you are winning by having steady high damage and last 18 rounds. Or you could go for having skills that break defense then go for 1 shot wins. The ability to swap skills within a set also changes things up and make it interesting. - the ability to focus and retrain the same skills and improve many different stats. With this system you could literally train a normal skill to become an absolute monster. So far this is only limited by your Martial points (which is why i say its better to remove the limit) - the amount of life skills you get to play around with. Give you something else to do and some of the skills can prove to be pretty helpful example cooking skills. - the amount of side quests and content is numerous. There is always something to do and aim towards. However better instructions and guide would improve this part alot. - Many different companions and characters to interact with. However the companion function at the moment seem to be limited. There is not much benefit to having a companion, improvement can be made here.
一坨包装都不算精美的臭狗屎
河北东路在哪里?玩个游戏还要学古代地理不成?垃圾游戏各种最基础的任务地名都写不清楚,玩个游戏被各种奇葩玩意气的忍无可忍,这游戏也是独一份了!!!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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