
You both awaken imprisoned inside the sinister Castle Rock - were you betrayed, or simply not that clever? Find out in the greatest co-op puzzle adventure in the We Were Here Series! Do you and your partner have what it takes to face the dark forces of this realm or will you be trapped… forever?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game exhibits how mediocre I truly am and how all the bad things that happen to me in life are entirely my fault. I am an insignificant, inferior, unintelligent life form and this game does a great job of reminding me of my condition.
Non skippable cutscenes, forced slow backtracking and sometimes unintuitive ways to start a puzzle sequence ruins what could be a great puzzle game for me
And then i look in the game and wow i am very idiot... But why u are never look at the right way? its because u make u think and then u have it for the mind! Never better game than this is it, but my friend? he know everything and because of it, we do it togethers. Thank u people for make this beautiful game, and i enjoy it
[b]Introduction :[/b] We Were Here Forever, développé par Total Mayhem Games et sorti en mai 2022, est le quatrième et le plus ambitieux épisode de la série We Were Here. Un puzzle-game coopératif à deux joueurs, prisonniers du château de Castle Rock, qui doivent s'échapper en résolvant des énigmes... reliés uniquement par un talkie-walkie. [b]Ce que j'ai aimé :[/b] [list] [*]🗣️ La communication comme cœur du jeu : chacun voit une moitié de l'énigme et doit décrire précisément ce qu'il observe à l'autre, ça crée des moments de coop d'une intensité rare [*]🧩 Des énigmes souvent originales et parfois bluffantes par leur ampleur : c'est le plus long de la série avec 6 chapitres et 10 à 12 heures de jeu [*]🏰 Une ambiance unique et immersive : le château lugubre, la bande-son réussie et les cinématiques soignées installent une vraie atmosphère [*]📈 Une difficulté enfin progressive : le jeu commence par des énigmes simples pour bien assimiler la logique avant de corser sérieusement l'affaire [*]👑 Considéré par beaucoup comme le meilleur épisode de la saga, tant par l'ingéniosité des puzzles que par sa réalisation [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]⚖️ Des énigmes parfois déséquilibrées : il arrive qu'un joueur résout tout pendant que l'autre se contente de déplacer des pièces d'un point A à un point B [*]🐛 Quelques soucis d'ergonomie et de petits bugs (menus qui s'affichent mal) qui cassent un peu l'immersion [*]🔒 Impossible d'y jouer seul : sans un partenaire fiable et patient, l'expérience n'a tout simplement pas lieu [/list] [b]Conclusion :[/b] We Were Here Forever, c'est une référence du puzzle coopératif, et sûrement le sommet de la série. Le principe du talkie-walkie force une vraie complicité et débouche sur des moments d'euphorie quand la solution tombe enfin. Quelques énigmes déséquilibrées et petits bugs ne gâchent pas le plaisir. Si vous avez un binôme motivé et un minimum de patience, c'est une pépite à faire absolument à deux. [b]Note :[/b] ★★★★☆
A good cooperative puzzle game. The game has a story, and in order to fully understand it, you and your friend will have to solve many puzzles together. You won't be able to complete this game on your own, so you'll need to work together. The puzzles vary in difficulty, ranging from easy to challenging, and they can take a significant amount of time to solve. The game features a walkie-talkie that allows you to communicate with your partner. Throughout the game, you can either provide hints to your friend, who will solve the puzzle, or vice versa. Speaking of hints, there is an option to ask for a hint in the game, which we only used on one of the levels. There are also time-based puzzles, and although I'm not a fan of doing things quickly, I found it interesting. In the game, you need to constantly explain to your friend what you see in front of you, which helps you cooperate more effectively and solves the puzzles more easily.
So. I got this game to have a fun co-op experience with my bestie and LORD let me tell you. Forget Monopoly, Ludo, Mario Kart, and all the other FRIENDSHIP SHATTERING games out there. If you're looking to strain your relationship with your friend or partner, LOOK NO FURTHER! I have never played a more obtuse, annoying, finicky system that then goes on to rub in YOUR face how it's your fault for not understanding how its puzzles work and then punishes you for its shortcomings or the absolute lack of any clear direction while the only way to really figure things out is ♥♥♥♥♥♥♥ up. What follows is list of things that need to be fixed before I would ever consider going back to this train-wreck. 1) The walkie-talkie system- it'd be cute if you didn't know that you can easily accidentally TALK OVER your friend, miss vital information, or you could accidentally cut them off because it's one of the mouse buttons by default, then it turns into screaming repeated frustrations. 2) The division of labor between puzzles. Multiple times I'd feel like I had gotten the short end of the stick with the path I picked. That I was relegated to what was a glorified set of instructions or a map and translating that information. This puzzle happened more than 6 or 7 puzzle iterations. It left me feeling like, "Wow, I wish I could be doing something instead of waiting for this other person to ask me what information they need next and correcting them!" 3) THE INSANE long trudges back and forth, either between levels, exiting levels, etc. I get it, it's meant to be a kind of set-piece for the game I see the vision. But the execution of said vision was not gripping it wasn't immersive, it was tedious. So often I wanted to skip past what was going on with the Jester and the King or wished I could jump over sections. 4) Why is there even a jump button at all? So many of the scenes there's areas that my gamer brain kept screaming "THAT'S CLEARLY JUMPABLE! C'MON" or a piece of set dressing that'd look like it should have been interactable. Never since P*kemon have I felt so cheated and unimmersed. 5) So many misdirects, bad hints, and pointless timing puzzles or lack of direction that could have been shaved off of the meat of the game. 6) The "emotional" ending of the game is probably the biggest slap in the face. There's no emphasis on our characters and their connection, there's no emphasis on us being connected beyond an existing bond you and your companion have going into this game. There's no mechanical or story ties that emphasize how much you need each other beyond 2 sides of robots pushing levers. The ending isn't earned. It's either a message of self-sacrifice or crab-bucket mentality until you both die. 7) With ALL of the waiting this game makes you do??? F#$% going back through it for all of the achievements that make you do the SAME damn puzzle from the other side. 4/10 don't waste your money.
I will leave this Cat here, so that everybody who passes by, can pet it and give it a thumbs up and awards, ty /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ The Game was Awesome. :3
Really enjoyed playing this game with my boyfriend. While some points were dicey at times (for example the pipe ABCDE puzzle iykyk), we did end up getting all of the puzzles with only a single hint ever being used (which didn't help anyway, as the problem was my boyfriend didn't realise he could get an item from me). It can definitely get quite challenging, don't get me wrong, but some parts felt like we passed them in seconds, for example the rockbury's, while some, like the overcooked style one took multiple tries to get the timing right. It's important to note though, that we played together in person, which might've eased some communication issues that'd arise over discord or talkies (cough cough octopus sounds). Overall a great game, especially on sale ($6,83), and I'd dare compare it to It takes two in quality.
打印在一张纸两个面上的完形填空
玩过最恶心的解谜游戏,也是在steam玩过最差劲的游戏,全程感觉都是在考试不是在玩游戏,全程都在以极致的手段刁难玩家,从头恶心到尾,滚
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Japanese, Korean +11 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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