
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 119 reviews with recorded playtime.
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What seemed like an interesting gimmick or game mechanic toy type of game turned into a genuinely fun and surreal experience.
Surprisingly fun. Very trippy. This game made me feel good. Thank you for that experience.
This game is one of the most incredible gaming experiences I have ever had. Every level, hell every room, is a new and unbelievably creative way of completely breaking my brain and I just can't believe what I went through. If you liked Portal 1 or 2, then you should check this game out because it's just a fantastic puzzle game that makes you think in ways you never could have imagined.
小品游戏,流程不长,成就里面甚至有两个速通。 从这个游戏中可以看到很多才华,各种有趣的ideas,但奔着解谜来的玩家大概会失望,因为游戏本体对所有的谜题安排基本都是蜻蜓点水的。每个小关卡里玩家会逐渐从一个最简单的解谜策略出发,遇到其各种简单变体,然后就结束了。所以解谜的部分实际上很浅,更多是把很多不错的思路平摊展开,但缺乏深度发掘。举个例子,不同谜题之间甚至很少相互关联,这很明显地限制了它的复杂性。 真正比较有趣的是这款游戏的艺术表达,给我这个Blame红辣椒黑客帝国NaissanceEManifoldGarden史丹利TheBeginner'sGuide传送门的享受者都整笑了,我在这部作品中看到了以上作品的影子。值得一提的是第四章甚至各种neta恐怖游戏桥段像是关灯再开灯之后发现插在案板的刀不见了、门自己关上之类的,很难不怀疑主创是有意疯狂neta。游戏通过玩弄各种视错觉并且在视错觉中埋入简单的谜题来讲述一个关于视差的故事,它认为视差带来了世界的新的可能性,关于这一点我没意见。整体故事还行,氛围塑造参考史丹利+传送门吧。值得一提的玩了这个才知道前段时间中国人做的《千禧梦》为什么那么喜欢塞出口指示牌。 这款游戏微妙地界于步行模拟器与解谜游戏之间,不过,如果不考虑形式的新鲜感,那这款游戏的谜题设置肯定是不及格的。不想写太多因为游戏带来了许多难以言说的个人体验,对我来说这些令人愉悦,但对于艺术不是那么感兴趣或者晕3D的人不太适合。
This is a very weird, difficult to explain game. Though it has puzzles, many feel very simple, and most of it feels more like a surreal thing you experience than a puzzle you solve. The devs have mostly introduced a mechanic and played around with it and set it away quickly. This leads to simple puzzles, where it is easy to find the solution in a few minutes. Despite this, i really like it. It is less of a puzzle game to me and more of a little fun thing where weird things happen and i like that. Today I finished the game and also thought the story was really good. At first it just felt like a portal ripoff but by the end i ended up really liking it. Towards the end there was also some exceptionally good things and an all around good spectacle and some more fun puzzles 10/10 game would recomend
Обязательно для прохождения, если вы фанат физических головоломок от 1-го лица! Сперва кажется, что удержаться от сравнения с [url=https://steamcommunity.com/id/zhareg/recommended/400]Portal[/url] крайне сложно. Но стоит признать, что разработчики [b]Portal[/b] просто высекли в мраморе троп “над игроком ставят необычный эксперимент”, который помогает легко заложить сюжет и объяснить мотивацию, если у авторов игры есть только необычные механики и уровни с головоломками. Не все шутеры имеет смысл сравнивать с [url=https://store.steampowered.com/app/2270/Wolfenstein_3D/]Wolfenstein 3D[/url] и [url=https://store.steampowered.com/app/2280/DOOM__DOOM_II/]Doom[/url], вот и с [b]Portal[/b] ситуация аналогичная. Особенно меня радует, что [b]Superliminal[/b] не останавливаются на ключевой механике и одном жанре. В обойме имеются принудительная перспектива, двумерные проекции, клонирование и т.д. — в общем, любые обманы зрения и мозга, которые можно вообразить во сне и наяву. Кстати, переход от мира реального к миру грёз мне кажется идеальным решением: таким образом авторы ещё больше развязывают себе руки, им становятся доступны любые фантазии, в том числе и пугающие. Говорить о [strike]музыке[/strike] [b]Superliminal[/b] — всё равно что танцевать об архитектуре. Лучше проведите за игрой несколько прекрасных вечеров. Только не в ущерб сну, пожалуйста.
A relatively short experience but a good one nonetheless. It is an excellent and fun puzzle game that relies on out-of-the-box thinking with a unique liminal space level design. Highly recommend you check this out if you're also into puzzle games.
Great game. It's like Portal mixed with The Stanley Parable. A well polished, great, reality bending game with plenty of little easter eggs and fun gimmicks. Would highly recommend. Can be completed in 2 to 3 hours,
8/10,非常有意思的解谜,以视觉差异为主要中心却又有多种玩法与表现形式,总有地方能让人叹为观止。不算很难的解谜过程对本人来说十分的友好,就是3d做的确实是有点晕了,或许是配色比较鲜艳所导致?流程上较为短小,但是居然还有多人与创意工坊可以选择,我觉得是一部价有所值的游戏。
worst speedrun achievement of all time, otherwise amazing plot, mechanics, and graphics
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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