
Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 91% | — | $4.4M |
| $24.99 | 2.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 充满情怀的海盗冒险,这一次我要成为猴岛王! [/h1] 相信很多兄弟看到商店主页介绍的的罗恩·吉尔伯特,都会产生一个疑问,他到底是谁?但是要说起《猴岛小英雄》这款经典游戏,想必都不陌生,一个在90年代诞生,承载了无数玩家童年回忆的游戏。而这一次的《重返猴岛》将要延续该系列的幽默风格和经典玩法,现代化的游戏设计直接让你开启一场充满情怀与创新的海盗之旅。接下来话不多说,进入正题吧。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1] 不一样的新手引导,也许我也是个孩子? [/h1] 其实我从来都没有玩过猴岛系列的游戏,因为90年代我真的还没出生,但是哪怕没有玩过前作,依旧可以很好的享受《重返猴岛》的乐趣,它的引导是真的不错,我们在游戏开始,将要扮演一个小男孩,天马行空的想象力,真的让我有点不太适应了,在厕所中的钥匙,手中的肉串,跟朋友的比赛,它真的给我展现了一个童话中的世界,而且存档方式也挺有意思的,真的就像许愿一样,让这场童话般的故事保存并延续下来。 [h1] 看似简单的解密,却能让人有不一样的感受 [/h1] 要是单说重返猴岛的玩法,那是真的简单又纯粹,一个鼠标就能完成所有的操作,不过也很正常,可能是制作组希望让玩家再一次回到童年,毕竟指向点击的玩法真的可谓是历史悠久了,对于谜题的设计还算是有趣,天马行空的想象力真的是给我这种老登玩的吗? 再来说说游戏的美术风格,如果说游戏的玩法是尽可能的保持当年的模样,那么美术可是彻彻底底的修改,棱角分明的卡通风格,线条简洁,色彩鲜艳,给游戏注入了现代感,似乎想要告诉我们,新时代的大船,依旧有它的一席之地。我只能说,雷克斯·克劳尔这个艺术指导的水平,真的强啊。 在音乐方面,延续了猴岛系列的高水准,也算是一二部作曲的原版人马限时返厂了,各种乐器的组合运用,再加上配音演员的演绎,也许我不是在玩游戏,而是在看一部高分动漫? [h1] 结尾的碎碎念 [/h1] 如果让我用两个词评价这款游戏,那就是经典和纯粹,在玩法方面和音乐方面的经典,以及风格的纯粹,无论它怎么改变,它的内核就是让玩家开心,无厘头的幽默,天马行空的想象,真的是太有趣了,如果你是系列老粉丝,那么不用想,直接入手吧,如果你是新粉丝,为了一场难忘的海盗冒险,也可以入手体验一下。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Russian, Portuguese - Brazil, Korean, Simplified Chinese*languages with full audio support
| $24.99 |
| 2Kratings |
| 86% |
| — |
| not modelled |
| $7.49−70% | 464ratings | 76% | — | not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《重返猴岛》作为经典冒险解谜游戏《猴岛小英雄》系列的续作,依然保留了点击互动解谜的玩法,同时以诙谐幽默而又夸张的手法讲述了盖布拉许的一段传奇冒险故事。因为是最新的作品,游戏在画面上表现也更加优秀更加流畅,互动性上也更有趣,探索的内容也更加庞大。并且游戏适配SD游玩,还有大量的彩蛋和成就等待玩家发现与挑战。 [h1]独特有趣的画风[/h1] 首先是游戏的画面,因为本作游戏距离上一部作品已经很久远了,画面整体提升还是非常明显的,但是看起来的格调有很大的相似之处。《重返猴岛》的画面风格更加鲜明,色彩鲜艳且搭配明亮,即便有些场景用了冷色调来表现阴森场景,但是在色彩和画风的搭配下也显得并不压抑,反而增添了几分神秘感。游戏中的人物角色设计富有特色,动作流畅自然且有趣,场景细节丰富,为玩家营造了一个生动逼真的解谜世界。搭配游戏幽默风趣又略带嘲讽意味的对话,整体游戏体验下来非常独特且有趣。玩家很快便能被这种有趣的表现所吸引。 [h1]经典游戏再出发[/h1] 《重返猴岛》的故事承接自系列前作《猴岛小英雄》和《猴岛2:勒拾克的复仇》,时隔十余年,传奇海盗盖布拉许•崔普伍德再次踏上征程。只不过这一次的他,不仅是为了寻找传说中的宝藏,更是为了解决猴岛的新危机,阻止邪恶势力夺取猴岛的秘密。游戏的剧情采用了一种讲述的形式,听起来颇具跌宕起伏,穿插了大量幽默对话和吐槽,非常喜欢故事讲得壮烈的时候的一句吐槽,故事被拉回到现实的那种感觉,新老玩家都能从中找到一定的乐趣。哪怕新玩家没有接触过游戏的前作,游戏依然可以通过详尽的背景介绍和角色互动对话,让新玩家理解人物关系与故事脉络。而对于老玩家来说,则能在游戏中发现诸多致敬前作的彩蛋,倍感亲切的同时也赋予玩家挑战的欲望。 [h1]点击互动的核心玩法[/h1] 《重返猴岛》是一款点击式互动冒险游戏,核心的玩法围绕通过点击进行的对话、移动,以及物品的收集和解谜等部分。在游戏中玩家需要与各种各样的的NPC进行交互,与场景中的环境物品进行互动,从而获取信息,根据任务相关的要求,逐步解开谜题,继而推动剧情发展。游戏的解谜设计极具创意且难度适中,既考验玩家的逻辑思维,又不失趣味性。同时,玩家在解谜的过程中还有大量的内容等待玩家探索,有些内容可能无关本次剧情的推进,但是可能是作者设置的关于前作的一些小彩蛋,因此玩家在探索的过程中可能会发现一些看似没用的物品,但是却是给老玩家的一道美味可口的饭菜。另外值得一提的是,如果玩家在解谜的过程中卡关了,不知道去哪里的时候,游戏也内置了保姆级的提示系统,当玩家和获取了提示物品之后,就可以在卡关时获得恰到好处的帮助,初次使用不会直接透露答案,保护了谜题的解谜乐趣,但是如果给出了提示玩家依然无法解谜的话,还可以继续对提示抽丝剥茧,进一步查看提示,让玩家成功通关。 [h1]总结[/h1] 综上所述,《重返猴岛》作为一款经典点击互动冒险解谜游戏的续作,在整体体验方面表现出色。它成功继承了前作的优点,并搭配了更加现代化的进步。它无疑是一款值得一试的探险解谜佳作,喜欢解谜的玩家一定不要错过。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
作为《猴岛小英雄》系列暌违十余年的正统续作,《重返猴岛》带着经典点击解谜玩法和无厘头海盗故事强势回归。这款由原班人马操刀完成的作品,既延续了系列的“祖传配方”——荒诞对话、烧脑谜题和加勒比风情,又在美术风格和叙事节奏上玩出新花样。无论是老粉还是新玩家,都能在这趟冒险中找到属于自己的快乐,但这种经典的玩法剧情放在现在这个年代还是有点挑人的,但你大可以尝试,诙谐幽默的剧情总会让你会心一笑。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注网 易U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] [h1] 经典点击式玩法的“文艺复兴” [/h1] 游戏的核心依然是“鼠标点点点”的点击式解谜。玩家需要像海盗寻宝一样,在场景中翻箱倒柜、与NPC斗智斗勇,通过组合道具和触发对话推进剧情。比如开局混上死对头“老查克”的船,既要自制拖把证明水手身份,还得用巫毒道具易容,过程十分荒诞有趣,充满了童话故事般乐趣的海盗之旅。 谜题设计则兼顾了硬核与亲民。困难模式下,一个任务可能涉及跨地图的连环套解谜,比如想要制作拖把就需要找拖把树,找树就需要借书,借书又需要道歉,道歉又需要去城市里寻找各种线索,环环相扣,如果不看提示,想要自己寻找确实需要足够的耐心和细心。但对解谜苦手,游戏贴心地准备了“保姆级提示书”——从委婉暗示到直白答案层层递进,既不破坏成就感,又能避免卡关到摔键盘。但个人建议不擅长解谜的玩家从一开始就不要选择太高的难度,不然在高难度的情况下,频繁翻阅提示则会让游戏变成枯燥的清单式跑路。 [h1] 一本正经地胡说八道[/h1] 如果说其他游戏在讲故事,《重返猴岛》则像在酒馆吹牛——主角的冒险回忆充满了自我吐槽和“下饭操作”,游戏的故事情节采用海盗父亲给儿子讲述故事的形式展开,个人口述自然充满各种夸张,颇为有趣,但同时也充满了一些对现实情况的讽刺挖苦,寓教于乐的形式也让人感到喜欢。 但作为系列作品,免不了的一点就是前后作品的剧情关联对新玩家带来的剧情体验,系列老粉能挖到海量彩蛋,包括与前作相关的各种人物,剧情,时隔多年,前后呼应的作品总能让老玩家感到喜欢。但新玩家也不怕迷路,主菜单的“剪贴簿”用漫画形式梳理前作剧情,所以快来带你五分钟一口气看完《海盗历险记》。 [h1] “剪纸海盗” [/h1] 本作美术风格变化最大——抛弃传统美式卡通,改用类似《撕纸小邮差》的拼贴画风。冷色调的阴森岛屿像从童话书撕下的纸片,角色动作夸张如定格动画,初看可能劝退,但看久了反而有种荒诞的契合感,毕竟谁能拒绝一个长得像毕加索画作的骷髅海盗呢?艺术风格就和游戏的剧情内核一样诙谐有趣,但队友游戏中的字体感觉还可以进一步打磨,更加有沉浸感一些 音乐则是“文艺复兴”典范。加勒比风情的吉他、手鼓搭配搞怪音效(比如敲击骷髅头莫瑞的头骨当乐器),瞬间梦回1990年的初代猴岛。配音更是灵魂——主角盖布拉许一本正经的棒读,与离谱剧情形成反差萌,仿佛在自吹自擂说:“嘿,我可是最伟大的海盗,你一定要来听听我的冒险故事”。 [h1] 🔘总结🔘[/h1] [hr][/hr] [b] 《重返猴岛》就像一场精心策划的老友聚会:它用点击解谜复刻旧时光,用无厘头剧情制造新回忆,再用剪纸画风提醒我们——经典也能焕发第二春。尽管存在一些小问题诸如部分谜题套路化等等,但当你看着盖布拉许带着儿子继续航行,听着熟悉的加勒比小调响起时,就会明白:有些冒险,从未真正结束。[/b] [h1] [b][hr][/hr] [i]不才之见,感激承阅。幸蒙一哂,敢望一赞![/i] [hr][/hr][/b] [/h1]
Played the first Monkey Island the year it was released and dozens of other point-and-click adventures since then. Ron Gilbert and Co. have played the "the ending does not matter" card in at least other four games now. But in his previous titles the story arcs lead to a sense of conclusion, even if the overall ending did not. I gave Gilbert the benefit of doubt regarding regarding the five meta-endings of Thimbleweed Park. But the doubts dissipated after listening to one of his interviews where he tells he actually never had a complete story in his mind while developing the game and that the endings were simply ad libbed. Return to Monkey Island repeats the "nothing really matters" trick. The game starts by establishing rapport and tension while keeping the audience engaged. Then Guybrush morphs into an unnecessarily cruel character that wrecks everything and everyone without any comeuppance. Yes, Guybrush screwed up dozens of things in previous MI titles, but he always owned them: the major story arcs in previous games are actually about Guybrush fixing them. Not here. Guybrush's actions are simply remorseless, incoherent and not entertaining. And the ending is simply egotistic and selfish. It is not "meta" and not "clever". If Gilbert and the rest of the team are having some sort of mid-life crisis and are unable to provide their audience a sense of closure to the stories they create, then they should invest in some therapist instead of spending time developing games. If you are immune to incoherence and disappointments then play this. Otherwise, there are plenty of rewarding point-and-click adventure out there.
I tried, but I couldn't get past the artwork - it's just actively unpleasant to look at. The story/gameplay may well be delightful, but I'll never know because just looking at this game makes me unhappy. I understand they were trying to go for something unusual to make the new game feel fresh, but it's just hideous.
**MILD SPOILERS** Much has been said about the art style, but when looking at the screenshots, please ask yourself if the style is capable of being expressive. I see stiff and flat cardboard-cutouts, and regrettably, they feel that way in-game as well -- the strong voice acting helps mitigate this to some extent. I will never understand this art choice over the pixel art of the originals or the art of the remastered editions. However, the real disappointment lies in the world-building and the story. The game leans heavily on nostalgia, and it works well enough to remain engaging to some extent. But beyond Guybrush and LeChuck, no one in this world seems to care about what's happening. They feel like relics, in a world that left them behind. What we are doing does not seem to matter. As a result, there is little to feel invested in. And what little there is comes crashing down at the end, with yet another fourth-wall-breaking Thimbleweed-Park-style ending. Even worse, the ending seems unsatisfying by design, a regrettably consistent conclusion to a game that is mocking us throughout for still caring about the franchise. I get it, nothing is real and nothing matters.
ending was wack. artystyle is weird. characters aren't consistent with their arcs from previous games also the game kept teasing insult-sword-fighting would make a comeback, but it never shows up. wth
Return to Monkey Island is the 5th instalment of the original series (excluding the “Tales of…” series). After 34 years, it brings back the point-and-click adventures of Guybrush Threepwood (GT) with Ron Gilbert as director (last time in 1991). In this game, the main character sets out to finally reveal the secret of Monkey Island (MI), an unfinished quest since part 1, which has become somewhat of a trademark of the series, reuniting with lots of characters from past instalments and going back to some of the old places in its course. After about 17 hours play time in a rather completionist style on the “hard” difficulty with more riddles, here’s my pros / cons list: Pros: + recap book to get you up to speed + mission quest logbook in form of the to do list + nice level design + reunion with lots of predecessor characters + map functionality well done + GT can run to traverse maps faster + interaction highlights help spotting possibilities to solve riddles + lots of riddles + most riddles are logical + point-and-click simplified / streamlined, straightforward, though a bit less funny due to missing variety in commands Cons: - Some trial & error riddles - Some riddles only solvable after finishing the first playthrough (e.g. freeing Wally) - Mostly boring dialogues - Rather shallow and boring story overall - Strange and awkward start of the game - Awkward quest in the beginning - Rather boring soundtrack - Lots of music recycling - Big amount of scenery recycling from part 1 and 2 - Equally big is the recycling of riddle types, because they’re very similar to part 1 - Strange visual style (the expressionistic touch is not my favourite) - Savegames limited to 9 - Missing chapter selection for replay - Overall, the game is missing innovative approaches to riddles, and gameplay - Equally missing is a progression in or new addition to the overall course of the story and character development - Lengthy, slow plot development, feels stretched - A few strange references to Star Wars just as in part 1 and 2 - Many important details missing in recap book, only MI 1 is explained a bit better - Trivia cards require knowledge of all instalments, including “Tales of…” and many can only be answered after a full playthrough - Strange, limited spawn behaviour of trivia cards somehow connected to a maximum of 4 unanswered in the book and tied to quest progress instead of all obtainable during the course of the game at specific spots - Very strange ending, recycling the end of part 2 and still keeping open what the secret of MI really is - To me the way GT is portrayed in this game as a loser or washed-up person in a mediocre job feels wrong, since he takes part in many adventures and goes against the old depiction of a haphazard, unexperienced young man aspiring to become a pirate - The whole game mainly feeds off the nostalgia of Monkey Island 1 and 2 (just as e.g. Star Wars Episode 7) Conclusion: In my view, the game is missing innovation in gameplay, conclusion of as well as progress in the story and character development and an entertaining plot. It feels to me as if the developers were missing ideas on especially those points and what direction to take with the last part of GT’s journey. They either deliberately chose to focus on player’s nostalgia or unconsciously pushed the project into this direction, later justifying it as somewhat of a general idea (mentioned in the commentary). In any case, I would recommend this instalment only to hardcore fans who like to bathe in nostalgia. Oher players who have enjoyed the series, will be disappointed about the open end and the other shortcomings I mentioned in my review. Unfortunately, in my opinion, Ron Gilbert missed a huge chance to give the famed series a worthy completion. Rating: 5/10 points
This game just feels unnecessary. It oversimplifies a formula without adding anything new to the mix, the story doesn't really offer any new perspective, character development or else, it feels that the newer, potentially interesting additions didn't have enough lines of dialogue to become memorable. There is too much fan service, this whole game seems it was made to please fans while at the same time watering down the narrative and everything else that made the series unique. Return to Monkey island does not make sense for newer players or the old fans, who is the target audience for this game? Cherry on top of badly designed cake, it feels it was rushed and cut with an hatchet as the game progresses quite abruptly to the end and what a disappointment there too but I won't spoil it.
Unfortunately it fails to create memorable and fun characters and locations. The story is an unmotivated mess that serves only to string old set pieces together. Relies on creepyness and malice for humour. Where it introduces new locations, it feels empty and uninspired. The game is full of locations that offer no gameplay or fun interactions. Completely misses out on (or delivers a sorry excuse for) insult sword fighting. Will not play again. Do not recommend to fans of 1-3.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 81 | 96% | $4.99 | |
| $112K | 280 | 86% | $24.99 | |
| $1.1M | 5K | 86% | $14.99 | |
| $460.8K | 1.3K | 94% | $19.99 | |
| $2.4K | 33 | 82% | $5.00 | |
| $2M | 6.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 7.5K | 82% | $29.99 | |
| $4.4M | 13.2K | 90% | $19.99 | |
| $4.4M | 24.5K | 82% | $8.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| $4.4M | 7.1K | 84% | $29.99 |