
PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.
Modeled estimate, not a reported figure. How we estimate →
About
From master director Shinji Mikami of Resident Evil fame, SEGA brings PlatinumGames’ revolutionary sci-fi action shooter to PC. Unlocked framerate, unlocked HD resolutions, extensive graphics options: the definitive way to play. War has accelerated.
Gear up in the Augmented Reaction Suit as government operative Sam Gideon and become the ultimate weapon. Combine unrivalled firepower with superhuman speed and agility to take down a huge variety of deadly robots.
Fast, fluid and frenetic combat – PlatinumGames bring their signature action mechanics to the shooter genre: boosting, evading, Augmented Reaction mode, and more
Kinetic melee moves – unique offensive and defensive moves that vary with your loadout
Deadly firepower – command a vast arsenal of high-tech weapons, including all DLC weapons
Legions of enemies – a huge variety of enemies to take down, from robot grunts to epic giant boss battles, all with smart AI
Spectacular environments – fight your way through SC-01 Providence space colony, high-tech sci-fi battleground of the future
Challenge and competition – race to the top of the online leaderboards with a rewarding scoring system and multiple difficulty modes that ensure challenging replayability
Full Steam Support – Steam Achievements, Steam Cloud Save, Trading Cards, and Big Picture Mode
Unlocked resolutions – play at 4K and beyond
Unlocked framerates – push it as far as your rig will take you; PC gaming at its most liberating
Enhanced PC graphical options – anti-aliasing, anisotropic filtering, SSAO lighting, scalable texture and shadow quality, post-processing effects and more
Full EFIGS + Japanese support – voice overs, subtitles, and game menus in any language combination



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Taking cover was never about surviving. It was just the pause before the next burst forward.
Отличная игра! Геймплей - кайф! Роботы, адреналин и хаос. https://steamcommunity.com/sharedfiles/filedetails/?id=3242171798
[h1]A Gem I Didn't Even Know Existed[/h1] I didn't even know this game existed until a few days ago. My first impressions were pretty weak as I thought it was just a faster paced cover shooter like Gears of War or the original Space Marine since the vibes and settings are similar. The main reason for this is that Vanquish is the first Platinum game I've ever played that doesn't put its cards on the table. There isn't a skill tree that tells you what kinds of crazy stuff you can do or weird things you can come up with. Every single Platinum game has deep mechanics that are optional or hidden deep. For instance, Bayonetta's dodge-offset isn't explained explicitly or isn't part of a skill tree, but most of the tools are there within your reach. It's just a matter of what you do and how you choose to do it. Vanquish, however, is a game of hidden tech. There are multiple hidden ways to proc slo-mo, such as the amazing melee bounce off cover. There are also reload and melee cancels that speed up the game immensely. So it is safe to say that this game has great tech hidden deep within. I genuinely had to look this stuff up because the way this game is designed doesn't really let you experiment and find out stuff like that. And this is my main criticism. If I didn't take the extra step to watch a 10-minute video focused on the hidden tech, I don't think I would've realized how good this game actually is or enjoyed it at all. Additionally, different weapon types having different melees is a very smart way to add more player agency to the game since melee is an essential tool. It being tied to the heat system is doubly smart because that way you really need to decide which tool to use in which situation. That kind of decision making is one of the core reasons this game works. Also, the difficulty selection is one of the most important decisions you have to make as the player. In my opinion, any competent player needs to go for the hard difficulty simply because it forces you to use your whole toolkit, which is exactly when this game shines. As I mentioned in the beginning, you could turn it into a generic cover shooter otherwise, which would be a huge disrespect to the developers. Vanquish is a weird one and it is clear as day. If you are willing to go the extra mile, you'll have a blast with the combat. Though I gotta say, the encounter design is very meh in my opinion, which is a considerable weakness for a game like this, which focuses purely on combat encounters. In the end it may not be the best in Platinum's catalogue but it is unapologetically their game and I love it.
[h3]<绝对征服> 有汉化 一共5个大章节,总体流程10个小时左右 老游戏,看惯好画面再看这个就感觉很特别! [/h3] 这游戏的文字有像素点,很复古的那种感觉。 那种方方正正黑体字,棱角分明清晰明了! 然后才发现,其实是游戏整体分辨率很低··· https://steamcommunity.com/sharedfiles/filedetails/?id=3760408117 https://steamcommunity.com/sharedfiles/filedetails/?id=3762352776 https://steamcommunity.com/sharedfiles/filedetails/?id=3762375101 ···毕竟是老游戏了···FPS+简单QTE··· ···快餐游戏···但也能看到主角的成长··· 这游戏让我想起了小时候玩的另外一款日式游戏。 也是科幻题材,主角手上的设备能把炸弹射到敌人那然后引爆。 ~oh~还有就是高达的感觉~ ···汉化文件真大··· 主角身披ARS(类似钢铁侠战衣)一路突突突的爽游。 ARS也有能飞行的,不过主角那套不行。 主角那套ARS那跪着快速移动是真的流畅! 甭管啥路,主角只要一跪就立马高速移动! ···或者往地上一倒···emmm··· 哪怕是楼梯也能高速飞过去··· 战斗确实挺爽快的。 主角的动作,特别是丢手雷的动作···· ···真是足够风sao··· 游戏里还能开机甲,虽然就几下子。 就奇怪敌人都是机器人,为何主角们都是人类? 有些剧情其实挺牵强的,反正爽就可以了··· 还有就是CG里小姐姐日常露大腿。 就游戏这视角,正常人都只会关注到大腿吧··· 剧情流水账: 教程: 主角山姆,通讯员艾琳娜,研究员坎戴德。 基本移动控制,武器、近战、AR(子弹时间)模式。 [spoiler] 开场CG: 俄星教会控制了SC-01普罗维登斯(微波能量矩阵)太空炮摧毁了旧金山,如果漂亮国不无条件投降那10小时后准备摧毁纽约。 ACT1、 俄星教会控制了SC-01普罗维登斯,但坎戴德还在SC-01上,为了夺回SC-01漂亮国的飞船舰队开始进攻SC-01。 山姆和艾琳娜和坎戴德联络,山姆加入伯恩斯中校的队伍。 开场还有伯恩斯看山姆在抽烟上去聊两句就开打,却因为警报停下,最后说飞船禁止吸烟。 1.1、前往飞船机库,准备登录SC-01。 主角所在的飞船第一时间飞入SC-01即将关闭的入口,并在通道中被毛子的防御火力打到迫降。主角一行乘坐飞行器登陆, 1.2、穿过中央门前往登陆码头3到达广场消灭敌人。 1.3、在广场面对毛子的巨型机甲KNRB-0阿尔戈斯机器人。(Boss战)。 1.4、队伍遇上了3名士兵人质,主角要救人,伯恩斯却有些犹豫,不想牺牲整支队伍救3人。于是主角救人,伯恩斯掩护。 1.5、队伍继续冲锋,开门,穿过运输通道连接点,结果伯恩斯手下士兵还没跟上(伯恩斯重装兵都到大门了!普通士兵居然还没伯恩斯快?)主角怀疑伯恩斯要把他们抛弃,结果他说他到上方掩护,主角拦截敌人···直到最后一名士兵通过。继续前进消灭巨大坦克过关。 1.6、继续前进进入黑暗隧道,内部有类似水母一样的机械敌人,没多久突然冲出一台装甲车。主角一行则开始炸路障护送装甲车离开隧道。 隧道尽头发现通路堵了,不过好在装甲车上的炮弹能炸穿通路。 1.7、继续朝着殖民地核心前进,但前方路堵了,只能通过电梯前进(装甲车上不了电梯···)解决地面突然冒出来的奇怪运兵钻地机甲后上电梯到达上层。 1.8、继续前进会在电梯那遇上被护送离开的坎戴德教授,以及突然飞过来的飞船,教授被带上船,主角要追上去却被一个能飞的扎伊采夫。 Boss战,主角把对方打差不多后对方计划也完成了,于是和飞船一块飞离开。 伯恩斯开始指责主角和艾琳娜没有说明教授的营救任务,主角则说明他们不隶属军事管辖。 ACT2、 2.1、登上电梯顶层有台运输飞船,主角们考虑黑掉它。 先到达顶层,上空轨。上空轨的时候还会遇到一名士兵来不及上摔下去,伯恩斯及时抓住对方(这一幕有点假) 2.2、空轨后方有好些飞行ARS和运输机以及敌对空轨跟过来,主角们一路突突突直到前方轨道被损毁导致空轨停下来,四面八方的敌人一群又一群主角打不完无奈利用ARS跳上一台运输机,艾琳娜黑入运输机自动飞行,主角则吸引其他运输机的注意力。 空轨和伯恩斯则开始脱轨迫降,伯恩斯说他会没事的,主角也没空关心他,黑入的运输机能自动攻击主角瞄准的敌人,在隧道中消灭敌人最后被一巨型机甲导弹击中迫降。 2.3、接下来前往机场面对巨大机器人,主角到达的时候伯恩斯也从其他运输船上空降下来(为哈不再运输船上突突突?一定要下地面慢吞吞??emm···) 巨大机器人LMRB-0阿耳戈斯机器人一下子会出现两台,消灭他们后艾琳娜从司令部那得知驻扎在殖民地的陆战队在中心建筑设置了基地,伯恩斯觉得没时间去管他们,但主角认为从他们那能获得情报总比盲目乱冲强。 2.4、前往重型货运电梯,伯恩斯从无线电中得知中心建筑区被无线电干扰无法通过运输机前往,只能步行关闭干扰。 穿过集装箱区域到达大门并等待爆破兵炸毁大门。 2.5、继续爬山,这里山丘上 又有一台巨型机甲,主角冲到机甲左边的门内本想用运输机消灭巨型机甲,但因为加密艾琳娜无法远程控制,于是主角只能手动操控吸引机甲发射导弹,再操控运输机高速绕圈将导弹射向机甲,同时再运输机撞到机甲前跳机~boom~ 2.6、摧毁敌人要塞,同时摧毁干扰设施,这样运输机才能顺利通过此处到达中央大楼区域前进。 ACT3、 3.1、主角们乘坐小型运输机到达中央区域,这里不好空战只能陆战,伯恩斯带着小队和区域内的MSOC小队汇合。 3.2、在中央广场消灭敌人并和小型运输机汇合并摧毁后续的敌人援军。 3.3、通过电梯到达高速公路,这里到处是残骸和敌人,远处还有敌人的大型母舰在攻击高速公路区域。这时候需要消灭敌人顺带在高速公路大桥被摧毁之前到达轻轨站点。 3.4、伯恩斯想从空中接近目标,但主角还是打算走轻轨(吃饱了撑着慢的要死),于是兵分两路。轻轨这里主角需要摧毁远处的探照灯。 进入下一站后终于追上敌人的空中母舰(克里昂),此时需要保护空轨载具不被摧毁。 3.5、主角们终于追上了克里昂(一座巨大的大炮),大炮威力很大,主角需要利用队友的炮台攻击克里昂,并在克里昂装甲薄弱处凿出一个洞,并在队友的帮助下进入克里昂内部。 3.6、在克里昂内部各种破坏,到达上层甲板。路上消灭一个能临时组装起来的未知Boss,一路朝着核心前进,这里会遇上神奇的管道,管道内部定时发射激光(像心跳一样)。 3.7、在上层甲板寻找能量源并破坏。主角切断能量供应后克里昂就开始自爆(就切断能用就自爆??),接下来主角跳下克里昂并被伯恩斯所在的运输机借住。 但爆炸余波影响下即使是运输机也扛不住最后迫降在某片树林里。 4.1、穿过森林到达水库附近的电梯,前往水坝。 在上电梯的时候敌人太多了,伯恩斯无奈让艾琳娜关闭电梯大门让几个队友在外面···主角还会吐槽伯恩斯这就是陆战队的做事方式,伯恩斯反驳说他们没奢侈到有选择的权力。 4.2、在水坝上主角们要到达对面并进入工业园区。顺带消灭巨大机甲(BUZZARD和ARGUS CORE)。 4.3、穿过设施,到达工业园区 4.4、工业园区被敌人点燃了,这里到处都在燃烧,主角们又没办法不得不穿过这里。在这里会遇上水晶毒蛇的Boss,这个Boss表面是镜面能反射光束武器。 消灭这个Boss后,它的爆炸的冲击波引爆了离子能量罐导致卫星壁出现一个大洞。恰好附近有个避难所,主角们只能先去那了。 4.5、前往隔离墙控制室,穿过无重力区域(只是物品和敌人狗带后无重力,角色还是原来那样)。 到达控制室,还有部分队伍在破洞区域没有离开,伯恩斯准备立刻关闭隔离墙放弃那些士兵,毕竟他们上战场就·要接受这命运。主角想等等,但伯恩斯不受主角指挥只好无奈接受,伯恩斯明说牺牲已经够多了,他们不能失败。 5.1、主角前往核心控制室的时候,伯恩斯留下来断后并和女总统通话说了些牺牲是必要的废话,路上艾琳娜还能检测到伯恩斯所在控制室多了个人。 前往微波控制室路上消灭秃鹫Boss,破坏两门大炮。消灭水晶毒蛇Boss(升级版,这里的Boss能隐身了)。 在即将到达控制室的时候干扰变严重了,伯恩斯在无线电中说明他陷入埋伏,于是主角立马让伯恩斯的队伍回去支援伯恩斯,自己独自一人进入主控室。 5.2、进入主控制室主角看到坎戴德教授正在操控并关闭微波武器,还说我们不能相信统帅。 就在此时伯恩斯突然隐身出现干掉了坎戴德教授,并打算手动控制微波武器攻击莫斯科,总统的目的就是经济刺激套餐。 最终Boss战,阻止伯恩斯中校(简直就是 GP01 vs GP02) 伯恩斯边打边退前往手动控制室,现在敌人都装备了和高达一样的喷射装置能飞到空中悬停! 清空血条后伯恩斯会在手动控制室那敲敲敲,完了之后主角和伯恩斯又不打了,伯恩斯说你赢了并让主角走··· 他受伤太重要凉了,而他的手下也凉了··· 后续增援的队伍也过来了,目标反而是伯恩斯和主角··· 主角从砸门离开,伯恩斯则在控制台这里自爆了··· 5.3、通道中,主角被扎伊采夫攻击了,一阵空中搏斗,主角全靠跳跃和临时飞行,最后扎伊采夫变成红蓝两个?? 他们再次复述了在总统看来这场战争是为了重新掌控经济。 最终Boss战,红蓝两个扎伊采夫(远程操控机器),中途有QTE,主角甚至让艾琳娜解锁ARS的安全限制才用敌人的武器干掉敌人。 结局: 干掉敌人后发现是远程操控单位,而且还有小型和弹。此时远程的幕后扎伊采夫才说出最终目的,他才不会把空间站留给漂亮国··· 主角则在炸弹爆炸前勉强从逃生装置里逃离空间站,并回到艾琳娜所在飞船。在飞船上,主角说他和伯恩斯没什么不同,都会位自己的理念献祭他人··· 扎伊采夫的任务也完成了,并打算进入下一阶段··· 女总统这里,空间站没了,她的职业生涯也结束了,然后再会议室里饮弹自尽··· [/spoiler] 演员表小游戏: 玩家操控炮塔攻击一颗颗陨石,陨石上就是游戏的开发人员照片··· ~演员表~ ~THE END~ ~游戏结束后解锁更高难度~
Actually peak childhood game. like metal gear revengence had hot sex with Gears of War and Bulletstorm, and had a child who kicks ass. play this masterpiece.
This game has been an iconic underrated gem over the years, and i understand why. Gameplay is really fun, it really drives your desire to just run into things and shoot, and it gives you enough room to get good at it and experiment new things, if you like third-person shooters and never played this then this should be a must experience for you. Story is corny and visuals have aged, you can tell the 2010 were edgy times, but in the charm that comes with the flavor of corny badass heroes with guns, the game style just shines through. "Nothing like a smoke to remind you that you are alive"
one of the greatest third person games ever made as well as being the best cover shooter ever made
Vanquish is one of those games that deserved far more recognition than it received. I first played the PlayStation 3 demo years ago, but never had the opportunity to experience the full game until it arrived on PC. Returning to it all these years later confirmed that my score is not driven by nostalgia. It comes from how well the game still executes its core gameplay. From beginning to end, Vanquish remains true to its identity. It doesn't try to become an open-world game, it doesn't rely on unnecessary progression systems, and it never wastes the player's time with artificial content. The campaign is linear, focused and constantly pushes the player forward, allowing the gameplay to remain the centre of the experience. Combat is easily the strongest aspect of the game. The ARS suit gives players incredible mobility, allowing them to boost across the battlefield, dodge incoming fire, slide between cover and quickly reposition while maintaining constant pressure on enemies. Melee attacks, different weapon types and the fast pace of every encounter create a gameplay loop that still feels satisfying today. The bosses are not incredibly complex or mechanically demanding, but they fit perfectly within the game's philosophy of keeping combat fast, dynamic and enjoyable. The story itself is fairly simple. Once again, it follows a conflict between the United States and Russia, using a science-fiction setting filled with orbital weapons, advanced technology and robotic enemies. It isn't a story that tries to reinvent the genre, but it provides enough context to support the gameplay without constantly interrupting the action. One thing that disappointed me is how much potential the ending leaves behind. The game clearly opens the door for a sequel that never happened. Personally, I feel PlatinumGames never fully committed to building Vanquish into a larger franchise. In my opinion, the game suffered from weak marketing, especially during the PlayStation 3 era. Even today, I rarely meet people who actually know or have played Vanquish, despite its quality. Considering how popular sci-fi action games remain, I believe the series deserved far more attention than it ultimately received. My biggest criticism is aimed at the PC release. While bringing the game to modern hardware was the right decision, I expected a much more significant visual upgrade when it launched on PC in 2017. Higher resolutions and 4K textures alone were not enough. The presentation still feels dated, some menus look noticeably blurry and the overall visual quality shows its age much more than the gameplay does. For a game that deserved a second life on PC, I believe much more effort should have gone into modernising its presentation. I also found the controller to provide a far better experience than keyboard and mouse. The game's movement and combat simply feel more natural with a controller, making the overall gameplay considerably smoother. Vanquish is the type of game you finish, appreciate for what it offers and move on to your next adventure. It never tries to be bigger than it needs to be, and that is one of its greatest strengths. Despite a fairly generic story and an underwhelming PC remaster, its gameplay remains outstanding and continues to stand as one of PlatinumGames' best action titles. I genuinely believe Vanquish deserved much more than it received. It had the foundations to become a major sci-fi franchise, but instead it slowly faded into the background while other series continued to grow. That's a shame, because even today it remains one of the most enjoyable action games of its generation. Score: 9/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
my favorite game from Platinum the fast pace and style are really good super underrated 8/10
I am legitimately furious I did not play this game when it came out. I don't want it to age like a fine wine! Inject the adrenaline into my veins! I [i]want[/i] games to ram spaceships into enemy lines! I [i]want[/i] games to throw huge mechs with an unreasonable number of missiles at me! I [i]want[/i] games with bullet time that allows me to increasingly showboat ways of executing enemies just for the raw pleasure of doing so! I [i]want[/i] to tell the fat lady who sings to shut the h*** up I'm smoking [b]now![/b] And GOD this game [b]delivers![/b]
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