
The definitive ninja action-adventure franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-holds-barred combat.
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The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow.
The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这玩意也配叫忍龙?
best hack and slash ever
不错
流畅连贯的动作,打小兵很解压
Yes!
Games fun but requires understanding. How to jump dodge and block helps a great deal. You'll almost never die if you master that. Along with knowing when to use different weapons. You can make the game easy or difficult. The story is pretty short. It amazes me that the acting is engaging, Though you see so little of what could of been with them. It just leads you straight forward with the narrative. It's an action game and all but it could of been a bit more.
搓!搓!搓!爽!
good combat and good music, what more could you ask for!
集団戦での敵の後ろからの攻撃と、とどめ刺した後空き狙いの攻撃と、 遠くからの攻撃が防ぐ方法が無い。行動キャンセルも無いから、ダメージ食らうのが確定。 じゃあ、行動阻害で手裏剣投げたいんだけど、敵に対するサーチがくそ。 このゲーム、タイマン戦のみにした方がいいんじゃない? ってか練習もなんでタイマン戦だけ??? で、不思議なんだけどオートガード付ける設定だと、 なぜか背後からの攻撃が無くなるんだよね・・・。??? どのみちガードとかジャスト回避で避ける練習しても、こちらが戦闘していない敵が 視野外から攻撃とか、こちらが攻撃してる最中に遠くからダメージを狙ってくるから、 ノーダメージで進めない。で、被ダメが結構デカい。 せめて現実の忍者のように、一人を一閃で瞬殺出来れば良かったんだけど、それもない。 結局のところ、集団戦がゴミのゲーム。 でも、まだ見てないけどボスも広範囲攻撃ばかりなんじゃない? 全部ジャスト回避しろって?うーん。周りにあるギミックとかなんでも使うとか、 目つぶしとかもあるならいいけども・・・。 まあ本音を言うと、こっちは何十回も攻撃当てないと倒せないのに、相手は一、二回で倒せるなんて そんな戦闘しなければいけない状況は、現実の忍者なら逃げの一手でしないと思うよ。 まあ、ゲームの世界だから良いけども。 おすすめはねえ・・・。最近ストレス溜まるマゾゲーは全部否定してっからすいません。
Je savais que j'allais aimer, étant grand fan de tout ce genre Bayonetta, DMC, Sekiro, ... et franchement c'est flashy c'est un régal au niveau visuel et rythme manette en mains, depuis le temps que j'attend une suite aux franchises précédemment citées, je suis heureux d'avoir craqué, ENFIN !
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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