
The definitive ninja action-adventure franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in a high-octane blend of style and no-holds-barred combat.
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The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow.
The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 616 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
太爽,好玩
Excelente o jogo porem não achei muito memoráveis as boss Fighters, fora isso ótima gameplay, trilha sonora e art; Tudo que um hack 'n' sIash precisa para ser Baum de verdade Sobre o jogo ele trás um novo protagonista para a saga ele não chega ser tão chamativo mas não é ruim ele é o tipo edgy revoltado mas enfim no meio do jogo é possível jogar com o Ryu o verdadeiro Goat porem a gameplay dele é curta se for jogado seguindo os capítulos mas a formas de jogar com ele após finalizar a campanha. Enfim super recomento principalmente na oferta!
111
爽就完事了
excitante nomas
如果你问我,忍者龙剑传4是一款什么游戏? 我的回答是:忍者龙剑传4是一部有着童年情怀的,且名气响当当的,半成品的游戏!为什么呢? 第一:本作一共19关,三分之一的关卡是主角云和龙各打一次,这样的售价明显与提供的游戏内容不匹配。 第二:画面太黑了,打通一关,我眼睛都要看瞎了。在这种黑暗画风下,根本看不清怪物的动作,更不要说“虎搏”了,完全靠胡乱按或者运气。 第三:这个游戏自动锁视角,很有问题。很多次都是人物往前,视角却强制向后。 第四:在很多条狭窄的小路上,过分堆砌怪物。很多次都是因为这种无意义的堆怪,莫名导致死亡。 第五:飞行怪物加上视角问题,完美诠释了什么是:“高打低,成傻逼!” 第六:龙,需要通过开箱子拿技能,我只想说你是怎么想出来的? 第七:作为一款高速ACT的游戏,真的有人能在在极难模式下,面对如此数量庞大的怪物面前,看清怪物动作,做到格挡反制,还不受一点伤害通关吗? 初入游戏时,确实被打击的画面和音响效果震惊到了。不过也仅此而已了。 If you ask me, what game is Ninja Dragon Sword 4? My answer is: Ninja Dragon Sword 4 is a game with childhood feelings and a well-known reputation, a semi-finished product! Why? Firstly, there are a total of 19 levels in this game, and one-third of the levels are played by the main characters Yun and Long once each. This price clearly does not match the provided game content. Secondly, the screen is too dark. If I pass through one level, my eyes will go blind. In this dark art style, it is impossible to see the movements of monsters clearly, let alone "tiger fighting", relying entirely on random presses or luck. Thirdly, this game automatically locks the perspective, which is quite problematic. Many times, the character moves forward, but the perspective is forced backwards. Fourthly, on many narrow paths, monsters are excessively piled up. Many times it is because of this meaningless pile of monsters that inexplicably lead to death. Number five: Flying monsters combined with perspective issues perfectly illustrate what it means to "fight from high to low, become a fool Sixth: Dragon, you need to acquire skills by opening boxes. I just want to say how did you come up with this idea? Seventh: As a high-speed ACT game, is there really anyone who can see the movements of such a large number of monsters in extremely difficult mode, counter them with blocks, and clear the level without taking any damage? When I first entered the game, I was truly shocked by the striking visuals and sound effects. But that's all.
很好玩
玩困了zzZ
不知道是过去的时间太久,忍龙4远远不如我记忆中小时候的忍龙2,让我有些失望。 虽然客观评价,如果是一个魂类游戏的确不算差,但是实在感觉不能被称为一个非常好的ACT游戏,跟我记忆里的忍龙完全不一样,就说血刃模式,强制使用来打破霸体,感觉实在是不够爽 战斗内容也属实有些不够,几个boss是莫名其妙,剧情更是和以往一样的拉跨,这个主角的塑造也是一点没有,只有龙哥出来才让我有些激动,总而言之,有些失望
爽,无论是打击感还是画面都做到了业内顶级,可惜被鬼泣压一头 说实话,感觉鬼泣名气大于实力了 act游戏应该侧重于动作以及打击感,而不是特效
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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