
A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.79−63% | 11.8Kreviews | 82% | — | $2.9M |
| $69.99 | 3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
User experience is a death by a thousand cuts, but the collectathon gameplay is top tier. The Monster Hunter series has been adapted to a creature collector in a way deeper way than I could've imagined, the Monsters have unique attacks adapted from their mainline movesets, on top of having an ultimate kinship skill that goes even deeper into why we like them as Monsters so much. In battle the "turn base puzzle" also comes in the breaking of parts to disable or topple bosses, just like in you'd do in the action mainline games. And the collectathon can go as far as a Monster retreating to it's nest, guaranteeing an egg of that species. But inside that den you might encounter a new Monster which spawns their own Den inside the one you're already hunting for, which is just grand. The player has a choice of 6 weapons that all have a different game plan, and they range from early game setup to building up to a big move the further you go in turns, or giving guarding and support actions. You can hold 3 weapons at a time and depending on the opponent you might wish to have equipped X instead of Y when a longer boss appears. Death by a thousand cuts comes in the form of constant monster and weapon changing to counter the current enemy, it adds a couple of seconds every minute of things you'd like to skip like menu hopping to a new Monstie before going to a fight, but these issues have seemingly been streamlined in the upcoming Monster Hunter Stories 3.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $19.99−50% |
| 157ratings |
| 94% |
| — |
| not modelled |
| $14.99−62% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情太俗了而且有点蠢,玩法玩久了也很容易腻,美术建模还行,音乐也还不错。综合算好评吧(除了剧情我一定给个超差评)。
sb火龙
[h1]なぜMHSで出来ていたことがMHS2で出来なくなるのか[/h1] [list] [*]カメラ感度を上げても下げても初速が遅い(MHSではディレイ無しに設定できていた) [*]拾えるアイテムがどれか、どこにあるのか見にくい(リアリティを出すためだとしても分かりにくすぎる) [*]キャラクリで視認できる肌色が実際のプレイで視認する肌色と大きく異なる(プレイ開始して確認→リセットしてやり直しは手間) [*]バトルで絆が溜まっていると強制的に初期位置が『ライド』『絆技』になり、切りたくないのにライドしてしまう時がある(MHSだと常に『戦う』が初期位置でライド系はスキルのように切るタイミングを自分で入力して選択していた) [*]バトル画面がただただ見づらい(MHSでは真っ向勝負時HPバーが消えるなど不必要な情報は減らす工夫がされていたが今作は全部出しっぱなし。味方が2から4に増えて画面ごちゃごちゃするようになったのにごちゃごちゃさせっぱなし) [/list] 他にもありますが気になったイライラポイントです。 難易度を上げるためやリアリティを出すために不便にするのは理解できます。ですが、カメラ移動時のディレイと肌色が異なるのは意味が分かりません。 すぐ左右や後ろを見たくて感度上げているのに初速ゆっくり。徐々に早くなるのかと思えば突然設定感度の速度でカメラが移動。カメラがすぐ動いて欲しい人は感度上げるし急に動いて困る人は感度落とすのだからディレイ無しでよくないですか?誰のための強制ディレイですか? 肌色の色味が違うのも意味が分かりません。キャラクリ時に「今の設定だとこんな色になるよ」と表示していると思っているのですが、いざムービーやプレイが始まると黄ばんでたり白っぽかったり。調整難しいのなら黒人や白人でいいやと妥協しようとしても、キャラクリの肌色見て調整すると体調悪そうな肌色になる。あのキャラクリ時に見せるアバターいりますか?あんな色変わるのにどう参考にしろと? やっている間になれるだろうと山に入れるまで進めましたがストレスが溜まる一方だったのでリタイアです。特にカメラディレイ。少し移動するたびに感じるので、カメラ追従onにしたり感度上げたり下げたりしてだましだましやっていましたが無理でした。 ここから面白くなってストレスを上回ることは大いにあり得ますが、他にもやりたいソフトやタイトルを差し置いて賭けるほど期待できなくなっているので申し訳ないですが積みゲー行きです。 MHSが面白かったのでMHS3は期待して買います。本当にMHSは面白かったのにどうして。[b]MHSは面白いからオススメ[/b]
归巢率还是太高了,应该改成小(1%)中(2%)大(5%),染色球(10%),特殊击破(5%)这样就可以不用刷怪了。祝你们先四个马!
喜欢当孙子就去玩把
i hunt da monstas
失恋了买这个当药玩,因为对主角的憋屈无感所以获得了很好的游戏体验,流程长但不重复,主玩法很有意思,上头。当然剧情真的很辣眼睛,大伙感兴趣还是优先买3吧,2也就占一个怪多+终局玩法。
从小时候玩到怪猎物语一的时候就已经迷恋上了这种偷蛋养成的模式,从一七年接触到现在也有八年多了,也是怪猎这个ip最喜欢的系列
Monster Hunter Stories 2: Wings of Ruin was better than the first Monster Hunter game in nearly every way. And that's saying a lot, because I loved that game. Monster Hunter Stories 2 opens with this anime-esque cutscene, and you just know you're in for a treat here. New to this game are companions. You're no longer just fighting alongside you and your monstie. An ally and their monstie have been added to the battle. Honestly, this is a small touch that improved a lot of what I disliked about the first game. In the first game, I felt like every fight was a disadvantage because there were 2-3 enemies and only 1.5 of us (the main character's damage was practically negligible). Furthermore, it allowed for epic moments like seeing Avinia and Frostfang, Reverto, and Cheval and Rathi. These moments were epic and unexpected, since I didn't think the second game was so closely related to the first. I wish the two games were more closely connected. For example, Lute gets mentioned several times briefly throughout the story, but only really as an afterthought. He doesn't take on a full role within the second game's campaign. It would've felt more like an interconnected world a la Xenoblade Chronicles if Lute actually showed up and played a bigger role, but I digress. The battle system is pretty much the same as it was in the first game. You've still got the classic rock, paper, scissors mechanic, which never gets old. But now you can break certain parts of an enemy monster, helping you throughout the battle. I loved the environments in this game, as they were fully realized for home consoles rather than the 3DS. You can tell. However, I feel like a lot of these environments were just rehashes of the first game. You've still got a desert, a volcano, an arctic region, etc. They just show up in a different order. I see a lot of people saying they prefer the first game, and that's wild to me. Monster Hunter Stories 2 is a damn near perfect JRPG in every sense. While Monster Hunter Stories had its issues, the second game nearly perfected them. It totally immersed me in this game's story and lore. When I was playing it, I wasn't thinking about anything else besides this world. And after all, isn't that what video games are for?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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