
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
视觉被玩弄得头皮发麻,解谜环节还是挺有意思的,越往后的场景变换越惊艳,就是实在有点晕,80min黑室通关的时候已经接近极限,强行忍住打完了,我得去缓缓...
What seemed like an interesting gimmick or game mechanic toy type of game turned into a genuinely fun and surreal experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $7.99−60% | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly fun. Very trippy. This game made me feel good. Thank you for that experience.
games a banger and is fun to achievement hunt but has very little replay value
才开始就觉得这个剧情不简单,后面越玩越觉得他想告诉你什么,到最后医生的话说明了一切,很好的构思,关卡做的也是非常有创意
This game is one of the most incredible gaming experiences I have ever had. Every level, hell every room, is a new and unbelievably creative way of completely breaking my brain and I just can't believe what I went through. If you liked Portal 1 or 2, then you should check this game out because it's just a fantastic puzzle game that makes you think in ways you never could have imagined.
Great game. It's like Portal mixed with The Stanley Parable. A well polished, great, reality bending game with plenty of little easter eggs and fun gimmicks. Would highly recommend. Can be completed in 2 to 3 hours,
сначала не понимаешь хоррор это или нет, лиминальные пространства по типу бэкрумсов, не знаешь что ждать, но постепенно втягиваешься и перестаешь быть над картиной, медленно растворяясь в ней. уникальный опыт
᠌
Суперанал - это не просто игра о том, как ты пытаешься выбраться из сна, используя иллюзии мира. Нет. Это игра о том, что иногда в жизни ты можешь заблудиться, отчаяться и не понять, куда идти дальше. И решение для этого — просто идти вперёд, и даже не важно, куда ты идёшь. Не важно, сошёл ли ты со своего старого пути и идёшь уже по другой дороге — главное то, что ты идёшь вперёд, а не стоишь на месте. И это и есть твоя истинная дорога. Разработчики из Pillow Castle завернули эту философию в очень крутую обёртку. Ты записываешься на терапию снов SomnaSculpt под руководством доктора Гленно, который постоянно подбадривает тебя своим спокойным голосом из магнитофона. А главная фишка геймплея — это манипуляция с перспективой. Всё строится на простом правиле: «восприятие — это реальность». Взял шахматную фигурку близко к глазам — она стала огромной. Отошёл подальше — она уменьшилась до размера муравья. Из этого складываются все головоломки: ты буквально меняешь мир вокруг, просто смотря на него под другим углом. Загадки заставляют реально шевелить мозгами, а некоторые решения такие нестандартные, что после них сидишь и думаешь: «Как я до этого додумался?». Сюжет, как по мне, получился очень душевным и не таким простым, как кажется на первый взгляд. Игра постепенно раскрывает, что все эти странные комнаты, бесконечные коридоры и ломающиеся законы физики — это отражение внутренних переживаний героя. Ближе к концу философия выходит на первый план, и игра буквально говорит тебе то, что я написал в самом начале. В общем и целом, меня очень зацепил этот сюрреалистичный экспириенс, который оставил после себя приятное послевкусие и много мыслей. 8 ахахах я делать близко получается маленько, а отойти далеко получается больше из 10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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