
Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Dutch, Polish, Czech, Ukrainian +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm a casual gamer and city builders are super fun.... until they're way too complex and I'm not a mechanical engineer. This one works for me. Easy to understand. Easy setting is available. There are a few quality of life options I wish I had in the UI, but they are very minor. Progression of tech tree is pretty straightforward. I'm 7 hours in and I've only had to look up a solution to something once.
This was surprisingly addicting. If I was you, I would 100% read all the tutorials and information as I spent 15 hours on my first world and majorly ♥♥♥♥♥♥ up the supply chains and traffic as I didn't think it was that important and had to completely restart as it's incredibly difficult to recover from it
Really fun and probably one of the most addicting games I've played in a while. Every time traffic would get backed up I would quit in the beginning and start new saves but I eventually just kept trying on one save and finally beat the game and got all the achievements.
Sarò breve e conciso: Consiglio a tutti quelli che voglio giocare a questo bel gestionale, dedicate il 99 % del vostro impegno e la vostra attenzione alla gestione del traffico, perchè sarà l'aspetto che vi porterà via la maggior parte del tempo e della pazienza che deciderete di dedicare a questo gioco. Buon divertimento ... più o meno.
Cool concept, however there is not enough QoL to warrant a longer playthrough.
Overall, I recommend this game as it's a ton of fun for [i]most[/i] of the game. However, there is one little thing that really bug me to death: no matter the lane configuration used, vehicles will always perform their lane changes immediately before an intersection, regardless of whether there's 5m or 500m of road before it that they could have changed in. This causes inevitable traffic jams unless you can ensure a vehicle will never exit its lane, which makes intersections pointless. (and to the devs: your "total adamantine mined" counter only checks whats in the build supply. It doesn't count the 150 you send to the Antares for repairs. Really confusing!)
If you like colony sims late game sandbox phase, this one is for you. Otherwise, this is just a typical city builder with quite a few pointless features and a long road to endgame which may be desired. It felt like progression held no reward which was a huge turnoff for me.
best city building and traffic mechanics of all games!!
就是搞死強迫症的遊戲
City skyline meets Factorio Great game but Cars are too stupid for simple traffic rules Train are ♥♥♥♥ why does my train take things further away from where there need to go ?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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