
The upgraded prequel of NieR:Automata. A kind young man sets out with Grimoire Weiss, a strange talking book, to search for the "Sealed verses" in order to save his sister Yonah, who fell terminally ill to the Black Scrawl.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 613 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i]Utrashain aforen zhekuraswa Towa ihatosei, ihatosei tsufralai [b]- Song of the Ancients[/b][/i] [h1]Иногда истина - та ещё сволочь[/h1] После полного прохождения 'NieR Replicant' и получения в ней концовки E, возникает чувство что нельзя просто взять и отбросить эту игру в список 'выполненных и забытых'. И дело тут не в геймплее, графике или локациях; главное оружие этого произведения - её сюжет. Этот ремейк игры 2010 года, в своё время бывшей ексклюзивом для консолей, на первый взгляд может показаться просто 'хорошим, но устаревшим среднячком': геймплей довольно размеренный и спокойный, основное время уходит на выполнение сайдквестов (по типу иди туда, сделай то, иди обратно, повторяй), присутствует гринд (хотя особо не ощущается до момента фарма достижений). Однако по-настоящему игра начинает раскрываться только при повторном прохождении; и это не просто НГ+, каждый повторный заход - отдельный цикл, вносящий свои правки и изменения, местами меняющие восприятие всей истории в целом. Отдельного внимания заслуживает саундтрек; всё композиции перекочевали из оригинала, плюс получили обновленные и улучшенные версии. Стоит ли проходить строго до или после 'NieR: Automata' - сказать трудно; в любом случае игра всегда может преподнести сюрприз именно в тот момент, когда ты меньше всего его ожидаешь. [u]Итог[/u] 10 из 10
gud
hussy, emil and the ♥♥♥♥♥
Masterpiece 🙌. Man everything about this game is masterful, so I'm gonna list everything to stay structured lol. <--------------------------- Story: ---------------------------> What an incredible journey from start to end. I won't be spoiling anything here so I'll keep this short but I think the pacing was great, the themes were strong, characters were memorable, and this will definitely stay with me for a while. I must say there is this twist at some point in the story that changes absolutely everything about the game and its world which I loved. Lastly I would like to mention the infamous........replay the game multiple times to get 4 other endings. I actually had a LOT of fun replaying to get these endings because not only is gameplay fun, but you only have to play halfway through the story which is awesome. Even the few side missions I needed to do to secure all 33 weapons was incredibly worth my time to be able to play and experience the mind-blowing ending E, even if some of these side missions were a bit annoying to either grind or travel for. <--------------------------- Music: ---------------------------> 100% the greatest soundtrack I've ever heard in a video game. Almost, if not every track is memorable, catchy, and really sets the tone during story moments or gameplay. I don't even know how to describe the type of music, they got some sort of dreamlike quality, it's crazy. <--------------------------- Characters: ---------------------------> Everybody here is very memorable, plays their part in the story extremely well, and have such iconic designs. Grimoire Weiss is the goat, Kaine, Emil, Yonah, FYRA, Popola, Devola, Red Bag Man (lol), Shadowlord, Tyrann, hell even the Postman and Louise. There are even parts where you are reading a whole ass novel for an hour or two about a tragic character that makes you understand them better and care about them so much more. <--------------------------- Visuals: ---------------------------> Unbelievable environments, colors, and ideas. The Facade, Aerie, Seafront, Forest of Myth, Junk Heap, Lost Shrine, especially Emil's Mansion. All very memorable by how they play in the story, their unique structures and even the way how gameplay is sometimes framed in different camera angles like in the Junk Heap or combat limitations like in Facade's dungeon. The effects are also incredible whether it be from magic or those insane effects in ending E. <--------------------------- Gameplay: ---------------------------> I honestly love how fundamentally simple combat is. Simply mash or hold X or Y (on controller) to attack, alongside rolling or blocking. But what truly kept me addicted to the combat was the floating book, man!!! Grimoire Weiss turns you into a whole ass mage with a varied set of magic attacks it is awesome. My favorite attacks were the Dark Blast and Lance, but sometimes I swapped to the Gluttony and Whirlwind in situations. And even later on, two-handed swords and spears are introduced....AND THESE ADD EVEN MORE VARIETY. Two-handed swords are very situational for like heavily armored enemies....but the spears????? BEST WEAPONS IN THE GAME. The types of fast combos you can do with these spears feel like transcendent and it basically turned into my main sword type for any encounter lol. I don't have much to say about the enemies since they appear quite formulaic as dark monsters, but I do think they are awesome after knowing that twist. BUT I do want to talk about the boss fights, CAUSE THESE ARE SO COOL. Every boss has such a fun design that either takes advantage of the idea of the shades or just looks cool to look cool. So even if most of their attack patterns are quite simple and they go down pretty quickly, they look cool asf to live rent free in my memories as fun boss fights. <------------------------------------------------- anyways -------------------------------------------------> BUT YEAH 10/10 new hyperfixation acquired. It is quite difficult to contain my excitement for when I can dive into Nier Automata next month.😛
İyisiyle kötüsüyle her şeyiyle ne sevmedim ne sevmedim, bazen bayıldım bazende nefret ettim. (Kesinlikle Automata oynamadan önce Replicantı oynayın !!!!!) Nier Replicant hikaye ve atmosfer konusunda Automata kadar derin ve harikaydı, ancak bir oyun olarak ciddi şekilde sınıfta kalır yanları var. En nihayetinde kalbinizi tam orta yerinden delen finali ile bir son dakika golü ile kendisini kuratıyor Replicant. Ama ne yalan söyleyeyim Automata da olduğu gibi bu seferde oyunu yarısından itibaren oynamaya tahamül edemedim. 8/10
沿袭龙背1世界观,ABCD结局剧情很接近,完全可以做进一个周目,为了沿袭龙背传统强行让玩家跑图,导致我在大部分时间都是在跑跑跑,战斗系统上黑之书很接近机械纪元的pod,又加入了弹反机制倒是很新颖,不过整体战斗体验依旧不好,前四个结局甚至觉得主角团才是反派,打完e结局倒是释怀了,总的来说是不错的游戏,不过只适合真爱党玩,希望有续作
Un gran juego, me ha gustado mas que Nier Automata, los gráficos no han envejecido mal, es fácil de agarrarle el truco a los controles, gran historia, varios finales, muy emotivo y con muchas formas de jugar y de disfrutar. No es perfecto pero esta el nivel de Nier Automata, sin duda este juego es un 7/10. Como puntos malos, a veces es difícil entender los objetivos que hay que hacer en las misiones, las narrativas con texto son pesadas y hay que repujarlo muchas veces para sacar todos los finales. Además, la historia se cuenta bastante fragmentada y puede confundir/ dejar con dudas. Sigue siendo recomendable jugarlo.
隻game太重複呀,打擊咁可以話冇,我換一句話講太藝術 記住這遊戲不是2b的逐作 太無聊喇我已經玩唔落去
This game is like if they kicked you in the nuts every time you want something to go well Its fun
Great Game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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