
The unstoppable fluid enemy has returned and destroyed every world in its path! Defend against Creeper as it floods across the 3D terrain in this real time strategy game where the enemy is a fluid.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.7Kreviews | 95% | — | $4.4M |
| $24.99 | 77ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21 hours total play time. More than 2 and a half hours spent on the final story mission. I did not expect this game to become such a joy to me, but it has. I really enjoy it and can't wait for the Founders Journey to continue!
The creator of this game should hit up the casino, cause this MFer can't lose. Another brilliant game from a superb dev. Not everything is ultra polished, but this game's got a lot of character and it's awesome to play. I've played almost all the games this guy has put out, love em all. I mean seriously, why are there no copy cats of this great idea? Fighting a fluid, it's awesome. Knuckle cracker has unashamedly created the same game 4 times, adding features and depth here and there technically, but it's the same idea reiterated over and over. He's like the Cannibal Corpse of the video game world. Those guys just made the same album 10 times and the fans couldn't stop buying it. I'd buy 30 versions of this game. It's a gold mine.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just so good. The challenge of each level is in building up your infrastructure and defense in the right order to stabilize yourself before you die. Then you can just slowly expand, chipping away at the enemy bit by bit. Very satisfying and chill in a surprising way. One of my all-time favorites.
I haven't played anything like it before. An endless onslaught to defend against while trying to expand and capture the map. 10/10
Hello, and sorry for the negative review. I'm a fan of your games, BUT the pricing is something I simply cannot comprehend. Poland is apparently being treated as the 2nd or 3rd richest country in the world when it comes to your regional pricing, and I really hope you realize that this is obviously not true. Here is some information I found online: https://polishourprices.pl/ I genuinely want to give all of your games a positive review, but I simply can't do that with a clear conscience when the pricing is so disconnected from the reality of the Polish market.
TLDR; Just a worse version of Creeper World 3. It feels like I told someone to replicate the 3rd game, but only gave them footnotes. The units are worse versions of the old ones and clunky. The maps are less compelling. The story is a makeshift rehash of the 3rd game, where it's trying to keep up the quirkiness but falls flat (and too much text). The gimmick of '3D' is executed well, but you really don't notice how pretty it is unless you zoom in. Even the leaderboard system is oddly constructed. Meh.
Very interesting take on the RTS genre; the enemies are highly predictable since it's just physics and you can see everything they're doing, you just need to be able to keep up
Creeper World 4 masterfully elevates the series' signature real-time strategy gameplay by introducing a fully 3D environment, offering both longtime fans and newcomers a fresh and engaging experience. The transition to 3D enhances the strategic depth, allowing players to exploit terrain elevations for tactical advantages. High ground positions extend weapon ranges and improve visibility, adding layers of complexity to base building and defense strategies. The game's physics-based fluid dynamics bring the relentless Creeper to life, with waves that ebb and flow, creating a palpable sense of urgency and immersion. Steam Store +1 Steam Community +1 Visually, Creeper World 4 presents a clean and functional aesthetic. While it may not boast cutting-edge graphics, the design effectively conveys crucial gameplay information, ensuring clarity during intense moments. The interface is intuitive, facilitating smooth navigation and control. However, some players have noted that the tutorial could be more comprehensive, particularly for those new to the series. eXplorminate The game offers a robust array of content, including a 20-level campaign, daily missions, and a map editor for user-generated content, providing substantial replayability. The inclusion of experimental co-op multiplayer adds another dimension, allowing players to collaborate against the Creeper menace. eXplorminate Steam Store While the core gameplay remains engaging, some missions can feel repetitive, and certain levels may appear more linear in their solutions. Despite these minor drawbacks, the overall experience is compelling and rewarding. Final Verdict: 🟢 9/10 – Creeper World 4 successfully revitalizes its classic gameplay with a thoughtful 3D transformation, offering a strategic and immersive experience that stands out in the real-time strategy genre.
This game along CW3 and CW IXE are yearly rituals for me at this point. That is, I play them at least once a year in succession. I delete all saves and start over. I don't know what keeps pulling me to this game, but its one of the few series that I also re-play yearly. The change to 3D is very well done (all others were 2D) and offered more depth (yes) to the game since you have a whole new axis of creeper to deal with. I wish it was longer (the campaign) but knuckle games has a system that serves fresh new maps to try and play or go look for them yourself. Do yourself a favor and buy the complete bundle of creeper world on sale. you wont regret it
Creeper World 4, developed by Knuckle Cracker, is a unique blend of real-time strategy, tower defense, and fluid simulation that defies conventional genre definitions. As the fourth main installment in the Creeper World series, it represents a bold step forward by transitioning from the traditional 2D, top-down perspective of its predecessors to a fully realized 3D environment. This change fundamentally alters how the game feels and plays, yet the core mechanic remains as addictive and compelling as ever: hold back and ultimately overcome the relentless advance of a semi-liquid, semi-sentient enemy known as the Creeper. Few strategy games offer such a visceral sense of pressure and dynamic terrain manipulation, and Creeper World 4 pushes that tension to new heights. The premise is deceptively simple: the Creeper is a fluid-like substance that pours across the map, destroying everything in its path. It’s not comprised of units or armies—it is the terrain-altering enemy. Your task is to build up an array of structures, reactors, turrets, and specialized weapons to push back the tide, reclaim lost ground, and eventually destroy the Creeper’s emitters to win the map. While the idea sounds repetitive, the execution is anything but. Each map presents different terrain elevations, emitter strengths, resource constraints, and environmental hazards that require careful planning and adaptive tactics. The switch to 3D adds depth both literally and figuratively, as players must now consider elevation, line of sight, and vertical Creeper flow in addition to horizontal expansion. The base-building mechanics are simple but layered. Energy is the main resource, generated by placing collectors and reactors. Building and maintaining your network efficiently is key, as energy deficits can cripple your expansion or stall your defenses at critical moments. Logistics matter more than ever in this installment—supply lines can be stretched thin across rough terrain, and strategic placement of relays, pylons, and logistics hubs can be the difference between a collapsing front and a decisive counter-push. Combat structures like cannons, mortars, snipers, and orbitals each have specific functions against different threats, and the game encourages experimentation and varied loadouts depending on the scenario. The sandbox-style nature of most levels allows multiple viable solutions, making creativity and adaptability just as important as raw efficiency. Visually, Creeper World 4’s transition to 3D isn’t about flashy graphics—it’s about creating a living battlefield. Watching the Creeper flow over hills, fill valleys, and pour down cliffs like water from a burst dam is mesmerizing and terrifying. The terrain morphs dynamically as the battle unfolds, and this interaction between environment and enemy gives each level a sense of organic life. Despite the simplicity of the textures and models, the design choices serve gameplay clarity over spectacle. Units and structures are easily distinguishable, and the UI, though utilitarian, is clean and functional. Performance is stable even during large-scale encounters involving thousands of projectiles and vast oceans of Creeper, which speaks to the engine’s optimization and efficiency. One of the strongest aspects of Creeper World 4 is its content variety and replayability. The campaign gradually introduces new mechanics, weapons, and enemy types while telling a minimalist sci-fi story that touches on existential themes and the mysteries behind the Creeper’s origins. Beyond the main campaign, players have access to a wealth of user-generated maps via the integrated map browser, and an extensive level editor allows for virtually limitless creativity. Community-made content is where the game truly shines long-term, offering puzzles, brutal survival scenarios, and even artistic experiments that stretch the engine’s potential. This strong community support and modding capability give Creeper World 4 a longevity few indie titles can match. Despite its strengths, Creeper World 4 is not for everyone. Its pacing can feel slow to newcomers, especially early on when infrastructure-building takes precedence over action. The difficulty curve is inconsistent at times, with some missions offering stiff challenges followed by surprisingly easy ones. Additionally, while the 3D shift is innovative, it occasionally introduces issues with camera control and visibility—players may find themselves wrestling with angles to get a clear view of key terrain features or battlefronts. These are minor complaints in the grand scheme, but they may frustrate players used to more streamlined interfaces or immediate gratification. In conclusion, Creeper World 4 is a masterclass in unconventional strategy design—challenging, cerebral, and deeply satisfying. Its unusual premise, combined with fluid simulation and terrain-based tactics, offers something truly unique in a genre often dominated by traditional RTS tropes. By moving to 3D, it refreshes its formula without losing the tight mechanics and atmosphere that made earlier entries so beloved. For players willing to invest time into learning its systems and appreciating its slower, methodical rhythm, Creeper World 4 delivers an experience that’s both intellectually engaging and emotionally tense. It’s not just about defeating an enemy—it’s about taming a force of nature, one turret and one relay at a time. Rating: 9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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