
Journey through an epic storyline, collecting creatures to aid you in turn-based battles, avoiding traps and solving puzzles, completing thrilling quests, and uncovering the darker history of Pyli Kingdom in this RPG with a unique modern take on a classic beloved genre.
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About
Explore, Capture, Battle
Prepare for an epic adventure collecting Porbles to aid you in turn-based battles in this pixel-art RPG. Fuse your Porbles to enhance, customize, and evolve them to their higher Majesty levels!
Collect unique creatures, Porbles, and gather ingredients to fuse and enhance your team. Discover hundreds of combinations, which can augment your creatures, teach them new skills and even change their appearances.
Master strategic battles with unique passives that trigger based on your team composition. Manage your creatures’ momentum as you unleash their skills to victory. Build a superior squad and enhance your team's synergy and strength with each Porble's unique passive that works together in combat.
Journey through beautiful pixelated worlds, navigating perils, solving quests, and meeting with countless quirky characters. A captivating story, tons of side content and quests, and a charming soundtrack await you on your adventures.
Prove your mettle by tackling traps, puzzles and obstacles. The Wilderness is a dangerous place, as you jump and maneuver across moving platforms, voids, spikes, saws, turrets, teleporters and more.
Fully customize your character’s appearance and fit them with an ever-expanding wardrobe of cute, quirky and fun outfits.
It has been 1000 years since the War of the Goddesses - Ravenna is dead, and the Pyli Kingdom has become prosperous once again. Or so it seems. As a novice at the prestigious Porble Academy, life takes an unexpected twist when you arrive late in Valeria, the capital.
Assigned trivial tasks by an unassuming assistant, little do you know that this journey will take you into something more sinister. Mysterious organizations, corrupted Porbles, and an ancient adversary await. Across Pyli Kingdom's diverse realms, you'll uncover a darker history than legends tell.
Each step peels away deeper mysteries, each revelation inches you closer to the truth. The burning question: will you survive the lurking secrets?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is so, so unbearably miserable. I gave it a full shot, I put in 12 hours but my ♥♥♥♥♥♥♥ god. This game is eye wateringly boring. First off, I need to make this very clear, [h1]THIS GAME WAS ORIGINALLY AN NFT GAME[/h1] ALSO BIG NOTE THIS GAME WILL NOT CLOSE AFTER CLOSING IT WILL REMAIN OPEN IN THE BACKGROUND AS A NODE.JS SERVICE. I still need to check what it's doing but how hard is it to actually close your game if you're not trying to use someone's pc as a bitcoin miner And jesus H christ, so many of the systems are a relic of it. You need to destroy hundreds of the creatures in order to actually get stronger. You need to grind so. So much it makes gacha games look casual. The art style is so inconsistent it's not even funny, the creature sprites, the avatar sprites, the overworld sprites, nothing looks consistent. It is a miserable mess. And the combat is genuinely really bland. It boils down to mash A till you get your move then use the move and mash A again. It sucks so much. You get 3 moves MAX out of 4. That's all your creature learns, is 4 moves. And you can only pick 3. Why????????? It might as well just be a 3 move system. This game feels like a puzzle game that just happens to be a creature collector. The designs are uninspired, there's not even a dex????? like. At all. The point of a creature collector is to have a team, but you're limited to 3 guys. And you cannot swap out easily, you have to go back to town. And god forbid one of your guys gets knocked out, which happens a lot, because the combat is so dull you will get ko'd due to how meaningless stats really are you have to either A) hope you spent 5k of the currency to buy a worthless revive or B) backtrack to the hub to respawn your guys. Hell. The fountains which full heal your team DON'T revive your party members??? Genuinely. For $20 go play Cassette beasts. Don't even bother with this game on sale. At least Cassette beasts was made with love and not for greed of being an NFT game.
Work on the game has been abandoned, devs are nowhere to be seen. Typical NFT rugpull ig
Warning: spoilers ahead. I really want to enjoy this game, I truly do. The unique battle mechanics, the world exploration and even the porble "evolution" (majesty), but there are too many basic gameplay problems that it is TOO FRUSTRATING to bother playing this game. it has left a bad taste in my mouth and for a product that's not labeled as in-development or early access or anything of the sort I would assume most glitches and play-through type things have been fleshed out and work. *Deep Breath* Now begins the rant. Just from the initial purchase and launch my antivirus detects this game as malware. I had to search comments and look up on the net if this game actually is legitimate, Which from a sale person's stand-point is already a horrible first impression. The first introduction play through of the game should have been the sign for me to stop, but I'm a forgiving person and really like creature collector type games. I for some reason caught up to the frog that stole the letter and I spent a good long while confused as to why I couldn't move ahead in the storyline or do anything. It wasn't until I restarted my game that the scene reset and the frog moved further ahead and I could finally finish getting to the academy. Playing on a controller it is aggravating to find that your interact button and the jump button ARE THE SAME BUTTON. You are spam jumping while trying to pick-up any type of loot map wide. Not sure if this was an intended feature, but when looking at the menu, the in-game world doesn't pause. Your character still gets hits by in game dangers and sometimes my player would move while I move through the menus and sub-menus. Having you able to customize your player and then not giving them an option to make the hats invisible? bad choice. The shops in town are worth a look, but it took me an embarrassingly long time to figure out that JeeJee the assistant of the assistant is the person that sells scrolls and the belt mechanic was not really explained in as great of a detail as it should have warranted. The game gives you three 100% catch scrolls that appear in your belt (which should not be where items should pop-up after purchase) and I assumed these 3 scrolls were meant to catch my first few Porbles, but it turns out you can use the lowest tier scrolls and keep those 3 for something that actually matters. The quest system needs significant improvement, because there is just so much wrong with it. As a first time player given quests to Fuse/upgrade your porble and seeing the reward be less than 1000 orbs one can assume it must be a simple task and can be accomplished easily, WRONG. The simple gathering quests and travelling would have been okay if for some reason Lucielle or whoever wanted to see the Bunny porble would accept during the FIRST interaction that I ALREADY had one in my party, due to the nature of this game I restarted a few times and changed maps to see if he'd just bugged out, but noooooo you had to go to the desert and catch another bunny for you to finish his questline. The Noble lady looking for a Champino, brought more to my attention that the porble book or whatever needs to at least highlight what map/section it would be at, there is no way I would have intuitively known to search ONE specific patch of grass next to the teleporting square for this Porble. The porble slots are not really explained well, and at this point i'm okay with not understanding these mechanics, I have no idea what the "utility" slot will fit because I tried the majority of my few recipes that I had on hand (wasting tons of resources) to find that they don't fit into that slot. I would like to add that you cannot sort anything in any menu and it falls where it falls, scrolling through an unintuitive list of recipes for upgrade type things is janky at best. I was saving my majesty stones to try to max out my starter, but I for the life of me could not find anything that fits into the utility slot and just used them on another monster, at this point for some reason my inventory glitched and showed me I had 55 Majesty stones (which I assumed i got from some big boss chest or something exploring). Tried slotting them into another member of my party and kept getting error message, moved maps came back, same issue. Reset game, come to find I only had 1 in my inventory. Exploring the map is just frustrasting at times, who would run into random corners with no lootable items to find a "secret" portal to the final patch of grass that had the one porble i couldn't find anywhere else (diadama?). If you can jump close enough through a switch activated gate to literally trap yourself on the otherside, why not have a dedicated reset/help me button at this point? Also at this point why have 3 tiers of shovels but make one tier disposable while another is 50/50? On this note, why make it possible to forge all of my shovels into tier 2 and leave me nothing to dig through "normal" dig spots, this forces the player to come back to extremely low level maps just to go to one specific spot (which you can't even mark on the map or ever know you missed it, besides taking a mental note of it the first time you encounter it) Naturally running into the first level cap (level 10) you are forced into the ruins to go upgrade yourself and fighting this boss who is level 16 to my maxed out party of 3 level 10's was RIDICULOUS, compared to anything in the game so far that boss destroyed me, but it was some sort of glitch or something because it attacked me like 3 or 4 times in a row??? I remade my team and spent the hours to grind them up and outfit them for this boss, and then it just goes down way easier then the first time i encountered it. The Passives for your Porbles are not really explained or as intuitive as you would imagine, I still don't know if all 3 apply at the same time or if only a few apply or if it specifically has to be the first party member for the "party" effect portion of the description to take effect. The final nail in the coffin came on Mt Ember, where I spent a long time trying to get all the antidote ingredients but for the life of my could not enter the volcano people's village because I could not find the blacksmith (but wait, isn't there a blacksmith also at Valeria? nooooo different one) eventually found the side path after combing through every explorable point of the map I could access to THREE TIMES. As I was going through this battle montage of other Tamers, one female near the boss wanted to fight, I chose the only dialogue option available in to what i assume would be a fight, but it would not let me and moving to the other person also triggered a battle that didn't seem to start? leaving the area and coming back the first lady then ran at me to lock me down for a battle, but still didn't let me?????? On top of all the frustration I've already had at this point in my play through I just chose not to further engage with this headache of a game. TL;DR Save yourself the frustration and headaches, DO NOT BUY this game at it's currently available version
4.5/10 After 3 hours, i think this game is very mid and mediocre in term of quality 1 the combat system is a spam of basic attack to charge an elemental attack and is ABSOLUTELY INFERIOR to the same monster tamer genere, for example is inferior to pokemon/monster sanctuary/coromon/nexomon/cassette beast/aethermancer and even monster crown The combat is really shallow and lack a true and deep strategy (no item, only 3 move, no tm, lack of pivot mechanics, terrain effect and so on) 2 the map is not an interconnected world but more a teleportation between minimap 3 the loading screen are strangely long even on a high end hardware idk why 4 the controller is not on point and my game has crashed twice in 2:30 hours 5 the game progression is really grindy and abstruse but not in a good way, for example at the start of the game an npc gift you 3 "masterball" and send you catch the first mon and you assume you must use this master scrolls with 100% rate, the dye and the fusion are also hard to understand (just give a player some dye at the start of the quests), the fusion sometimes give errors 6 the story is not finished?? Overall for me is a 45/100 now
honestly. not worth at all. on launch there were so many bugs that even the tiniest amount of play-testing should have found. the appeal of this game is entirely that its a platforming catching game. the combat is not fun and honestly repetative from the start. to evolve even ONE of your pals you need to go through so much of the game. i should not have to go through THREE AREA'S and still not have a single evo 2 pal. not to mention some chests are (or were) completely unreachable due to hitboxes. it has been a little bit since ive played, but for a game with even this much hype before launch, i'd expect nearly all of these bugs to have been fixed on launch.
We need Chinese!!! 本来想给好评的,结果一看tm的日语都有???先给差评再说 TM的去官方Discord看了下,今年5月份有中国玩家@官方说可以帮忙做汉化,官方还是视而不见,难道是故意辱?
I wish this game only focused more on the RPG aspect instead of trying to be both platformer AND rpg. It is not very good at platforming at all (you can jump on the corner of a platform and the game will register that as you falling off, for example) and the fact that your party loses health if you mess up in any way is so stressful. On the RPG side, it's SO GRINDY. You will have to back track and fight specific monsters over and over and OVER again just to evolve your porbles. It's these 2 things combined that make it just a slog after a while. It sucks because I was excited for this game.
This game looks cool, but that´s all I can say. The launch of this game is filled with Anti-virus pop ups. Having to make exemptions just to start the game is incredibly suspicious. Not only that, but reseting steam every time a new exemption needs to be made just makes for a very bad experience. After all that, when you manage to get into the game the "New Game" option goes into a loading screen forever..... I´ve downloaded a fair amount of games and it´s is the first time I have experienced something like this. From what I read, the issue has been flagged for a while and not affecting all users, but until it gets resolved I´d avoid it.
Having no knowledge of the NFT and being a fan of creature collectors in general, I enjoyed this. Was the story boring? Maybe, but it wasn't bad. Nothing really new in gameplay mechanics either, but I didn't feel like I wasted any money.
If you are looking for a fun creature capture game, look elsewhere This game is extremely odd, the art styles of the charaters feels out of place with the overworld. The music is weirdly overly mystical in shops, like the clothing shop has backround chanting. The overworld can look very charming, but all the people avatars look out of place. Also the overworld where you explore has spikes, like random spikes you have to navigate around. why!? There are in world dungeons so why does a normal forest have spikes just everywhere? The dialog is also just terrible, it trying to be quirky and fun. But EVERYONE is quirky which isn't fun and a lot of npcs just sound stupid when they talk. The desert is terrible. You have to navigate around holes and spikes with the terrible controls, and every hit you take affects all of your porbals. Meaning if you fall too much your whole team wipes out before you get to where you need to go.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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