
A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.79−63% | 11.8Kreviews | 82% | — | $2.9M |
| $69.99 | 3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
剧情代入感太差: 1.从开头到结束,全在回忆烈度的丰功伟绩,结果你告诉我老头以这么滑稽的方式寄掉了,剧情表现上完全看不出来这烈度强在哪,全程没有主角半毛钱关系,逢人就是烈度牛福,我牛你** 2.既然已经引入了一代的主角团,你倒是给我引好了啊,强行给莉莉亚、舒华路、娅尤利娅还有纳比露降智,一代主角故事严重淡化,但凡稍微引入以下一代的冒险呢,这样的叙事总感觉被腰斩了一样[strike] 纳比露都快变成傻猫了,跟一代主角冒险那么久还不及一个滑稽老头感情深 [/strike]
[h2]「ストーリーズ」を捨てて「RPG」として遊べば傑作[/h2] [b]操作不能なカットシーンを全スキップすることで真価を発揮する、システム特化型モンハンRPG。[/b] [h3]【システム:正統進化した育成と快適性】[/h3] RPG部分は前作から順当に改善。敵モンスターを卵から仲間にするパーティーシステムはポケモンや女神転生シリーズを想起させるものだが、それらよりカジュアルに楽しめる。 [list] [*] [b]遺伝子継承の洗練:[/b] マス目を合わせる制約が撤廃。モンスター収集と育成の意義が大幅に補強された。 [*] [b]レベリングのストレス解消:[/b] 「格下一掃」機能の追加により、新規オトモンの育成が容易に。パーティ編成が固定化される前作の欠点を見事に克服。 [*] [b]高い中毒性:[/b] 改善された各要素の相乗効果により、新たなオトモンや遺伝子を求める探索が止まらない。 [/list] [i]※唯一、フィールド移動用スキル(ライドアクション)によるパーティ枠の制限が残っている点は惜しまれる。[/i] [h3]【戦闘:戦略性が増した3すくみバトル】[/h3] 運要素の強かった前作から一転、今作は確かな「戦略」を練る楽しさがある。 [list] [*] [b]パターン化による戦術構築:[/b] モンスターの行動傾向が固定。強敵相手でも「お祈り」ではなく、準備と対策で勝利を掴む快感がある。 [*] [b]武器の即時持ち替え:[/b] 0ターンでの武器切り替えが可能になり、死に要素だった武器スキルの実用性が向上。 [*] [b]ライドの戦略的活用:[/b] 絆技(仲間ごとに設定された必殺技のようなもの)だけでなく、回復やターン回しとしても使えるシステムは意外と奥深く、RPGとしての完成度を一段引き上げている。 [/list] [h3]【シナリオ:本作最大の懸念点】[/h3] 「ストーリーズ」を冠しながら、シナリオの出来は極めて厳しい。 [list] [*] [b]中身の薄い物語:[/b] 声優陣の熱演で体裁を保っているが、展開そのものは起伏に乏しく強引。 [*] [b]無口主人公の違和感:[/b] 性格付けが明確なキャラクターでありながら無口を貫くため、物語から浮いており感情移入が困難。 [*] [b]ファンへの配慮不足:[/b] 前作キャラの扱いやハンター側の描写に、原作ファンほど拒否反応を覚える可能性がある。 [/list] [h3]【総評】[/h3] 特筆すべきは、[b]「カットシーンを最初から全スキップでき、その後あらすじを表示する」[/b]という機能の存在。 苦痛な物語を飛ばし洗練されたゲームシステムのみを享受できるこの設計は潔さすら感じる。 物語に期待せず、[b]ハクスラ・育成RPGとして遊ぶのであれば、文句なしにオススメ[/b]の一作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $19.99−50% |
| 157ratings |
| 94% |
| — |
| not modelled |
| $14.99−62% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
If you are not a major MH fan then this game is absolutely awful. I have a lot of time in this game because I enjoy the franchise but after 21 hours I just cannot anymore. The combat is so bad. It's not just rock/paper/scissors. It's rock/paper/scissors + fork knife spoon. You need to remember or guess which type (strength, speed, tech) and which weapon (slashing, piercing, blunt) that each monster is weak to for EACH phase of combat. Diffferent combo if they are normal, get enraged, become empowered, etc. AND AND AND you need to know this for EACH BODY PART. There are something like 114 monsters in this game so you need to remember like 600 different combinations of what monsters and their body parts are weak to. I AM NOT KIDDING. this is ♥♥♥♥♥♥♥ absurd. Also the characters all suck and make no sense. No one likes sassy cat. No one likes that character in ANY game unless you're like 5 years old in which case, ok, you probably also eat glue and laugh when horses fart. But whatever. All the female characters wear dresses and they don't GAF about the temperature which is also ridiculous. Running around GLACIAL MOUNTAINS and my monsters literally have to have a hot drink to not get paralyzed in combat and this 14 year old girl who is voiced by what sounds like a 50 year old woman is running around in a nightgown without a care in the world. GTFO with that nonsense.
游戏规律性卡顿,无法解决
石头剪刀布的玩法,种子生成的重复地图,不如没有的烈度传剧情的平庸之作
sb火龙
[h1]なぜMHSで出来ていたことがMHS2で出来なくなるのか[/h1] [list] [*]カメラ感度を上げても下げても初速が遅い(MHSではディレイ無しに設定できていた) [*]拾えるアイテムがどれか、どこにあるのか見にくい(リアリティを出すためだとしても分かりにくすぎる) [*]キャラクリで視認できる肌色が実際のプレイで視認する肌色と大きく異なる(プレイ開始して確認→リセットしてやり直しは手間) [*]バトルで絆が溜まっていると強制的に初期位置が『ライド』『絆技』になり、切りたくないのにライドしてしまう時がある(MHSだと常に『戦う』が初期位置でライド系はスキルのように切るタイミングを自分で入力して選択していた) [*]バトル画面がただただ見づらい(MHSでは真っ向勝負時HPバーが消えるなど不必要な情報は減らす工夫がされていたが今作は全部出しっぱなし。味方が2から4に増えて画面ごちゃごちゃするようになったのにごちゃごちゃさせっぱなし) [/list] 他にもありますが気になったイライラポイントです。 難易度を上げるためやリアリティを出すために不便にするのは理解できます。ですが、カメラ移動時のディレイと肌色が異なるのは意味が分かりません。 すぐ左右や後ろを見たくて感度上げているのに初速ゆっくり。徐々に早くなるのかと思えば突然設定感度の速度でカメラが移動。カメラがすぐ動いて欲しい人は感度上げるし急に動いて困る人は感度落とすのだからディレイ無しでよくないですか?誰のための強制ディレイですか? 肌色の色味が違うのも意味が分かりません。キャラクリ時に「今の設定だとこんな色になるよ」と表示していると思っているのですが、いざムービーやプレイが始まると黄ばんでたり白っぽかったり。調整難しいのなら黒人や白人でいいやと妥協しようとしても、キャラクリの肌色見て調整すると体調悪そうな肌色になる。あのキャラクリ時に見せるアバターいりますか?あんな色変わるのにどう参考にしろと? やっている間になれるだろうと山に入れるまで進めましたがストレスが溜まる一方だったのでリタイアです。特にカメラディレイ。少し移動するたびに感じるので、カメラ追従onにしたり感度上げたり下げたりしてだましだましやっていましたが無理でした。 ここから面白くなってストレスを上回ることは大いにあり得ますが、他にもやりたいソフトやタイトルを差し置いて賭けるほど期待できなくなっているので申し訳ないですが積みゲー行きです。 MHSが面白かったのでMHS3は期待して買います。本当にMHSは面白かったのにどうして。[b]MHSは面白いからオススメ[/b]
Very fun game and worth it, although not as charming as the first one. It does have many good gameplay updates that keep it unique and make it much more smooth than the original. Story is good and fun, although Navirou feels really out of place and has no character development whatsoever since all of it was done in the first game. My only gripe with it is that most of the good monsties/high rank monsters are locked behind either near impossible odds or unreliable at best multiplayer. As a completionist, this really brought it down for me and made the game feel like a chore in the end stages, but the story and main parts of the game were good. Worth it, though keep it's flaws in mind.
i hunt da monstas
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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