
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is alright, but it has some absurd memory usage issues. nearly 16GB of ram used during certain story related events. Major Story Spoiler: [spoiler] So I chose to go down the route of becoming Carmine and after a bit my original base just up and deleted itself without me having to destroy it manually. All 1700 buildings instantly being deleted caused the game to freeze for over 30 minutes using ludicrous amounts of ram to compute what just happened. [/spoiler] That along with other similar events would cause the game to freeze for extended periods of time to compute all the things that happened simultaneously. I have a fairly beefy PC as I put it though all kinds of hell in other, much more recent, games and it handles it fine but for whatever reason, the logic and math used by this game skyrocket its RAM usage. Outside of spoilers, as my base grew in size the game started to struggle greatly with saving, freezing for upwards of 5 minutes each time the game saved. The game is funish. Painfully slow with some things, ridiculously fast with others. Resource balance is all over the place, the AI is horrendous at everything which amplifies the issues, and to top it off, barely anything is ever explained to you. I appreciate when a game doesn't hold my hand and treat me like an idiot, but I would at least like some indication of how things work. Oxygen levels and flammability is one such thing. There is a single off-handed comment made once during dialogue that mentions what % of the atmosphere should be oxygen and that going above that will cause things to catch fire. That number isn't anywhere within the games UI or menus forcing you to go to external wikis for the answer. All that said, the game is still at least enjoyable, and the story is phenomenal. I just can't, in good conscious, recommend a game that has such horrible optimization issues, especially given that the primary issue is memory usage which is something that will affect the majority of people who play this game. Overall, I'd rate Per Aspera a 7/10 with a -5 penalty for performance issues.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to like this game so badly. There has been a lot of care taken with the aesthetics and general atmosphere, and I love the concept. However, the core gameplay loop is shallow and gets so repetitive. I found the story mildly intriguing but got bored of the game before finishing it. I cannot recommend it.
Like the game, Hate that the rizzed up Elon
First off, the UI and sound design are impeccable. The vibes and music, the sounds and visual feedback given by the game are a reward for continued play. On multiple occasions I'd wind up not checking my phone or the clock for 3 hours and wind up playing into the wee hours. My main prior terraforming game experience was with Surviving Mars, which is a much simpler game that only later added via DLC several elements inherent to the base of Per Aspera. I got the main Per Aspera bundle so didn't have to deal with any glitches from the original DLC rollout. The rising seas and usage of them adds a fun challenge and opportunity to the late game. People who are finding it too simple or easy likely should max the difficulty so that logistics are more strained and require more focus. I've also completed each possible ending, enjoying the game so much that I went back-to-back in playthroughs immediately after buying to get it all done. I do wish we could do more micromanagement of things like emergent ecosystems and that there was additional CO2 balancing alongside oxygen in the later game stages, but those are niche complaints. The main thing I'd like to see is a way to continue to other planets that each present additional challenges, with the ability to use your chosen Martian path to influence your game settings/goals/abilities. That might be worth a large DLC or make more sense as a sequel. So overall I'm very satisfied with the purchase and think it worthwhile, especially if bought on sale.
Der größte Feind in diesem Spiel ist das Logistiksystem. Im Multiplayer sogar noch mehr als im Singleplayer. Wäre das System rund um die Arbeiterdrohnen nur etwas besser gemacht, hätte man sehr viel mehr Möglichkeiten um seine Basis zu designen und könnte sich mehr über das Terraformen und das Koloniemanagment erfreuen.
A much easier time than Surviving Mars. Much simpler mechanics and no old people to worry about. There's also a... frankly somewhat half-baked RTS combat thing in it, but it's mostly non-offensive. If you don't like the Tik-Tok lady AI voice, this will probably grate on you. It's noticeably pro-AI and pro-Elon Musk, but not so much that you can't ignore them. It's a good enough time.
мобильная ♥♥♥♥♥, чисто тайкун, даже по скидке за 150р того не стоит
I only played for about 2 hours then had to refund it. I liked the game play, mechanics and everything I had experienced so far. The reason I refunded was because there is a massive memory leak in the game that makes it eat up all of my gpu/system ram and swap file under linux, Nobara distro. If they fix that bug then I will absolutely pick the game back up.
The story and the logistics mechanics weren't really doing it for me by the time I reached the mark where I stopped playing; while the AI angle is cool from a narrative point of the view the storyline just... felt off and shallow. And the less I talk about the logistics of Per Aspera the better as it was infuriating to a certain extent which may be bad on my side for not understanding it, or it's something else entirely. Just my experience, man.
This is one of those games that I kinda want to give it a thumbs down but don't quite feel it deserves it. There are tons of small little issues and annoyances. Things that many other similar games do better. Plenty of the game is fighting against the controls and UI. Like you can have multiple power grids independent of one another but the UI doesn't reflect that well. The entire combat and "military" aspect of the game could be completely removed and the game would be better for it. It's barely in the game thankfully but it is annoying. The AI for the drones is pretty awful. All that said I was able to get enough enjoyment out of this to give it a thumbs up. Just be ready for lots of little things that make you ask "why does it work like that?"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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