
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i've been on a hunt for a martian resource manager that scratches that specific itch and so far per aspera is killing it. also pleasantly surprised that the story is pretty engaging esp for a sim and ♥♥♥♥♥♥♥♥♥♥ troy baker you cant keep getting away with playing father figures i am SOBBING
Very good, captivative, but sometimes sooo slooow Mars planet builder. Keep your finger on button "5" to speed up to x16 :) Energy - Workers - Maintenance are the keys. On the land and at the sea. Story and plot-twists as a bonuses will keep you attached for many hours.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体中等评价,夹带私货算是见怪不怪了,主要还是机制有问题 1、自动连接的建筑路网这个...确实头大,不仅各建筑之间的路网密密麻麻还扭曲,升级道路还得一个个点 2、没有建筑管理列表,建筑升级得一个个点;另外采集建筑的矿产采完了也不提示,好多时候只能看到资源存量爆减,然后一个个采集建筑去找、拆除然后找新资源点 3、工程车运货调配很迷,经常性资源调运不到位,而且你都有无人机拿来干架了,为啥不用无人机运货? 4、科技树过于单薄,没啥特色 5、建筑和人口阶段性卡上限,得要研发相应科技解锁;按常理已经有资源限制了,为啥还要多卡这一手?
Вроде и клевая, но механика с роботами противная. Логистика в игре странная и неинтересная. Из плюсов: интересный визуал интерфейса и самой игры, классный саундтрек. Хотелось бы больше как-то ощущения что ты действительно строишь колонию и больше интересных механик строительства. Имеющееся строительство и логистика между элементами ну просто плохая. Спустя 10 часов уже терпеть ее не мог (логистику) и на этом знакомство с этой игрой завершилось, потому что логистика составляет большую часть игры.
Awesome city builder game that allows you to really build wide. I hope the devs make more like this as I would love to terraform more planets or moons. The story was amazing as well, really unique to city building games. (I don't know of many other city builder games with a storyline like this one).
Nice, especially on sale. Enjoyable and takes around 20h to finish the story, which is surprisingly good. Can have quite a bit downtime though where you just sit and wait for something to finish.
This game is very similar to Surviving Mars however this game... feels better even though they are technically different games this one is less of a Paradox Games Nightmare filled with bad DLCs and a small or non-existant pool of gameplay and interesting lore to comb through which this game has both of the latter in full force and that just makes me happy!
i picked this up after fully completing Terraforming Mars and wanting more mars sci-fi terraforming and Per Aspera fulfilled that while also serving some excellent storytelling with AMI the AI. Good game play, excellent storytelling, and a soundtrack that switches between upbeat and soothing. 10/10 would 100% again. I recommend getting the DLCs with the base game. Ice/water generation is one of the gatekeeping mechanics mid storyline when colonists ramp up and it would be more difficult to progress without the added mechanics.
this is an ok city builder. The tutorial misses a few things so for a long time I was only developing engineering technology because i'm too dumb to realize there were other pages for example. I enjoy the story/theme with AI taking our jobs its kinda fun to play as an AI discovering itself :p Hmm. it was fun till it wasnt. Definitely not the most intuitive combat controls.
It's fine. Has some good ideas, but the end result is "fine". Don't worry about how your cities look. It will always form a blob of buildings and streets running all over the place. Looks awful, and resources reach where they should eventually anyway. It has some combat, just make a blob bigger than your enemies and throw it at them. Transport of stuff is a serious problem in this game. Because this is ThE fUtUrE, you can't have a train, truck or any reasonable medium of transportation. You have pods. Each pod can transport ONE resource through ONE road, so resource transport is slow and bottlenecks are frequent. Just add more pods to the blob until flow of resources resumes, so not a terrible thing. The problem is the hyperloops. They are ALSO pods, just faster, so they suck and are usually a bottleneck. Put normal roads on top of the hyperloop, and normal pods will transport resources that the hyperloop going and coming full speed trasnporting ONE RESOURCE EACH TIME just can't. The Blob keeps growing. If you ever wondered why we don't have hyperloops, play this game. Besides that, there's some cool ideas here, but the core of the game is... fine. It's fun for a while. Oh, also, the plot. It's also fine. Promises a lot, but I feel it doesn't do a lot and it kinda ends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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