
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: cool This is what happens when you let top writers create an unforgettable cast, but only give them enough budget for a croissant from Lidl and some coffee
lord take persona's budget double it and give it to furyu instead
ruined my life Made me realize im transgender
Do not listen to the top rated review. This game is not a persona wannabe and it doesn't fumble on anything. story: Just like the first game, u find out you're stuck in a fake world that makes your wish come true. Its full of people that have regrets and problems they want to run away from. Your mission is to escape this world. You collect party members which are obvious who you're gonna get and each have their own character arc with the bad buys. Characters: All of the main characters are written well with their own problems(except one but you'll understand when u play it.) No 1 dimensional character here. You learn about them through persona like bond events and why they're in this world. The only problem is that the character u play as is another self insert. This aspect is one of the strongest in the game. Great characters. The antagonists are interesting as well with each of them telling u their baggage when u beat them. X which is the replacement for U of the last game isn't as good as U but a worthy successor to her. She's very sassy unlike U who was an angel. Both of them were your mascot characters of their games. Gameplay: Its weakest aspect but still enjoyable. Its a real time turn based game that relies on timing your attacks to combo with your teammates. The quest system is a character grid connection system. You learn about each quest giver and why they're in this world. They actually arent 1 dimensional as well which is surprising seeing how many people there are in the game. Probably this games strongest gameplay aspect. You also get equipables called stigmas that have ranks. You earn points to master these items and you can equip them in your passive slot when u master them. Music: some of the best music in gaming history and I will die on that hill. Each dungeon including the town you buy items in have banger songs that u just cant help tapping your foot to or even singing along with. The town song is one of my favorite songs in gaming. Which tbf, this game is centered around music. You HAVE to at least listen to this game's soundtrack if u aren't planning on playing it. One of my favorite games of all time and one I highly recommend to everyone despite its obvious low budget. This game would be as popular as persona if it had persona's budget and i say this as a huge persona fan. 10/10
TL;DR: this game is good, BUT I would absolutely recommend playing the first one too. While I did like this game, personally I enjoyed the first one a LOT more, for these reasons: 1) Combat in this game is a joke compared to the first one, even on Extreme difficulty. 1.1) If you don't want to take damage, it's trivial to move your characters out of the way of pretty much ALL enemy attacks. I found only 2 exceptions to this - one is in a fight that you are guaranteed to lose anyway for plot reasons, and another one from an enemy that you'd just target immediately and take out early. So defence and dodge stats are completely useless. 1.2) The "imaginary chain" is still called that, but it allows only one action at a time. ONE. First game let you chain up to THREE different actions together (and there was a tangible benefit to doing that, too - shortened startup time for chained actions)... but here it's a "chain" of ONE action. 1.3) The shield in this game became completely useless. It doesn't stun melee attackers like in the first game (so, extra benefit to using it), takes longer to activate (often there's enough time for dodging, but NOT enough time for this "emergency" shield) and costs more (50(!!!) SP compared to 10 SP in the first game). And again, there's just ONE attack in the entire game which cannot be avoided by just dashing instead. 1.4) All enemies in this game (except chapter bosses) look like blobs with a few different shapes. But the first game had elite enemies with those attachment things floating next to them which (IMO) just looked cooler than any enemy shape in this game. Also, those attachments could move and attack independently, and create overlapping attack patterns that could actually be tricky to dodge/counter - something that this game just doesn't have at all. 2) I personally liked the plot and characters in the first game more than in this one. 2.1) Plot in this game certainly wasn't bad or anything, but the [spoiler]Musician route[/spoiler] in the first game felt really special - to me, anyway. [spoiler]Getting to max out friendship with the enemy team, ambushing your own club buddies while they wonder who the new mystery Musician is - what's not to like?[/spoiler] This game just felt... kind of bland, after all that. 2.2) I really liked what they did with the characters in the first game - [spoiler]you had genuinely friendly faces on the Musician team, some of which quickly became my favorites, and in contrast, there was a monster in your very own Go-Home Club![/spoiler] In this game, you... can still learn backgrounds of your teammates and enemies, but it doesn't really feel like much of an impact compared to the first game (hell, in the first game, maxing out certain character bonds directly affects [spoiler]which character is killed off - whether it will be a good guy, a misguided guy who's a foil to the first one, or an absolute monster who actually deserves it[/spoiler]). Though it was kind of funny, on a meta level, how in the first game most opposing characters were [spoiler]sympathetic[/spoiler], while in this one they were just [spoiler]pathetic[/spoiler]. 3) First game actually made proper use of the mouse, unlike this one! Using scrolling to go through any menu entries (attacks, inventory) was MUCH faster than using only the keys in this game. Positioning your character for the dash action also used to to be possible with the mouse - so you could go through entire fights using JUST the mouse... well, not in this game. As for actual improvements over the first game, I can also think of a few: - More manageable side quest list - 100+ instead of 500+, and a few of those organized into actual quest lines - When starting new game+, there is no need to unlock the ultimate skills AGAIN for any character they were already unlocked for - There's a post-game totally optional dungeon (how optional? well, there's only one achievement tied to it, and that's just for entering it) for folks who enjoy that sort of thing. (First game only had those "world reward" bosses which were all separate and were a bit annoying to unlock even if you looked up the necessary codewords). So yeah, this game is definitely fun - but check out the first one, too, if you haven't yet.
6 years after the release of the first game on the PS vita, CE 2 feels like a real game with a real budget and team. While it traded the /qa/ speeches of the first game for zestier male party members, the game feels like a proper RPG with fully fleshed out mechanics and a plot that takes its time. Boss battles are so far the biggest upgrade as they're actually challenging now and their music tracks are S-tier. If you didn't play the first game, you can totally jump on it just fine. It's a sequel but it's own thing so it's chill.
In the vast universe of "personalike" games, most of those games are simply games that fail completly on trying to offer a game at the same level of quality in story, gameplay or even artstyle Persona offers, and this wasn't only exclusive to when Persona 5 became a hit and alot of games tried to do what that game did wonderfully, we had Mind Zero on 2014 between Persona 4 and 5. So even more than 10 years ago, games trying to be Personas or Shin Megami Tenseis wasn't something new. Caligula 2 is one of those games, it has basically everything, teenagers fighting monsters, character episodes, school setting, etc etc. However, Caligula 2 and Tokyo Xanadu, are the only games "Personalike" that actually i can consider games that deserve your money, and even to say they are great games. Caligula 2 isn't free of fails tho, just like any game post Persona 5 trying to be... Persona 5, the exploration is just boring, i know Persona 5 palace exploration is just Persona 4 but with more "cool stuff" happening, but that's the thing, the reason people tolerate the exploration of 5 compared to 3 or 4 is because is a pretty illusion of getting something different, Caligula 2 is simply the same thing you would find in the older Personas, and the character moves slow, so it can be annoying. The story, while good, certainly has some akward character interactions, idk if it is because the limited budget (because believe, there is a limited budget), but the characters introduction to the story feel... Rushed. However, what this game exceeds completly is the combat and the soundtrack, to the point than is the only game of the "Personalike" games where i can say it's on par with Persona 5. The Gameplay is so good than the game puts you a lv25 enemy on the first dungeon, why? Because it knows the combat is so good than you can beat it, and yeah, indeed you can, is a really unique battle system that makes boss battles really entertaining and fair. While it isn't on the same level as Persona 5 (Tbh, is really hard to be equally good to that game), this is the only game where i can say the gameplay is as good as Persona 5, and the soundtrack really helps to make the exploration bearable. If you want a good game, a REALLY good game, and you like Persona, this is the best title of the market.
十分给八分,剧情前期挺白开水的,中期有爆点,后期有点神人。伙伴们都很不错,人设也很讨喜,但是主角存在感很低,没有和p系列那种恋爱的剧情或者和其他角色有深刻的羁绊剧情。 这游戏最大的优点有两个,音乐和战斗系统,音乐很好听和一代的水准差不多,另一个优点是战斗,通过未来视战斗很有意思,可以提前看到敌人的出招,然后用特定的技能打反制,可玩性还是很不错的。这两个优点结合在一起就更爽了,听着每个boss的专属音乐打boss战非常有感觉。
建模不咋样,游戏表现力糟糕了点。但是音乐无敌,是真的无敌,极其的能调动气氛,。剧情比起一代苦大仇深的能好点。。不好不坏吧,前面都还好,就是结局实在....怪,有兴趣的话打折推荐入。建议搭配ce玩,找ct脚本改一下,直接愣玩太麻麻赖赖了。
gin noto my goat
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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