
A silly little physics-based game about moving on... or is it? Be neat, be careful, or be a chaos goblin. The choice is yours. But be warned, not all is as it seems in this quiet little house.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 261reviews | 75% | — | $138.1K |
| $12.99 | 106ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I feel like Moving Houses would be a better game if it was 1) Less buggy (clues you NEED to advance sometimes don't render properly, objects clip through walls and fall out of the world etc) 2) Could better time its scares - early on its all objects falling over unexpectedly, furniture ending up on the ceiling, real basic stuff. I was really hoping this would lead to more serious scares later like Spooky's House of Jumpscares but it just... didn't. The scariest thing it seemed to think of was showing videos from stock image websites, including one they used the photoshop deform tool to make a lady's eyebrows go all evil looking. Spooky. 3) Had actually satisfying packing mechanics. It doesn't, they're just tedious, and I say this as a weirdo who plays job simulator games involving cleaning. So uh. It'd kind of be better if it was a different game entirely. Its an interesting concept, but between buggy gameplay requiring me to use the "restart task" button frequently (and look up the solution to a code puzzle online because the note with the code on it rendered blank) and the spooks taking way too long between each other, destroying any tension, and generally being lame when they happen, I can't recommend it.
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Languages: English*, Italian, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, French, German, Russian, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could leave this review without affecting the game's score, cause I don't think this is a bad game - I had a fun enough time playing it, and having got it on a pretty big sale, I thought the price was OK. I definitely can't recommend it at full asking price though. The packing mechanics are fine, engaging enough for the game, even if I wouldn't play a longer game that was just that. The game pretty creatively uses tricks like teleportation to create almost seamless illusions, and I thought the design was fun. The horror, though, is pretty weak. The tension at the beginning was good, but once I realised all the scares it had to offer was Loud Noises In Your Face I quickly grew tired of it. If that's all I had to say, I would leave it and move on, but unfortunately there is more. It is a decent game, but only being ~1 hour long (with a couple small extras) I truly cannot recommend the asking price for it. Furthermore, I had a couple progression halting bugs that slowed it down a bit - namely some items failed to spawn correctly, and the hint textures for a puzzle didn't load so I had to look up a playthrough for the answer. I wish I could recommend this game - the narrative (while paradoxically both simple and a little hard to parse) was conveyed well and clearly quite personal and interesting, the inspiration of House of Leaves was welcome and I could see this having been a very strong game with a bit more polish - I just have too many gripes to recommend it at the price.
initally didnt expect the game to be much but im glad it was so much more. the story is easy to follow, theres a build in atmosphere and the ending wasnt typical. the song is also lowkey catchy too, anyway im moving houses~
This game is beautifully weird, oddly specific at times, and deeply personal without getting too close. I loved it and wish I'd played it sooner. It brings back the charm of my favourite games in this style and format.
Curto e sinistro
I appreciate what this game is trying to accomplish, and it's a neat idea, but this particular implementation didn't work for me.
8/10 well that took a turn
Juego cortito de empaquetar cosas, termina siendo repetitivo y usado en exceso para tener una mecánica tan simple. Aún con eso entiendo que es por idea de la propia historia que aunque no sea muy compleja cumple. Si le encuentras de oferta recomendado pero no al precio de compra básico
This game really moved me.
This game is nothing special. But what makes me upset is that it really could have been. Instead its been watered down with lazy, overly expository writing with no palpable sense of tension and cheap jumpscares for streamers to pog-face at. And the gameplay isn't really satisfying. The packing felt tedious instead of relaxing, the scares were weak and predictable, the ending section with the breaker box felt like the most cliched thing you could possibly do as well as completely unneeded, and anything that was built up was entirely shattered in favor of pointless theory-bait. There are the bones of something amazing here. A cozy packing puzzle game with lingering feelings of regret and those feelings of the big change in front of you haunting your every move sounds amazing. And the mechanic where you invent new rooms to clean and new tasks to do because you're trying to delay the inevitable for just long enough to savor the safety of your home is a perfect idea for psychological horror. But this game is not that and refuses to do anything with this ideas is sells itself with. It plays every trick far too safely as if it didn't have the guts to do anything more than what has been done and seen a million times before. And it costs way too much for what it is. The song was nice though. Side note: ANATOMY by kittyhorrorshow is miles better at this in terms of writing and monumentally cheaper than this. Go play that instead.
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Players by region
Where this game's players are, estimated from review languages.
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